Pages: 1 2 3 4 5 6 7 8 9 10 |
301. countermeasures for Snipers - in General Discussions [original thread]
Burntface man112 wrote: We don't have any means of stopping snipers at all in this game... if they are redlining than its impossible to get them unless your a skilled into sniper as well. OH Guess what run militia sniper... Guess what they can ...
- by George Moros - at 2013.08.12 08:30:00
|
302. [Request] Scrap DUST 514 - in Feedback/Requests [original thread]
It's really interesting to see how different people have different criteria about seemingly very common and universal concepts. What makes a game successful? Just look at EVE. It has subscription numbers counting at a couple 100K. Many MMO titles...
- by George Moros - at 2013.08.11 11:18:00
|
303. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Aero Yassavi wrote: Because we like the game and want it to succeed, but if "stupid' decisions like this keep getting made the masses will abandon ship. It may sound like we're complaining, but we're actually trying to help. What's stupid a...
- by George Moros - at 2013.08.08 17:45:00
|
304. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Atticus Wolf wrote: See I hate stupid replies like that, I am saying CCP not do the correct math to get 2x generation And where exactly do they state that gaining 2x SP from WP is equivalent to 2x SP generation? You are merely projecting you...
- by George Moros - at 2013.08.08 17:15:00
|
305. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Powerh8er wrote: The hit detection on the hmg is good enough... maybe the damage on the proto hmg's need a slight little buff thats all. HMG is a bullet-hose, an epitome of "spray and pray" weapons, and a pretty inaccurate one for that matt...
- by George Moros - at 2013.08.08 12:09:00
|
306. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Bump for this issue. This really needs to be addressed. I'm surprised that HMG heavies aren't screaming on the forums left and right for HMG hit detection to be fixed.
- by George Moros - at 2013.08.08 05:19:00
|
307. any VTM:R fans around - in The Locker Room [original thread]
I played quite a lot of VTM:R. I hope CCP makes WoD MMO at least half as good as it's table top counterpart...
- by George Moros - at 2013.08.06 10:40:00
|
308. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: Headshots to hard: Well, I don't know really, maybe you're just not good enough? I've asked myself the same question plenty times. While I'm certainly not the best FPS player on the planet, I doubt I'm the worst. DUST...
- by George Moros - at 2013.07.17 17:00:00
|
309. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: Fail post is fail. Five damage mods add 31.7% damage, so a Thale's with proficiency 5 and five damage mods does 538 damage (355 * 1,15 * 1,317). Using three damage mods instead of five doesn't drastically lower the damage (w...
- by George Moros - at 2013.07.17 10:31:00
|
310. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Shadow Archeus wrote: Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register Well, HMG is then the most ridiculously designed FPS game weapon on the face of this planet. Every HM...
- by George Moros - at 2013.07.16 20:32:00
|
311. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
bacon blaster wrote: Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav. Actually, CCP hates anything that puts their servers to work. That's why forge gun heavies are just fine.
- by George Moros - at 2013.07.16 19:34:00
|
312. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Master Jaraiya wrote: There seems to be something wrong with the hit detection for the HMG. Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must ...
- by George Moros - at 2013.07.16 19:10:00
|
313. Flaylock pistol is OP! - in General Discussions [original thread]
FLAYLOCK Steve wrote: Now what's next? After they nerf the flay lock and mess it up like they did to the masses driver are you going to complain about shot guns and scrambler pistol are op? seriously i csn even own a heavy with just that. I ca...
- by George Moros - at 2013.07.15 17:40:00
|
314. Flaylock pistol is OP! - in General Discussions [original thread]
Just to add my $.02: Today I was in a pub battle playing HMG heavy. I ran into a proto assault Caldari using Core Flaylock twice. Of course, I got massacred both times. It was a 1:1 engagement both times. I'm not complaining for getting killed by...
- by George Moros - at 2013.07.15 13:25:00
|
315. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Heavenly Daughter wrote: George Moros wrote: Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiv...
- by George Moros - at 2013.07.11 04:52:00
|
316. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addresse...
- by George Moros - at 2013.07.10 10:50:00
|
317. [REQUEST] A LMG For the Heavy Class - in Feedback/Requests [original thread]
I agree with OP. The heavy class should really be able to play a role of LMG soldier in today's infantry. To have the ability to spray bullets at medium-long ranges effectively . There have been requests and suggestions by other people (and me) ...
- by George Moros - at 2013.07.10 07:18:00
|
318. Sniper Rifles - in Feedback/Requests [original thread]
Delenne Arran wrote: I absolutely agree that the best counter to a sniper is another sniper. It should not, however, be the only counter. The scout was just a hypothetical. Snipers--really, any 'class'-- should be able to be dealt with in wa...
- by George Moros - at 2013.07.05 10:12:00
|
319. Sniper Rifles - in Feedback/Requests [original thread]
Delenne Arran wrote: The problem we have with red-line sniping isn't that we want you guys to have to snipe from 20 yards away. It's that by hiding in the redline, a sniper can basically only be killed by another sniper-- a scout can't loop ar...
- by George Moros - at 2013.07.05 08:15:00
|
320. Sniper Rifles - in Feedback/Requests [original thread]
I agree with the OP. Sniper rifles are worthless against proto suits. It's completely ridiculous to hit the guy in a medium suit 3 times with a tactical sniper, and to see him still standing. Charge sniper should be able to OHK anything but a heav...
- by George Moros - at 2013.07.05 07:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |