Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
821. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit. Seeing as I easily use ...
- by Godin Thekiller - at 2015.02.10 00:29:00
|
822. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Godin Thekiller wrote: Vesta Opalus wrote: True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the sa...
- by Godin Thekiller - at 2015.02.09 23:52:00
|
823. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Godin Thekiller wrote: I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the ...
- by Godin Thekiller - at 2015.02.09 23:46:00
|
824. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Juno Tristan wrote: Atiim wrote: I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid rea...
- by Godin Thekiller - at 2015.02.09 23:35:00
|
825. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their f...
- by Godin Thekiller - at 2015.02.09 23:34:00
|
826. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Pokey Dravon wrote: Oh god you're just trying to **** Godin off...lol It doesn't work when it's that obvious. Idiots can troll all they want, that doesn't solve ****, and it just makes them look like dicks. To all the fucks who thinks thei...
- by Godin Thekiller - at 2015.02.09 23:23:00
|
827. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
That doesn't solve the fact that most HAV's still can't defend from them, seeing as 2/3's of the turrets can't hit them reasonably in their optimal's. And it's a DS. No.
- by Godin Thekiller - at 2015.02.09 23:19:00
|
828. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: True Adamance wrote: Galvatrona wrote: enough is enough, just put enforcer tanks back in and be done with it. Almost could accept that. The more the discussions go on the more apparent it becom...
- by Godin Thekiller - at 2015.02.09 23:08:00
|
829. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason. You realize this comparison is bul...
- by Godin Thekiller - at 2015.02.09 23:03:00
|
830. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
killertojo42 wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This ...
- by Godin Thekiller - at 2015.02.09 22:59:00
|
831. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off And this is the problem. Why do I have to coordinate with others to figh...
- by Godin Thekiller - at 2015.02.09 22:56:00
|
832. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Hellsatano wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is...
- by Godin Thekiller - at 2015.02.09 22:53:00
|
833. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
- by Godin Thekiller - at 2015.02.09 22:49:00
|
834. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: Its almost as if the ship has guns for assaulting And again, another person comes and misses the entire point.
- by Godin Thekiller - at 2015.02.09 22:46:00
|
835. Can we get some weapon customization? - in Feedback/Requests [original thread]
Snake Sellors wrote: I'd like to see them implement some customization features in warlord, possibly even for armour and such like to. probably won't though people have been suggesting this all through the game still it would be nice to at lea...
- by Godin Thekiller - at 2015.02.09 02:28:00
|
836. LAV and DROPSHIP passengers should be able to shoot with their sidea... - in Feedback/Requests [original thread]
Derpty Derp wrote: Or people could learn how to use the small blaster turrets. Seriously I let people in and over half can't even down a stationary scout! Maybe because small blasters, especially when moving, is extremely inaccurate? You n...
- by Godin Thekiller - at 2015.02.09 02:24:00
|
837. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
ADS's being gunships are already OP (although this would be worse, as it's even better, more balanced), so no. I'm down with sidearms though.
- by Godin Thekiller - at 2015.02.09 02:20:00
|
838. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: True Adamance wrote: SgtMajSquish MLBJ wrote: True Adamance wrote: Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to de...
- by Godin Thekiller - at 2015.02.09 02:15:00
|
839. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: Tebu Gan wrote: stuff Well my guess is that this is likely due to the fact that the Gunnlogi is resisting enough damage that your blaster shots are not doing enough per shot to break the recharge thre...
- by Godin Thekiller - at 2015.02.08 20:04:00
|
840. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread,...
- by Godin Thekiller - at 2015.02.08 19:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |