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Thread Statistics | Show CCP posts - 0 post(s) |
Master Jaraiya
Ultramarine Corp
427
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Posted - 2013.07.15 06:06:00 -
[1] - Quote
There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target. |
Master Jaraiya
Ultramarine Corp
432
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Posted - 2013.07.15 12:13:00 -
[2] - Quote
Really would like a DEV response on this indicating if this is broken or working as intended.
If broken could this be hot fixed or would it have to wait for 1.4?
If indeed working as intended this seems counter intuitive. Could an explanation be given if this is the case? |
Master Jaraiya
Ultramarine Corp
432
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Posted - 2013.07.15 13:43:00 -
[3] - Quote
Bump
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PAs Capone
Bullet Cluster
113
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Posted - 2013.07.15 15:11:00 -
[4] - Quote
I have noticed and brought this up a few times as well. It would seem that this weapon needs precise aiming to have any of the dispersion to register...
Kind of takes away the whole point of having a cone of dispersion in CQC if you have to have the aim of a sniper in order to have your hits register. Just goes to show, that the people who are successful with the HMG are better players than most people think. |
Master Jaraiya
Ultramarine Corp
436
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Posted - 2013.07.15 18:06:00 -
[5] - Quote
bump I really need a response to this from CCP. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
1042
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Posted - 2013.07.15 19:30:00 -
[6] - Quote
I noticed something wonky as well when hopping on my heavy since 1.2 release. Was on new Logi and occassionally swapped to heavy and often felt like the hit detection was off of norm. primarly experienced during 3x event, was probably mid range of normal HMG use (so not right up close as much, wasn't expecting to shred the person). Horizontal movement usually involved. |
PAs Capone
Bullet Cluster
115
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Posted - 2013.07.15 20:42:00 -
[7] - Quote
Well. since we don't seem to be enough to voices to gain a response from our Devs, I believe that we should all send in a help ticket to the support gurus and see if we cant get an answer there. If enough of us heavies ask, maybe the GM's will feed it up the chain.
Do so here-- [email protected] |
Master Jaraiya
Ultramarine Corp
439
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Posted - 2013.07.15 21:35:00 -
[8] - Quote
Just submitted a support ticket. I hope for the best, but I'm prepared for nothing |
Master Jaraiya
Ultramarine Corp
442
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Posted - 2013.07.16 15:40:00 -
[9] - Quote
Bump |
George Moros
WarRavens League of Infamy
31
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Posted - 2013.07.16 19:10:00 -
[10] - Quote
Master Jaraiya wrote:There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target.
You might very well be on to something here. I also noticed that the hits don't register unless you get that "red X" mark while shooting, and you get it only when you aim straight at the target. It's possible that the game engine doesn't calculate bullet trajectories at all, and simply imposes a "dispersion" penalty to damage based on distance to target / reticule ring size, but only if your aim is exactly at target. If your aiming isn't perfect, all damage is simply ignored. Actually, this makes perfect sense if calculating individual bullet trajectories to check for hits on a weapon that fires 2000 RPM puts some serious strain on battle server, and it very well might be so.
If all this is true however, then HMG is not a "spray-and-pray" weapon at all, but rather a "aim-perfectly-and-curse-stupid-game-mechanics" weapon. |
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bacon blaster
BIG BAD W0LVES Eternal Syndicate
72
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Posted - 2013.07.16 19:15:00 -
[11] - Quote
Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav. |
George Moros
WarRavens League of Infamy
31
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Posted - 2013.07.16 19:34:00 -
[12] - Quote
bacon blaster wrote:Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav.
Actually, CCP hates anything that puts their servers to work. That's why forge gun heavies are just fine. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
775
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Posted - 2013.07.16 19:46:00 -
[13] - Quote
I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate. |
Master Jaraiya
Ultramarine Corp
444
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Posted - 2013.07.16 19:54:00 -
[14] - Quote
N1ck Comeau wrote:I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate.
Shooting at a wall reveals nothing. Sure you can see the bullets hitting the wall, but what difference does that make? Do walls take damage? No. Do walls have hit markers? No. That is simply a graphic similar to muzzle flash.
Was your friend on the same team? If so again, nothing.
I have been using the HMG since Chromosome and I can say with 100% certainty that unless the center dot is on target
I get absolutely no hit detection.
I see no hit markers.
No damage is dealt to the target.
If the bullets do in fact disperse in the cone as you say, then I should be dealing damage as soon as the cone touches the target, but this is not the case. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
100
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Posted - 2013.07.16 20:15:00 -
[15] - Quote
Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register |
George Moros
WarRavens League of Infamy
31
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Posted - 2013.07.16 20:32:00 -
[16] - Quote
Shadow Archeus wrote:Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register
Well, HMG is then the most ridiculously designed FPS game weapon on the face of this planet. Every HMG heavy player should start writing hate mail to CCP devs. Now. |
calvin b
Molon Labe. League of Infamy
49
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Posted - 2013.07.17 04:32:00 -
[17] - Quote
I have to cram the HMG down whomever throat I am shooting for it to work . The HMG is broke. Second can CCP make the dot a little bigger or more noticeable if nothing else. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
2
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Posted - 2013.07.17 07:27:00 -
[18] - Quote
calvin b wrote:I have to cram the HMG down whomever throat I am shooting for it to work . The HMG is broke. Second can CCP make the dot a little bigger or more noticeable if nothing else.
Meh, most things in the game are broke...
And with CCP nerfing everything and everyone that moves; focusing on making quick profits (P2w); and just generally screwing up; it doesn't look like its gonna get fixed anytime soon....
Oh, Forge Guns are getting nerfed too.... |
PAs Capone
Bullet Cluster
116
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Posted - 2013.07.17 12:03:00 -
[19] - Quote
This could be an oversight that CCP may not be aware of. None of them ever confirm to be heavy players so they may be completely unaware of the design flaw. We heavies have banded together before and gotten good things done for our class. We need to do so again. Flood the IRC, turn the support email into a swamp of requests for clarification of mechanics, keep this thread alive, and continue the positive discussions.
We can get this done, we just need to continue being logical and cordial to each other and raise our concerns. Don't just deal with it, be the change you wish to see. |
Sev Alcatraz
Bullet Cluster
302
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Posted - 2013.07.17 12:18:00 -
[20] - Quote
Im not a heavy player and i have only used the HMG once but i understood this form it - throws bullets in a general direction- its not really a pinpoint weapon it should have a spread slightly smaller then a shotgun but have a longer range and lower DPS the whole "you need to put the lil dot on the other guy to do anything to him is BS for an area denial weapon.
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PAs Capone
Bullet Cluster
116
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Posted - 2013.07.17 13:35:00 -
[21] - Quote
Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support email is for petitions and as such they are unable to provide support in a manner that would be applicable. (the customer support email is the wrong venue for discussions of game mechanics basically)
I can understand what they are saying, and would agree with it, but the more noise we make, the deeper our ripples are felt. Keep getting the word out guys. WE can attempt to make this better. |
Master Jaraiya
Ultramarine Corp
454
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Posted - 2013.07.17 14:20:00 -
[22] - Quote
PAs Capone wrote:Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support email is for petitions and as such they are unable to provide support in a manner that would be applicable. (the customer support email is the wrong venue for discussions of game mechanics basically)
I can understand what they are saying, and would agree with it, but the more noise we make, the deeper our ripples are felt. Keep getting the word out guys. WE can attempt to make this better.
Well maybe we should report it as a bug. This honestly needs to be fixed. It might just be the thing to make the HMG shine again. |
Master Jaraiya
Ultramarine Corp
455
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Posted - 2013.07.17 14:32:00 -
[23] - Quote
Recieved a response to my support ticket i filed yesterday from GM Murasaki.
It basically Thanked me for reporting the problem, and stated that the issue is now under investigation, and that the DEV team is working hard to find a way to resolve the matter.
Thanks CCP! I hope to see a fix in the works very soon. |
THUNDERGROOVE
ZionTCD
75
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Posted - 2013.07.17 17:19:00 -
[24] - Quote
Just popping in to show my support for the HMG whether it's underpowered or broken, the HMG needs to go back to being something that is feared. |
Buster Friently
Rosen Association
1173
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Posted - 2013.07.17 17:20:00 -
[25] - Quote
Go AR or go home.
Hail AR 514. |
Master Jaraiya
Ultramarine Corp
460
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Posted - 2013.07.17 17:25:00 -
[26] - Quote
Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG.
Try to keep some level of maturity with your posting and refrain from spamming off topic posts.
If you have something to add in this thread about the HMG's hit detection issues, feel free to do so. |
Buster Friently
Rosen Association
1173
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Posted - 2013.07.17 17:46:00 -
[27] - Quote
Master Jaraiya wrote:Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to keep some level of maturity with your posting and refrain from spamming off topic posts. If you have something to add in this thread about the HMG's hit detection issues, feel free to do so.
I think you misunderstand.
The HMG is bugged. It's also weak. CCP is focused elsewhere and will (probably) not be addressing your issue, because they will not be buffing (even by bugfixing) non AR weapons.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
327
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Posted - 2013.07.17 17:55:00 -
[28] - Quote
The dot in the center of HMG aim, should be a little more visible, because when you shoot, tends to be covered by the flame animations. |
Master Jaraiya
Ultramarine Corp
460
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Posted - 2013.07.17 18:01:00 -
[29] - Quote
Buster Friently wrote:Master Jaraiya wrote:Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to keep some level of maturity with your posting and refrain from spamming off topic posts. If you have something to add in this thread about the HMG's hit detection issues, feel free to do so. I think you misunderstand. The HMG is bugged. It's also weak. CCP is focused elsewhere and will (probably) not be addressing your issue, because they will not be buffing (even by bugfixing) non AR weapons. I will though, respect your wishes, and refrain from further posting in this thread.
Fair enough, but they informed me they were looking into it, so I feel I should lend them some faith in resolving the issue. If after the issue is resolved, the HMG still feels underpowered, then I will be back on the forums calling for adjustments as necessary. The hit detection must be fixed first, however.
Whether they simply gave me that response as pacification or not remains to be seen.
I don't believe they are actually focused elsewhere. They have stated that hit detection is one of their main focuses of the coming monthly patches. |
PAs Capone
Bullet Cluster
118
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Posted - 2013.07.17 20:14:00 -
[30] - Quote
Master Jaraiya wrote:
Fair enough, but they informed me they were looking into it, so I feel I should lend them some faith in resolving the issue. If after the issue is resolved, the HMG still feels underpowered, then I will be back on the forums calling for adjustments as necessary. The hit detection must be fixed first, however.
Whether they simply gave me that response as pacification or not remains to be seen.
I don't believe they are actually focused elsewhere. They have stated that hit detection is one of their main focuses of the coming monthly patches.
Good point. and they may not even know about this bug. They have an internal server where they do all their testing, and have alluded at times that there is much more on that server, in comparison to Tranquility. The more information we can get to more people, the better chance we have of that information getting to the correct teams so they can change it as needed.
Makes me wonder though, Does CCP play the game on Tranquility at all? Or do they solely test on their internal servers? If so there could be a very large disconnect and a severe misunderstanding of all of the issues we find. |
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