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The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 15:51:00 -
[121] - Quote
Master Jaraiya wrote:
I don't know if he was repping or whatever, I was just shooting at him. If there's some way to tell when a HAV hits their reppers, I'm all ears, as far as I know there isn't.
I'm not sure what exactly triggers it, because I have seen it turn on and off seemingly at random some times, but there is a honeycomb pattern in yellow that appears on the surface of the tank when it is using its hardeners and or reppers.
It is hard to see from distance, but you can see it up close. One of the big down sides to it though, is that it appears on the hull during the cooldown as well, which is kind of odd. |
Master Jaraiya
Ultramarine Corp
1230
|
Posted - 2013.10.26 16:15:00 -
[122] - Quote
Well, I was keeping my distance, while trying to maintain LoS on the HAV, which is not easy as a Heavy when the HAV is around structures, and can easily outpace any heavy suit.
I know for a fact I was getting direct hits on the front, side, and back of the HAV.
The guy would just drop me in fractions of a second with his blaster, I would sneak up behind him, get 1 shot off, then he would turn his turret and take me out faster than I could charge up a second shot.
Granted, I don't know what Swarms the Smurfs were using, but on one particular engagement, working with a Smurf we hit him with
SwarmFGSwarmFGSwarm we nearly had him by then, but he had retreated behind cover, by the time I finally caught up he was fully repped.
The point is, people say how tanks are so easy to solo with a FG, which is just not true in most situations, unless of course you're a tower camper with a FG.
Granted there are times where it is less difficult such as when an HAV is way out in the open, but whose fault is that, the Driver or the FGer? I say the driver. If a tank knows how to use the terrain and Structures of a map to his advantage, they are not at all easy to solo with a FG from ground level. |
GVGMODE
WorstPlayersEver
80
|
Posted - 2013.10.26 16:16:00 -
[123] - Quote
Master Jaraiya wrote:Was just in a match with a good tank driver.
This guy went 35/0 in a Madrugar Blaster HAV despite being under fire from 4 - 5 AV players the entire match, including myself.
I went 9/13. 10 of those deaths were the HAV driver 3 were from a Proto MinLogi with MLT shotgun popping me as I was trying to take out the HAV.
Several times, after 2 - 3 volleys of swarms and a couple direct hits from my Adv. Assault FG with Prof. 3 and 2 Comp. Damage mods, we managed only to push the tank back. He retreated to an objective held by his team and fully repped and was back pwning face of our team within 45 seconds.
Anybody who thinks HAVs are underpowered or cannot handle AV sucks at driving HAVs period!
This is not a QQ thread or a buff AV thread. I'm simply calling how it is! Tanks are in absolutely no way underpowered.
CCP, nerfing AV as you are intending will completely and utterly tip the balance of Vehicle/AV all the way toward favoring vehicles.
You are a bad player and should feel bad about it, since all tanks can be solo'd |
Master Jaraiya
Ultramarine Corp
1230
|
Posted - 2013.10.26 16:17:00 -
[124] - Quote
GVGMODE wrote:Master Jaraiya wrote:Was just in a match with a good tank driver.
This guy went 35/0 in a Madrugar Blaster HAV despite being under fire from 4 - 5 AV players the entire match, including myself.
I went 9/13. 10 of those deaths were the HAV driver 3 were from a Proto MinLogi with MLT shotgun popping me as I was trying to take out the HAV.
Several times, after 2 - 3 volleys of swarms and a couple direct hits from my Adv. Assault FG with Prof. 3 and 2 Comp. Damage mods, we managed only to push the tank back. He retreated to an objective held by his team and fully repped and was back pwning face of our team within 45 seconds.
Anybody who thinks HAVs are underpowered or cannot handle AV sucks at driving HAVs period!
This is not a QQ thread or a buff AV thread. I'm simply calling how it is! Tanks are in absolutely no way underpowered.
CCP, nerfing AV as you are intending will completely and utterly tip the balance of Vehicle/AV all the way toward favoring vehicles. You are a bad player and should feel bad about it, since all tanks can be solo'd Go **** yourself troll! |
Benjamin Ciscko
S.e.V.e.N.
