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321. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Are you aware ofthe the issues affecting assault dropships? Namely the problems with aiming and the fact that both small missiles and rail guns are completely useless.
- by Ghural - at 2013.05.11 01:21:00
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322. Aiming reticle on assault ships not accurate. - in Technical Support/Bugs [original thread]
The aiming reticle she. In third person view is accurate most of the time, but on occasion it is not, with bullets landing well above it. It's similar to problems we used to have with missle launchers.
- by Ghural - at 2013.05.09 00:43:00
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323. Player locations not being updated properly - in Technical Support/Bugs [original thread]
I have noticed an issue where player positions at far range are not being updated properly. The chevrons appear to be stationary even when you know the character is moving, dand when you move your aiming reticle over them, sometimes the characters...
- by Ghural - at 2013.05.09 00:39:00
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324. Redline issues - in Technical Support/Bugs [original thread]
I have noticed a couple issues with the red zone. 1) not being displayed correctly on the spawn screen. On occasions it appears to cover half the map, including objectives, though this doesn't seem to have an I impact in game. 2) when exiting a ...
- by Ghural - at 2013.05.09 00:36:00
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325. Red zone not displaying properly - in Technical Support/Bugs [original thread]
I have noticed that the red zone is sometimes not displayed correctly when in the spawn map view, most recently it appeared to be covering half the map (including 2 objectives) this didn't appear to have any impact on the game and displayed correc...
- by Ghural - at 2013.05.08 06:12:00
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326. Equipment/Weapon Wheel Unresponsive - in Technical Support/Bugs [original thread]
I have also had problems selecting items using the mouse.
- by Ghural - at 2013.05.08 06:08:00
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327. Bring old aiming back - in General Discussions [original thread]
I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive.
- by Ghural - at 2013.05.08 06:05:00
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328. Charging UI - in Feedback/Requests [original thread]
I really don't like the new charging recepticle, as it requires me to take my eyes off the target too see if I'm charged I would suggest either changing back to the old system, or adding a visual such as the forge gun glowing red when charged, or...
- by Ghural - at 2013.05.08 06:04:00
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329. Announcement:Dev Blog: WhatGÇÖs Coming in Uprising, Launch and Beyond - in Announcement and Events [original thread]
Will there be some sort of limited respect when some of the missing racial drop suits and vehicles arrive. As a dropship pilot I do want to be forced into caldari or gallante as they are the only oes available. And then have to train the minmatar ...
- by Ghural - at 2013.05.03 23:59:00
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330. From the Ground Infantry with Feeling!!! - in General Discussions [original thread]
Easy fix. Raise the height limit for dropships for epic dogfighting fun. Put the MCC above the height limit.
- by Ghural - at 2013.04.29 07:08:00
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331. Lost connection to host. - in Technical Support/Bugs [original thread]
Still an issue. CCP help.
- by Ghural - at 2013.04.24 12:37:00
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332. Lost connection to host. - in Technical Support/Bugs [original thread]
Still having problems. CCP y u h8 us?
- by Ghural - at 2013.04.24 08:51:00
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333. Lost connection to host. - in Technical Support/Bugs [original thread]
Am also having this problem.
- by Ghural - at 2013.04.23 14:11:00
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334. Announcement: Videocast: DUST 514 at 16:00 GMT today, Tuesday April 23rd - in Announcement and Events [original thread]
Beren Hurin wrote: 16:00 UTC -4 EST (12:00) -5 CST- Dallas- (11:00) +1 London (17:00) -7 PST- LA- (09:00) +10 Sydney (02:00) +4 Moscow (20:00) Confirming that Beren has just won the Internet, for realising what CCP has failed to realise af...
- by Ghural - at 2013.04.23 13:56:00
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335. [Request] Bombs - in Feedback/Requests [original thread]
Simple concept. A new module with limited uses, that can be fitted to drop ships and causes a bomb to drop from the dropship when used. Benefits. We would have a counter to sniper tanks that like to hide in their red zone. You could have some va...
- by Ghural - at 2013.04.17 02:57:00
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336. Dropship pilots, Does anyone use afterburners anymore? - in General Discussions [original thread]
I like to put afterburners on my tanks. You don't get any speed boost, but you do get that warp effect. And that makes it cool.
- by Ghural - at 2013.03.22 04:48:00
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337. The graphics and texture on Dust 514 need improvement. - in General Discussions [original thread]
Keep in mind that CCP is marketing Dust as a AAA game. This does mean we should expect excellence in the graphics department. But any veteran of EVE online will tell you that CCP can get carried away with hyping up their product. I have no proble...
- by Ghural - at 2013.03.20 06:56:00
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338. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
It's bloody annoying that Aussies are at a disadvantage due to downtime being during our peak play times. Here's a question. Will ownership of an entire planet allow dust players to take over the orbital customs office and therefor gain the abili...
- by Ghural - at 2013.03.15 11:26:00
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339. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Will EVE players be able to view ownership details of the various districts? Will mercenary installations appear in planetary interaction? Will there be any new skills added to the game relevant to planetary conquest?
- by Ghural - at 2013.03.14 22:49:00
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340. The new starter kit on PSN market - in Feedback/Requests [original thread]
Personally I think these packs would be much better value if they had Dropsuit BPOs instead of the weapon BPOs
- by Ghural - at 2013.02.21 01:09:00
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