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141. PC Gamer article, closer to greenlight? - in General Discussions [original thread]
Quote: If we do our job right, I think people who play Legion will find themselves eventually crossing over to EVE Online No. If you do your job right Legion won't get cancelled after two years. EVE players need to have a presence in Legio...
- by Ghural - at 2014.07.25 04:40:00
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142. I have serious doubts Legion will ever come to be. - in General Discussions [original thread]
My personal suspicion is that Legion has been all but greenlit. I mean you don't put almost the entire Dust group on a project that isn't going to happen. /me tries to ignore the rotting corpse of World of Darkness I hope that CCP is waiting on ...
- by Ghural - at 2014.07.25 03:20:00
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143. Legion Development is being done WRONG - in General Discussions [original thread]
Kain Spero wrote: Iron Wolf Saber wrote: While it would be nice there is one massive factor you're missing... How are you going to convince the eve developers to build that link? Fact of the matter the link (the back end server magic that...
- by Ghural - at 2014.07.24 23:38:00
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144. PC Gamer article, closer to greenlight? - in General Discussions [original thread]
Kain Spero wrote: I still think that killing off the link to Eve in order to have Legion "stand on it's own" is silly mantra that has been circulating at CCP for far too long. I'm sorry but I don't see Legion competing in the quality of PvE wit...
- by Ghural - at 2014.07.24 05:02:00
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145. Legion Development is being done WRONG - in General Discussions [original thread]
Iron Wolf Saber wrote: While it would be nice there is one massive factor you're missing... How are you going to convince the eve developers to build that link? What a stupid thing to ask the OP. This forum is full of suggestions on how to...
- by Ghural - at 2014.07.24 04:51:00
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146. Legion Development is being done WRONG - in General Discussions [original thread]
We could. But many many many ideas have already been mentioned (by both players and CCP) and I feel we would just be re-treading old ground. What we need is to convince CCP that there is value in Legion having an EVE/Dust link at launch.
- by Ghural - at 2014.07.21 11:18:00
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147. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Legion needs to have an EVE-link at launch. At a minimum it needs to have shared corp chats, orbitals, mail etc and a roadmap on how they are going to expand on it as part of the beta. It should launch with a greater link.
- by Ghural - at 2014.07.21 11:16:00
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148. Legion Development is being done WRONG - in General Discussions [original thread]
I saw that interview. legion needs to have an EVE - Legion link .. they have had 2 years to get it right with Dust. There is literally no excuse for them to delay it till later
- by Ghural - at 2014.07.21 11:00:00
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149. Minmatar and Amarr vehicles. - in Feedback/Requests [original thread]
My suggestion is simple, and hopefully doesn't require any client side updates. (I'm presuming that drop ships skins can be modified by changing database tables). Can we create a Amarr vehicles by giving the existing Gallente ones a golden skin a...
- by Ghural - at 2014.07.20 03:08:00
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150. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
You know. All joking aside. I think this could be a useful thing to include. Lots of pro players would love to announce their arrival in a spectacular fashion. Think of it as a futuristic way of saying "come at me bro". Imagine arriving at your ...
- by Ghural - at 2014.07.16 09:33:00
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151. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ghural wrote: SponkSponkSponk wrote: Ghural wrote: Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke gr...
- by Ghural - at 2014.07.16 04:07:00
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152. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: Ghural wrote: Yes but a freelook option would allow for some pretty cool player vids. You want to do group skydiving formations don't you. Admit it. Oh and colored smoke grenades strapped to our ankles so we can...
- by Ghural - at 2014.07.16 02:04:00
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153. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Yes but a freelook option would allow for some pretty cool player vids. Not to mention the opportunity to look at your squad mates and enjoy some light gossip on the way down :)
- by Ghural - at 2014.07.15 08:22:00
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154. why couldnt ccp make this event enjoyable - in General Discussions [original thread]
What're you guys talking about. This event is amazing! An opportunity to name a weapon in a game that is being discontinued ... oh gee whiz YAY!
- by Ghural - at 2014.07.15 05:09:00
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155. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
Ender Storm wrote: To OP. Its a beauty. That said, you dont need that big items. Make it smaller. Get out of that console design mentality, we can look at more than 4 items at once in the same listing,, especially when the big images add litt...
- by Ghural - at 2014.07.13 03:49:00
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156. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
A couple suggestions. 1. If you have an unfilled order (buy or sell) for an item then it should be highlighted in the market. Say if I have an order for a bunch of assault riffles, an exclamation mark would then appear next to the relevant catego...
- by Ghural - at 2014.07.13 03:47:00
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157. why couldnt ccp make this event enjoyable - in General Discussions [original thread]
Events like this create more losers than they do winners. Personally I'd prefer an event where for a week or so there is an increased chance of getting unique (or new) officer weapons. That way everyone has a chance to win and is rewarded simply ...
- by Ghural - at 2014.07.13 01:50:00
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158. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Oh and for setting up a base. Rather than an uplink. Can we have a small building that we can call in? Maybe make it upgradable? Small base gives mercs something to spawn at and is hard to find. Upgraded base allows vehicles to be called in and i...
- by Ghural - at 2014.07.09 12:19:00
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159. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Rather than completely random I'd suggest that players spawn at a random location within a number of large relatively safer areas of the map. Just to avoid players spawning right on top of phat loot, or in the middle of a drone swarm Like how p...
- by Ghural - at 2014.07.09 12:12:00
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160. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What if a certain amount of FF damage causes a concord drone to spawn and destroy the player.?
- by Ghural - at 2014.07.03 11:49:00
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