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21. Charlie is the closest to true balance I've seen since Chrome... - in General Discussions [original thread]
Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall b...
- by Gelhad Thremyr - at 2014.08.17 07:51:00
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22. passive radar is not functionning - in General Discussions [original thread]
I was on the ground and they were on an external corridor with view on beta in the beta charly alpha map that has the great spire on beta. In any cases a meter above ground and maybe the small ramps that give cover made them hidden, been playing f...
- by Gelhad Thremyr - at 2014.08.17 04:50:00
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23. passive radar is not functionning - in General Discussions [original thread]
Must be that maybe i am used to scout with complex range x 1 whats the extended range with the gallente ?
- by Gelhad Thremyr - at 2014.08.17 04:28:00
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24. passive radar is not functionning - in General Discussions [original thread]
Vehicle must be guessed by sound also...
- by Gelhad Thremyr - at 2014.08.17 04:04:00
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25. passive radar is not functionning - in General Discussions [original thread]
In amar assault all skills maxed and no heavy is showing up...
- by Gelhad Thremyr - at 2014.08.17 04:03:00
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26. why couldnt ccp make this event enjoyable - in General Discussions [original thread]
CEOPyrex CloneA wrote: CCP Rattati wrote: Hawkings Greenback wrote: CCP Rattati wrote: If you are good enough to be competing for a weapon, you have more than enough ISK. If you can't go isk positive in proto, you aren't going to win a...
- by Gelhad Thremyr - at 2014.07.13 16:50:00
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27. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Give the logi a radar range bonus for passive scans !!!!!!! Its a support unit it should be like a home base to stick with...or give it high precision passive detection at close range, since the range amp has been quite nerfed, it would come handy...
- by Gelhad Thremyr - at 2014.07.10 15:30:00
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28. Quebec United is officially lump - in The War Room [original thread]
Its with sad regrets that my new CEO trollwood has repeated what many would consider a sad and bad manoeuver, he took all the money with his RL brother minitroll, kicked all loyal directors out of the corp. We could care but the state of the game ...
- by Gelhad Thremyr - at 2014.07.08 03:27:00
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29. Remove all the good stuff and nerf what is left - in General Discussions [original thread]
RayRay James wrote: Gelhad Thremyr wrote: RogueTrooper 2000AD wrote: Its clear that newbs and rubbish players alike want to run mlt gear constantly and fight heavies head on. They are so blind of how rubbish they are that they think heav...
- by Gelhad Thremyr - at 2014.06.25 16:31:00
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30. Remove all the good stuff and nerf what is left - in General Discussions [original thread]
RogueTrooper 2000AD wrote: Its clear that newbs and rubbish players alike want to run mlt gear constantly and fight heavies head on. They are so blind of how rubbish they are that they think heavies need a nerf somewhere. I see them in matche...
- by Gelhad Thremyr - at 2014.06.25 14:26:00
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31. Rattati, The Man, how about some sniper love, dude? - in General Discussions [original thread]
Yeeeuuuupppp wrote: Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it. I do agree that...
- by Gelhad Thremyr - at 2014.06.24 22:50:00
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32. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
Ydubbs81 RND wrote: it has the fastest move speed in the game.....I tried it on one of my alts and I like it cause of the strafe speed. Not sure what's so horrible about the suit Let me guess, keyboard and mouse user ?
- by Gelhad Thremyr - at 2014.06.24 06:56:00
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33. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Gelhad Thremyr - at 2014.06.16 15:43:00
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34. Pursuit of Good Fights in PC - in The War Room [original thread]
It might be a good idea to seperate corps by strength so we have AAA corp AA, A... Like movies. Put a list somewhere and have corps fight for reognition. Separate regions of space so people can easily identify where to strike by corp strength. As ...
- by Gelhad Thremyr - at 2014.06.15 17:41:00
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35. Pursuit of Good Fights in PC - in The War Room [original thread]
If there is a district somewhere for the bandejitos, they attacked us 3 times in the last week, they are a starter corp loose everytime but they seem to got the spirit to fight...
- by Gelhad Thremyr - at 2014.06.15 17:35:00
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36. protostomp prevention suggestion - in General Discussions [original thread]
One guy I know went back to the academy last week and stayed in a blaster turrent and went 39/0. There is a slightly higher level of consciousness in pub from noobs, but not that much, most ppl, play the lone hero, dont check the status of the sh...
- by Gelhad Thremyr - at 2014.06.13 15:43:00
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37. raise academy threshold - in General Discussions [original thread]
I know it was said before but there is still clearly new players coming in the game else how explain all the scrubs that gets insta killed around us going 0/ 12 more or less...
- by Gelhad Thremyr - at 2014.06.13 01:10:00
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38. raise academy threshold - in General Discussions [original thread]
There are still new players coming in, to get out of the academy you should gather 10,000 wp at least ! Even with that Lots of players dont use spawn, ammo, etc...
- by Gelhad Thremyr - at 2014.06.13 01:06:00
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39. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Nao Kun wrote: Do you ever think about Tanker? Prop Heavy Armor rep rate will be greatly reduces the survival rate of Madrugar. If you undermine reps, you should increase the resist of hardner. or implement the advanced tanks. thank you for w...
- by Gelhad Thremyr - at 2014.06.12 15:11:00
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40. long range vs medium and short - in General Discussions [original thread]
Vitharr Foebane wrote: I am rather amused at the notion that people can complain about the ScR with its dmg profile in this age of armor and brick tanking xD Try meeting a modded controller with a scrambler, im prof 5 with them and i can ass...
- by Gelhad Thremyr - at 2014.06.12 06:15:00
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