162
|
Posted - 2013.10.26 16:30:00 -
[125] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:So for 1 game a tank goes 35/0 and now its not UP
lolno
Go play a PC match against proto AV and not against scrubs and watch how they get whacked with ease
This pub match, you were using adv AV, what about the others? were they using basic/milita? were any of you working together? etc
Ive gone 30/0 with lolmissiles because of the enemy using milita AV and not working together
Nice one sided example you produced OP NO, there were people in my squad working with me using Proto Swarms. Stop making excuses for bad Vehicle drivers. Have you ever considered that you were a bad AV user. |
Master Jaraiya
Ultramarine Corp
1231
|
Posted - 2013.10.26 16:33:00 -
[126] - Quote
Benjamin Ciscko wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:So for 1 game a tank goes 35/0 and now its not UP
lolno
Go play a PC match against proto AV and not against scrubs and watch how they get whacked with ease
This pub match, you were using adv AV, what about the others? were they using basic/milita? were any of you working together? etc
Ive gone 30/0 with lolmissiles because of the enemy using milita AV and not working together
Nice one sided example you produced OP NO, there were people in my squad working with me using Proto Swarms. Stop making excuses for bad Vehicle drivers. Have you ever considered that you were a bad AV user. Did someone pay you to come troll my thread?
Have you ever considered shaving your neckbeard, or leaving your basement?
GTFO! |
Benjamin Ciscko
S.e.V.e.N.
162
|
Posted - 2013.10.26 16:36:00 -
[127] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:So for 1 game a tank goes 35/0 and now its not UP
lolno
Go play a PC match against proto AV and not against scrubs and watch how they get whacked with ease
This pub match, you were using adv AV, what about the others? were they using basic/milita? were any of you working together? etc
Ive gone 30/0 with lolmissiles because of the enemy using milita AV and not working together
Nice one sided example you produced OP NO, there were people in my squad working with me using Proto Swarms. Stop making excuses for bad Vehicle drivers. Have you ever considered that you were a bad AV user. Did someone pay you to come troll my thread? Have you ever considered shaving your neckbeard, or leaving your basement? GTFO! I wish then I could afford to field tanks. |
Master Jaraiya
Ultramarine Corp
1231
|
Posted - 2013.10.26 16:38:00 -
[128] - Quote
Benjamin Ciscko wrote: I wish then I could afford to field tanks.
Oh, but they're so ******* broken and underpowered, why on earth would you want to? |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:39:00 -
[129] - Quote
The Attorney General wrote:Master Jaraiya wrote:
I don't know if he was repping or whatever, I was just shooting at him. If there's some way to tell when a HAV hits their reppers, I'm all ears, as far as I know there isn't.
I'm not sure what exactly triggers it, because I have seen it turn on and off seemingly at random some times, but there is a honeycomb pattern in yellow that appears on the surface of the tank when it is using its hardeners and or reppers. It is hard to see from distance, but you can see it up close. One of the big down sides to it though, is that it appears on the hull during the cooldown as well, which is kind of odd.
That's it's hardeners. There's no current repper animation, unless I'm missing it, as I always have my hardeners going. |
Benjamin Ciscko
S.e.V.e.N.
162
|
Posted - 2013.10.26 16:49:00 -
[130] - Quote
I was on Manus Peak heading to the C area from the A ground spawn side, then I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape, on my way 2 more volleys hit me (these 2 hits I had my mods on). I rounded the corner and got hit by another volley hit me I proceeded up the hill as another volley hit me I kept going almost over the hill when a final volley killed me dealing over 15,000 damage.
A. He should not have been able to hit me six times despite the fact that I moved a great distance and turned around an object. B. he should not have ben able to fire so many volley's so quickly C. one man should not be able to deal over 15k dmg D. No one should be able to deal over 15k dmg in less than 15 seconds (that's more than an orbital) |
|
Benjamin Ciscko
S.e.V.e.N.
162
|
Posted - 2013.10.26 16:52:00 -
[131] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote: I wish then I could afford to field tanks.
Oh, but they're so ******* broken and underpowered, why on earth would you want to? Because there fun to use and I would use them more often even if I could not break even but come close. |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 16:52:00 -
[132] - Quote
Godin Thekiller wrote:
That's it's hardeners. There's no current repper animation, unless I'm missing it, as I always have my hardeners going.
Does it keep the hull effect on after the cooldown is done for you as well? Sometimes I can have no modules on, no cooldowns, but the shimmer is still running. |
Master Jaraiya
Ultramarine Corp
1232
|
Posted - 2013.10.26 16:56:00 -
[133] - Quote
Benjamin Ciscko wrote:I was on Manus Peak heading to the C area from the A ground spawn side, then I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape, on my way 2 more volleys hit me (these 2 hits I had my mods on). I rounded the corner and got hit by another volley hit me I proceeded up the hill as another volley hit me I kept going almost over the hill when a final volley killed me dealing over 15,000 damage.
A. He should not have been able to hit me six times despite the fact that I moved a great distance and turned around an object. B. he should not have ben able to fire so many volley's so quickly C. one man should not be able to deal over 15k dmg D. No one should be able to deal over 15k dmg in less than 15 seconds (that's more than an orbital) Sounds to me like you're just a ****** tanker.
Manus Peak, really?
Your really expect not to be hit with swarms from everywhere on that map?
What makes you think it was only 1 person?
Why wouldn't you hit your Modules as soon as you got hit, considering how AV is supposedly soooo OP against vehicles? Was your team spawning on Alpha side? If so how the hell was there people back there with Swarms firing at you? If not, why the **** are you redline pounding n00bs with an HAV?
How much damage do you think an HAV can deal in 15 seconds? |
The Attorney General
MoIden Heath PoIice Department EoN.
1353
|
Posted - 2013.10.26 17:04:00 -
[134] - Quote
Master Jaraiya wrote:Well, I was keeping my distance, while trying to maintain LoS on the HAV, which is not easy as a Heavy when the HAV is around structures, and can easily outpace any heavy suit. I know for a fact I was getting direct hits on the front, side, and back of the HAV. The guy would just drop me in fractions of a second with his blaster, I would sneak up behind him, get 1 shot off, then he would turn his turret and take me out faster than I could charge up a second shot. Granted, I don't know what Swarms the Smurfs were using, but on one particular engagement, working with a Smurf we hit him with Swarm FG Swarm FG Swarm we nearly had him by then, but he had retreated behind cover, by the time I finally caught up he was fully repped. The point is, people say how tanks are so easy to solo with a FG, which is just not true in most situations, unless of course you're a tower camper with a FG. Granted there are times where it is less difficult such as when an HAV is way out in the open, but whose fault is that, the Driver or the FGer? I say the driver. If a tank knows how to use the terrain and Structures of a map to his advantage, they are not at all easy to solo with a FG from ground level.
The best way to solo a tanker as a heavy is:
LAV Lai Dais Ishukone Assault 2x DMG mod stack basic plates in the lows. You don't need a repair module because you either won't live long enough to need it, or the tank will go pop and you can just head back to a supply.
You don't need to be up high, he can't run away, and if he tries, you can always park the LAV right up his ass so he hits it. You hop out of the LAV, chuck AV nade one and two, go for three if he still hasn't started moving. As soon as he starts to back up, get that forge out. 9 times out of 10 the second forge round will pop the tank.
If, by good tactics, you find yourself behind the tank, and he is unaware, do not throw your AV nades at him, but rather throw them on the ground behind him and then shoot him in the ass. Most drivers will panic, and back up onto your little pile o' nades and immolate themselves.
The LAV is necessary for ground forge work. That is why you see so many heavies just camping towers. Because they either don't have the LAV, or won't risk even more ISK to tackle a tank.
Tanks fold to constant pressure or surprise ambushs. Pick which ever is most appropriate for the situation and you should not have great troubles with armor.
|
Master Jaraiya
Ultramarine Corp
1232
|
Posted - 2013.10.26 17:12:00 -
[135] - Quote
The Attorney General wrote:Master Jaraiya wrote:Well, I was keeping my distance, while trying to maintain LoS on the HAV, which is not easy as a Heavy when the HAV is around structures, and can easily outpace any heavy suit. I know for a fact I was getting direct hits on the front, side, and back of the HAV. The guy would just drop me in fractions of a second with his blaster, I would sneak up behind him, get 1 shot off, then he would turn his turret and take me out faster than I could charge up a second shot. Granted, I don't know what Swarms the Smurfs were using, but on one particular engagement, working with a Smurf we hit him with Swarm FG Swarm FG Swarm we nearly had him by then, but he had retreated behind cover, by the time I finally caught up he was fully repped. The point is, people say how tanks are so easy to solo with a FG, which is just not true in most situations, unless of course you're a tower camper with a FG. Granted there are times where it is less difficult such as when an HAV is way out in the open, but whose fault is that, the Driver or the FGer? I say the driver. If a tank knows how to use the terrain and Structures of a map to his advantage, they are not at all easy to solo with a FG from ground level. The best way to solo a tanker as a heavy is: LAV Lai Dais Ishukone Assault 2x DMG mod stack basic plates in the lows. You don't need a repair module because you either won't live long enough to need it, or the tank will go pop and you can just head back to a supply. You don't need to be up high, he can't run away, and if he tries, you can always park the LAV right up his ass so he hits it. You hop out of the LAV, chuck AV nade one and two, go for three if he still hasn't started moving. As soon as he starts to back up, get that forge out. 9 times out of 10 the second forge round will pop the tank. If, by good tactics, you find yourself behind the tank, and he is unaware, do not throw your AV nades at him, but rather throw them on the ground behind him and then shoot him in the ass. Most drivers will panic, and back up onto your little pile o' nades and immolate themselves. The LAV is necessary for ground forge work. That is why you see so many heavies just camping towers. Because they either don't have the LAV, or won't risk even more ISK to tackle a tank. Tanks fold to constant pressure or surprise ambushs. Pick which ever is most appropriate for the situation and you should not have great troubles with armor.
I don't have LAVs, or Lai Dais, and barely use my Prototype gear. I like a challenging match. Victory is much sweeter that way. We did, BTW, win that match by MCC destruction. Too bad I never got a single WP for for my efforts to keep the HAV at bay while my team captured objectives, but I digress.
The whole point of the thread is that HAVs are not weak by any means when driven by decent drivers and used in conjunction with infantry support.
|
Eurydice Itzhak
Militaires Sans Jeux
230
|
Posted - 2013.10.27 04:35:00 -
[136] - Quote
Master Jaraiya wrote:The Attorney General wrote:Master Jaraiya wrote:Well, I was keeping my distance, while trying to maintain LoS on the HAV, which is not easy as a Heavy when the HAV is around structures, and can easily outpace any heavy suit. I know for a fact I was getting direct hits on the front, side, and back of the HAV. The guy would just drop me in fractions of a second with his blaster, I would sneak up behind him, get 1 shot off, then he would turn his turret and take me out faster than I could charge up a second shot. Granted, I don't know what Swarms the Smurfs were using, but on one particular engagement, working with a Smurf we hit him with Swarm FG Swarm FG Swarm we nearly had him by then, but he had retreated behind cover, by the time I finally caught up he was fully repped. The point is, people say how tanks are so easy to solo with a FG, which is just not true in most situations, unless of course you're a tower camper with a FG. Granted there are times where it is less difficult such as when an HAV is way out in the open, but whose fault is that, the Driver or the FGer? I say the driver. If a tank knows how to use the terrain and Structures of a map to his advantage, they are not at all easy to solo with a FG from ground level. The best way to solo a tanker as a heavy is: LAV Lai Dais Ishukone Assault 2x DMG mod stack basic plates in the lows. You don't need a repair module because you either won't live long enough to need it, or the tank will go pop and you can just head back to a supply. You don't need to be up high, he can't run away, and if he tries, you can always park the LAV right up his ass so he hits it. You hop out of the LAV, chuck AV nade one and two, go for three if he still hasn't started moving. As soon as he starts to back up, get that forge out. 9 times out of 10 the second forge round will pop the tank. If, by good tactics, you find yourself behind the tank, and he is unaware, do not throw your AV nades at him, but rather throw them on the ground behind him and then shoot him in the ass. Most drivers will panic, and back up onto your little pile o' nades and immolate themselves. The LAV is necessary for ground forge work. That is why you see so many heavies just camping towers. Because they either don't have the LAV, or won't risk even more ISK to tackle a tank. Tanks fold to constant pressure or surprise ambushs. Pick which ever is most appropriate for the situation and you should not have great troubles with armor. I don't have LAVs, or Lai Dais, and barely use my Prototype gear. I like a challenging match. Victory is much sweeter that way. We did, BTW, win that match by MCC destruction. Too bad I never got a single WP for for my efforts to keep the HAV at bay while my team captured objectives, but I digress. The whole point of the thread is that HAVs are not weak by any means when driven by decent drivers and used in conjunction with infantry support.
