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801. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Banjo Robertson wrote: How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more co...
- by Godin Thekiller - at 2015.02.10 19:44:00
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802. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon, just ignore Spkr, responding to him only enables his toxicity. Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot...
- by Godin Thekiller - at 2015.02.10 19:43:00
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803. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Breakin Stuff wrote: When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird. This isn't a hard dilemma ...
- by Godin Thekiller - at 2015.02.10 19:22:00
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804. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter. A counter is supposed to be countered so one thing isn't too O...
- by Godin Thekiller - at 2015.02.10 18:17:00
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805. Are the ancient assets retrievable? - in Feedback/Requests [original thread]
**** no. Also, there's apparently technical problems as to why Skirm 1.0 not coming back. Last time I asked, something about the map moving or something.
- by Godin Thekiller - at 2015.02.10 17:03:00
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806. [suggestion] - Claiming single weapons from experimental laboratory - in Feedback/Requests [original thread]
I wish real manufacturing was in, but I guess this is a start.
- by Godin Thekiller - at 2015.02.10 06:38:00
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807. [IDEA]Simple Trading - in Feedback/Requests [original thread]
iKILLu osborne wrote: i would ask that you prior'tize player trading, we have been waiting so long and even if you don't see it as a #1 priority, we do. I'd much rather have vehicles and FW in a more solid place, thanks.
- by Godin Thekiller - at 2015.02.10 06:37:00
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808. Dust development for ps4 - in Feedback/Requests [original thread]
One Eyed King wrote: It would be easier for CCP for to move over Legion to the PS4 than Dust. The reason being is that developing for the PS3 is much less similar to the PS4 than developing for the PC is to the PS4. I am sure someone with mor...
- by Godin Thekiller - at 2015.02.10 06:33:00
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809. Master Splinter, Word of advice - in Feedback/Requests [original thread]
Try to make the incoming glorious spreadsheet decent to read, and make sure it's as far away as arcady as we can get, k? BLUB
- by Godin Thekiller - at 2015.02.10 05:34:00
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810. To add to Vehicle Overhaul - in Feedback/Requests [original thread]
Why is it under the DS (a craft MADE to transport) at that point. No. This is definitely not a solid way to go through with this, seeing as you're removing a valid role (troop transport with limited Arial support) for a role that the current ADS...
- by Godin Thekiller - at 2015.02.10 05:15:00
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811. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
DRT 99 wrote: remove control of front gun from pilot. give control of front gun to copilot, sitting protected in cockpit. takes 2 players and is more accurate. win/win. I'd rather not, but if that's the only choice, fine (good thing it isn't).
- by Godin Thekiller - at 2015.02.10 04:03:00
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812. Seriously nothing is here....... - in Feedback/Requests [original thread]
blub?
- by Godin Thekiller - at 2015.02.10 04:01:00
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813. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin sucks hard. I don't suck, unless it's water, in which of course, I'm a fish.
- by Godin Thekiller - at 2015.02.10 03:32:00
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814. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Devadander wrote: Been a long time since GWA man, sorry for hazy memories. I do remember you being a bada$$ though so there's that Blasters have been my thing sin...
- by Godin Thekiller - at 2015.02.10 03:23:00
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815. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin Thekiller wrote: I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. A...
- by Godin Thekiller - at 2015.02.10 03:12:00
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816. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
- by Godin Thekiller - at 2015.02.10 02:57:00
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817. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Devadander wrote: Been a long time since GWA man, sorry for hazy memories. I do remember you being a bada$$ though so there's that Blasters have been my thing since I started using Gallente tanks back in 1.3 or w...
- by Godin Thekiller - at 2015.02.10 02:17:00
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818. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: As far as I can tell, he currently has no plans to change existing modules at this moment aside from perhaps HP modules. ....................... Yea, Master Splinter, that's just silly. Part of the arcade is the fact t...
- by Godin Thekiller - at 2015.02.10 02:14:00
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819. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: DarthJT5 wrote: I think the idea floating around with a cloak-like soft Cooldown would be really nice. That's all I would change about active mods, besides bringing armor hardeners up to 35% Or ...
- by Godin Thekiller - at 2015.02.10 02:04:00
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820. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Sir Dukey wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at ...
- by Godin Thekiller - at 2015.02.10 01:32:00
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