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521. [Request] Abolish WP for kils - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Gelhad Thremyr wrote: -- snip useless babble and an insult -- Hah! You want lazy programmers contact CCP/Shanghai. An array of integers will not convey the information of an object oriented game. The client side is al...
- by Gelhad Thremyr - at 2013.10.02 03:59:00
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522. How ccp broke scouts with scanners and ewar - in General Discussions [original thread]
Ils not broken , you just cannot ALWAYS be invisible nor invincible, its what ECM is and leave concepts of ECCM Being better out, the game is already pretty hard as it is. I agree though about putain more cpu and pg, scouts are squishy, and bullet...
- by Gelhad Thremyr - at 2013.10.02 03:32:00
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523. [Request] Abolish WP for kils - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Not gonna happen. Sorry. Let's look at it from a programming standpoint*. Each round from every weapon must be tracked. Good that needs to be done anyway. However, the damage will have to tracked back to the shooter. Each ...
- by Gelhad Thremyr - at 2013.09.30 04:31:00
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524. [Request] Abolish WP for kils - in Feedback/Requests [original thread]
Use the meta level instead of isk value, then free stuff gets counted correctly ... love the idea that killing proto suit gets Morte rewarding since some corp run on them all the Time (they h+óve budget...) And they make the game hard for us mid l...
- by Gelhad Thremyr - at 2013.09.30 04:21:00
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525. Give scanning people a bit of war points - in Feedback/Requests [original thread]
Hi, While I scan, my gun is not in my hands, all my team mates shoot at revealed targets and I cannot get any kills. I also can get shot at, and cannot reply because I am holding the scanner. A simple Idea, give me 5 WP for each killed enemy tha...
- by Gelhad Thremyr - at 2013.09.06 16:25:00
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526. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I do not know if your game designer thought about having vehicles that can be DISABLED on the battlefield needing repairs, but giving some measure of cover for infantry. One of the advantage of slow moving vehicles is that they cover a direction. ...
- by Gelhad Thremyr - at 2013.08.27 21:28:00
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527. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Gelhad Thremyr wrote: Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers. Say what you will but a score like that cant be only skil...
- by Gelhad Thremyr - at 2013.08.26 22:33:00
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528. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers. Say what you will but a score like that cant be only skills. Lets just say that in a sense I was happy he w...
- by Gelhad Thremyr - at 2013.08.26 22:17:00
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529. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
The weapon itself is well balanced, the frustration of all the people I know playing Dust including me about this weapon is the fact that when more than 3 players are using it, and using the freedom version or anything that is especially cruel, gi...
- by Gelhad Thremyr - at 2013.08.16 21:07:00
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