Oh sweet jesus. MLT LAV requires 0 SP. 40k isk.
Dont whine about using crappy gear and crappy tactics and not blowing up tanks.
I have like 2m into infantry. ADV forge, ADV grenades. My friend has ADV swarms, ADV grenades.
Dead tanks ALL DAY when we roll up in an LAV.
I'm sure it could be solo'd if either of us had proto.
Just stop being bad man. |
Master Jaraiya
Ultramarine Corp
1238
|
Posted - 2013.10.27 04:51:00 -
[137] - Quote
Eurydice Itzhak wrote:
Oh sweet jesus. MLT LAV requires 0 SP. 40k isk.
Dont whine about using crappy gear and crappy tactics and not blowing up tanks.
I have like 2m into infantry. ADV forge, ADV grenades. My friend has ADV swarms, ADV grenades.
Dead tanks ALL DAY when we roll up in an LAV.
I'm sure it could be solo'd if either of us had proto.
Just stop being bad man.
How are you gonna like my thread, then call me a bad player?
I didn't know Advanced Assault FGs were "crappy" gear. As a matter of fact, is it not a common mantra around here that "gear doesn't give you that big of an advantage". I guess nowadays in DUST 514 it's go Proto of go home huh?
Oooh you have 2 mil into infantry, so you're obviously an HAV driver no? Why should I believe anything you have to say on the matter? Surely you aren't biased toward vehicles.
I have 15 mil SP dedicated to Infantry, over 10 mil of which is dedicated into Heavies.
I am not complaining about HAVs being OP, in case you didn't bother to read my thread, I am stating they simply aren't UP as some would have the community at large to believe. So don't try to make it look as if I'm just QQing.
Your Forum Trolling needs to be trained. |
Void Echo
Blades of Dust
1965
|
Posted - 2013.10.27 05:03:00 -
[138] - Quote
well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
453
|
Posted - 2013.10.27 05:10:00 -
[139] - Quote
Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse.
I guess you don't play Dust much? Almost every FW match has at least 1 tank deployed, extremely common in Ambush to the point where spawning in a full AV suit with no way of hurting Infantry is actually viable. Even in Domination and Skirmish it's not that rare to find a tank camping on the objective. |
Master Jaraiya
Ultramarine Corp
1239
|
Posted - 2013.10.27 05:12:00 -
[140] - Quote
Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse.
The same could be said about Duvolle vs Starter Suit, but all the protocrutch tryhards will swear up and down that gear doesn't make as big a difference as running in a squad. It's just absurd.
There will never be balance across tiers, as well there shouldn't. The sandbox CCP wishes to create within an FPS will not work if New Players do not have a place to go where they can be safe from Vets, but still take on Vets should they so desire.
