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Ghost Kaisar
Intrepidus XI EoN.
213
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Posted - 2013.08.05 22:45:00 -
[31] - Quote
Scheneighnay McBob wrote:Smooth Assassin wrote:Scheneighnay McBob wrote:Right now, we have a skill called "hand-to-hand combat". Since when was taking turns pistol-whipping each other hand-to-hand combat? I've been trying to go as a CQC-based minmatar suit, and I'm finding melee useless most of the time- so the system needs to be redone. First off- improve myofibril stimulants (probably misspelled it) for the things I'm about to suggest. All that needs to be changed is to also reduce the stamina consumed with melee strikes. Next- speed up the melee "RoF". I know you aren't shooting, but after we connect the first hit, we should be able to quickly throw a few more punches in; perhaps a punch can even daze who we hit (imagine punching someone in the face to give you the opportunity to reload or charge your knives) This is where it might get a little ridiculous, but would be cool to see anyhow.
- Hitting melee at the end of a sprint to tackle your target
- Holding down melee while in front of someone to grab their gun/arm before throwing, punching, shooting, or stabbing them
- Holding down melee while behind someone to throw them on the ground, or just cling to their back while holding your sidearm if they're heavier than you (imagine a scout jumping on a heavies back, then unloading a scrambler pistol into their skull)
What does everyone think? I don't know why they did this, just use the nova knives Hit detection is broken with knives
And hit detection is perfect for melee, it's just that there is no point in doing 100 damage to sombody with roughly 500-600 eHP. Unless they want my scout to start dumping what few shields I have to deal extra melee damage. |
Scheneighnay McBob
Bojo's School of the Trades
2692
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Posted - 2013.08.05 22:46:00 -
[32] - Quote
Ghost Kaisar wrote:Scheneighnay McBob wrote:Smooth Assassin wrote:Scheneighnay McBob wrote:Right now, we have a skill called "hand-to-hand combat". Since when was taking turns pistol-whipping each other hand-to-hand combat? I've been trying to go as a CQC-based minmatar suit, and I'm finding melee useless most of the time- so the system needs to be redone. First off- improve myofibril stimulants (probably misspelled it) for the things I'm about to suggest. All that needs to be changed is to also reduce the stamina consumed with melee strikes. Next- speed up the melee "RoF". I know you aren't shooting, but after we connect the first hit, we should be able to quickly throw a few more punches in; perhaps a punch can even daze who we hit (imagine punching someone in the face to give you the opportunity to reload or charge your knives) This is where it might get a little ridiculous, but would be cool to see anyhow.
- Hitting melee at the end of a sprint to tackle your target
- Holding down melee while in front of someone to grab their gun/arm before throwing, punching, shooting, or stabbing them
- Holding down melee while behind someone to throw them on the ground, or just cling to their back while holding your sidearm if they're heavier than you (imagine a scout jumping on a heavies back, then unloading a scrambler pistol into their skull)
What does everyone think? I don't know why they did this, just use the nova knives Hit detection is broken with knives And hit detection is perfect for melee, it's just that there is no point in doing 100 damage to sombody with roughly 500-600 eHP. Unless they want my scout to start dumping what few shields I have to deal extra melee damage. That's why we have this thread. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
227
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Posted - 2013.08.05 23:18:00 -
[33] - Quote
When throwing a person to the ground, it should deal shield damage at least.
I imagine someone hacking an objective and I come up behind them, throw 'em to the ground to stop the hack, and unload my SMG into there skull.
LOL moment: Place a RE behind someone, throw 'em down onto it and detonate.
`Sigh. Just another fun game of DUST . |
Meeko Fent
Seituoda Taskforce Command Caldari State
524
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Posted - 2013.08.06 00:24:00 -
[34] - Quote
Pandora Mars wrote:I come from a game where melee is the most ridicolously overpowered abused crap of all times, so I really enjoy the fact people actually shoot at me even when I'm very close to them...
...but I'm not really against a SLIGHT and intelligent melee buff... I think. wait, wait...
*Stabs you in the arm*
*Instakill* |
Sleepy Shadow
L.O.T.I.S. RISE of LEGION
47
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Posted - 2013.08.06 01:22:00 -
[35] - Quote
I want to be able to bitch slap people. Especially my team mates. |
Scheneighnay McBob
Bojo's School of the Trades
2697
|
Posted - 2013.08.06 02:15:00 -
[36] - Quote
ALPHA DECRIPTER wrote: LOL moment: Place a RE behind someone, throw 'em down onto it and detonate.
Did it a few builds ago. They did a cartwheel!
Well, I mean I planted the REs next to them, while they were hacking |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
85
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Posted - 2013.08.06 02:23:00 -
[37] - Quote
People would cry op, mostly assault rifle users. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:07:00 -
[38] - Quote
BOOT TO THE HEAD ************!!!!
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Sinboto Simmons
SVER True Blood
918
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Posted - 2013.08.06 22:37:00 -
[39] - Quote
FLAYLOCK Steve wrote:People would cry op, mostly assault rifle users. laughed at this harder then I should have.........and i don't regret it |
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