The sandbox works so well in EVE solely because of the Security System in place and the PvE missions, mining, and several other things that allow a new player to get a firm grasp and all it entails. I recently started playing, and like a n00b bought something at a station in 0.4 on the cheap lol. I got my ass handed to me by the pirates lurking just outside the Station. If I was forced into that kind of situation every single time I undocked, I wouldn't bother playing the game. What would be the point? |
|
Void Echo
Blades of Dust
1965
|
Posted - 2013.10.27 05:57:00 -
[141] - Quote
Master Jaraiya wrote:Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse. The same could be said about Duvolle vs Starter Suit, but all the protocrutch tryhards will swear up and down that gear doesn't make as big a difference as running in a squad. It's just absurd. There will never be balance across tiers, as well there shouldn't. The sandbox CCP wishes to create within an FPS will not work if New Players do not have a place to go where they can be safe from Vets, but still take on Vets should they so desire. The sandbox works so well in EVE solely because of the Security System in place and the PvE missions, mining, and several other things that allow a new player to get a firm grasp and all it entails. I recently started playing, and like a n00b bought something at a station in 0.4 on the cheap lol. I got my ass handed to me by the pirates lurking just outside the Station. If I was forced into that kind of situation every single time I undocked, I wouldn't bother playing the game. What would be the point?
whats the point of skilling into tanks if they are left nowhere to go because of av? |
Master Jaraiya
Ultramarine Corp
1241
|
Posted - 2013.10.27 06:02:00 -
[142] - Quote
Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse. The same could be said about Duvolle vs Starter Suit, but all the protocrutch tryhards will swear up and down that gear doesn't make as big a difference as running in a squad. It's just absurd. There will never be balance across tiers, as well there shouldn't. The sandbox CCP wishes to create within an FPS will not work if New Players do not have a place to go where they can be safe from Vets, but still take on Vets should they so desire. The sandbox works so well in EVE solely because of the Security System in place and the PvE missions, mining, and several other things that allow a new player to get a firm grasp and all it entails. I recently started playing, and like a n00b bought something at a station in 0.4 on the cheap lol. I got my ass handed to me by the pirates lurking just outside the Station. If I was forced into that kind of situation every single time I undocked, I wouldn't bother playing the game. What would be the point? whats the point of skilling into tanks if they are left nowhere to go because of av? What's the point of Skilling into Heavies with HMG if they are left with nowhere to go other than the top of a tower with a FG because of every ******* other infantry weapon and vehicle turret in this goddamned game? |
Void Echo
Blades of Dust
1965
|
Posted - 2013.10.27 06:04:00 -
[143] - Quote
Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse. The same could be said about Duvolle vs Starter Suit, but all the protocrutch tryhards will swear up and down that gear doesn't make as big a difference as running in a squad. It's just absurd. There will never be balance across tiers, as well there shouldn't. The sandbox CCP wishes to create within an FPS will not work if New Players do not have a place to go where they can be safe from Vets, but still take on Vets should they so desire. The sandbox works so well in EVE solely because of the Security System in place and the PvE missions, mining, and several other things that allow a new player to get a firm grasp and all it entails. I recently started playing, and like a n00b bought something at a station in 0.4 on the cheap lol. I got my ass handed to me by the pirates lurking just outside the Station. If I was forced into that kind of situation every single time I undocked, I wouldn't bother playing the game. What would be the point? whats the point of skilling into tanks if they are left nowhere to go because of av? What's the point of Skilling into Heavies with HMG if they are left with nowhere to go other than the top of a tower with a FG because of every ******* other infantry weapon and vehicle turret in this goddamned game?
whats the point in loggin into the forums if you hate it so much |
Master Jaraiya
Ultramarine Corp
1241
|
Posted - 2013.10.27 06:20:00 -
[144] - Quote
Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:Master Jaraiya wrote:Void Echo wrote:well.... what about the low grade tankers, the newbie tankers, what about them.. the AV/Vehicle balance doesn't exist, vehicles are ****, which is why hardly anyone runs tanks as far as I can see.. that also means less of a profit you make with av.
which do you want, more tanks or 2 dead classes... because the way things are now and the way they might go, we could probably see the death of the tank class and av class if things stay the same or get worse. The same could be said about Duvolle vs Starter Suit, but all the protocrutch tryhards will swear up and down that gear doesn't make as big a difference as running in a squad. It's just absurd. There will never be balance across tiers, as well there shouldn't. The sandbox CCP wishes to create within an FPS will not work if New Players do not have a place to go where they can be safe from Vets, but still take on Vets should they so desire. The sandbox works so well in EVE solely because of the Security System in place and the PvE missions, mining, and several other things that allow a new player to get a firm grasp and all it entails. I recently started playing, and like a n00b bought something at a station in 0.4 on the cheap lol. I got my ass handed to me by the pirates lurking just outside the Station. If I was forced into that kind of situation every single time I undocked, I wouldn't bother playing the game. What would be the point? whats the point of skilling into tanks if they are left nowhere to go because of av? What's the point of Skilling into Heavies with HMG if they are left with nowhere to go other than the top of a tower with a FG because of every ******* other infantry weapon and vehicle turret in this goddamned game? whats the point in loggin into the forums if you hate it so much Who said I hate the forums?
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3663
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Posted - 2013.10.27 07:05:00 -
[145] - Quote
Well **** all you AVers take your nerf like we took ours! |
Kal Kronos
L.O.T.I.S. Public Disorder.
92
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Posted - 2013.10.27 07:20:00 -
[146] - Quote
Well he was driving a god damn madrugar... get on my level in a gunnie, I get 4 kills with the thing and in response I get 2 obs dropped on me and a proto forge gun with packed av rolls up to a hill to pop me because I move slower than an armor tank(turtle). |
Benjamin Ciscko
S.e.V.e.N.
164
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Posted - 2013.10.27 14:46:00 -
[147] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote:I was on Manus Peak heading to the C area from the A ground spawn side, then I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape, on my way 2 more volleys hit me (these 2 hits I had my mods on). I rounded the corner and got hit by another volley hit me I proceeded up the hill as another volley hit me I kept going almost over the hill when a final volley killed me dealing over 15,000 damage.
A. He should not have been able to hit me six times despite the fact that I moved a great distance and turned around an object. B. he should not have ben able to fire so many volley's so quickly C. one man should not be able to deal over 15k dmg D. No one should be able to deal over 15k dmg in less than 15 seconds (that's more than an orbital) Sounds to me like you're just a ****** tanker. Manus Peak, really? Your really expect not to be hit with swarms from everywhere on that map? What makes you think it was only 1 person? Why wouldn't you hit your Modules as soon as you got hit, considering how AV is supposedly soooo OP against vehicles? Was your team spawning on Alpha side? If so how the hell was there people back there with Swarms firing at you? If not, why the **** are you redline pounding n00bs with an HAV? Why would you hang out at the Redline and not expect to get pounded with AV. How much damage do you think an HAV can deal in 15 seconds? More than an Orbital? Well that depends on how much you hit with the orbital. You are an example of a terribad HAV driver. 1. Called out my tank to kill another tank instead of I don't know using OP AV. 2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not 3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment. 4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush 6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds. 6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further and then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat 6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do. |
Master Jaraiya
Ultramarine Corp
1245
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Posted - 2013.10.27 15:49:00 -
[148] - Quote
Benjamin Ciscko wrote: 1. Called out my tank to kill another tank instead of I don't know using OP AV.
2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not
3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment.
4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush
6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds.
6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further. then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat
6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do.
1. I love this tanks should be the counter to tanks bs argument. Go look up something called a Javelin then tell me infantry weapons shouldn't be powerful enough to take out armor.
2. I don't use swarms, I use a FG, so arguing with me about the OPness of swarms is futile. I can tell you that unless I'm going against a very crappy tanker, the tanker gets away every time.
3. You specifically said Quote: I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape you said absolutely nothing about hitting reps.
4. You should have specified in your OP.
5. See 4.
6. You can deal 21,000 damage in 15 seconds, and take 15,000 damage to be destroyed. How much damage do you think a Heavy can deal in 15 seconds with a FG. Lets see...7 shots at 1,738/shot with Prof. 5, about 2,050 with comp damage mods that is 14,355 damage in 15 seconds (if he can live that long) How much damage can a Heavy Dropsuit take? Maximum of about 1500! So in the time it takes a Heavy to kill you once, you could have killed a Heavy 10 times! Lets talk cost. A Proto Heavy Dropsuit with 3 comp plates 2 Comp. Dam. Mods, Adv. SMG, Ishukone FG, and M! nades runs more than 200k x that by 10 deaths = 2 - 3 ISK. How much is one of your tanks?
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Benjamin Ciscko
S.e.V.e.N.
164
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Posted - 2013.10.27 20:13:00 -
[149] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote: 1. Called out my tank to kill another tank instead of I don't know using OP AV.
2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not
3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment.
4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush
6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds.
6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further. then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat
6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do.
1. I love this tanks should be the counter to tanks bs argument. Go look up something called a Javelin then tell me infantry weapons shouldn't be powerful enough to take out armor. 2. I don't use swarms, I use a FG, so arguing with me about the OPness of swarms is futile. I can tell you that unless I'm going against a very crappy tanker, the tanker gets away every time. 3. You specifically said Quote: I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape you said absolutely nothing about hitting reps. 4. You should have specified in your OP. 5. See 4. 6. You can deal 21,000 damage in 15 seconds, and take 15,000 damage to be destroyed. How much damage do you think a Heavy can deal in 15 seconds with a FG. Lets see...7 shots at 1,738/shot with Prof. 5, about 2,050 with comp damage mods that is 14,355 damage in 15 seconds (if he can live that long) How much damage can a Heavy Dropsuit take? Maximum of about 1500! So in the time it takes a Heavy to kill you once, you could have killed a Heavy 10 times! Lets talk cost. A Proto Heavy Dropsuit with 3 comp plates 2 Comp. Dam. Mods, Adv. SMG, Ishukone FG, and M! nades runs more than 200k x that by 10 deaths = 2 - 3 ISK. How much is one of your tanks?
1. My opinion on what should take out a tank A. a better fitted tank B. A rail tank C. Three or more coordinated AV specialists D. Missile ADS with gunners
2. You say tanks are OP yet you don't use the weapon built to counter armor, IF your advocating for a FG buff then say so
3.My active modules that provide HP or reduction of damage that I had running were 2x carapace armor hardeners (the best ones) and 1 heavy efficient rep (the best rep in the game) to clarify.
4.-5. Sorry I should have specified
6. A tank is hard to maneuver through tight spaces while a heavy can use cover and height to his advantage. If you actually read 6.1-6.3 you would realize my estimate was very generous because you lose thousands of damage due to over heat, range, I got my 200 dmg a shot estimate form PRO blaster base dps around 146 multiplied by 30%(enforcer skill maxed 15% Hybrid turret maxed 5% turret upgrade maxed 10%) is like 191 damage so you lose a few thousand from that as well. My pub fit 800K my PC fit about 1.5 1.6 mil (same fit different blaster) Once I lose one tank I've gone negative You lose one fit you can choose to spawn in free anti armor suits (I killed a 1.5 mill tank with them once)
Want to kill a tank here's a tip hit the rear a bonus of 28% damage
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Tank Missile
Intara Direct Action Caldari State
21
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Posted - 2013.10.27 20:21:00 -
[150] - Quote
In most cases I would say, "pics or it didn't happen," but this isn't really a special occurrence. Anyone with 10mil SP into armor tanking is invincible. I run a shield missile tank, and just in case you don't know, my missiles have 130% efficacy against armor, and 90% of Madrugars that I attempt to shoot with my missile turret walk away from the confrontation with 200 more WP and more than 80% of their health.
Armor tanking is godmode once you get enough SP, and before you get enough SP, it is called paper tanking. That's the problem with vehicle balance, either your tank will be popped by a single AV user, or it will never under any circumstance be destroyed by any number or AV users. |
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