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81. 0uter.Heaven - in The War Room [original thread]
Hey Roman, are we supposed to be a strategic position to take, or you just said to yourself, oh, lets kick those guys out of pc ? I think corp of our level is good for the PC ecosystem. Not saying we have no PC strenght at all, but, you know, just...
- by Gelhad Thremyr - at 2014.05.28 19:26:00
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82. The Difficulty of Raising 45m ISK - in The War Room [original thread]
ERMAGERD IM DEAD wrote: Gelhad Thremyr wrote: We use an alt corp with starter fit with 100% tax with a single 6 man team, you can harvest 150k times 6 very quick by suicide with a nade ! When two teams are syncing trust me it goes very fast...
- by Gelhad Thremyr - at 2014.05.28 19:11:00
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83. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: First bravo on the input-action of this thread CCP Rattati wrote: GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sac...
- by Gelhad Thremyr - at 2014.05.28 18:54:00
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84. The Difficulty of Raising 45m ISK - in The War Room [original thread]
tla suoivbo wrote: Gelhad Thremyr wrote: We use an alt corp with starter fit with 100% tax with a single 6 man team, you can harvest 150k times 6 very quick by suicide with a nade ! When two teams are syncing trust me it goes very fast ! ...
- by Gelhad Thremyr - at 2014.05.28 18:30:00
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85. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Will there be a pass on dropship or they are a lost cause in Dust 514 ? I am mostly interested in fixing shield resistance to collisions on the python.
- by Gelhad Thremyr - at 2014.05.28 18:25:00
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86. The Difficulty of Raising 45m ISK - in The War Room [original thread]
Thor Odinson42 wrote: Ydubbs81 RND wrote: Ghost Kaisar wrote: Viktor Hadah Jr wrote: Raise the tax to 15% and get your members to suck a little bit less and get payouts of 200k+ and you can get a clone pack every other day. Also B...
- by Gelhad Thremyr - at 2014.05.28 15:58:00
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87. The Difficulty of Raising 45m ISK - in The War Room [original thread]
We use an alt corp with starter fit with 100% tax with a single 6 man team, you can harvest 150k times 6 very quick by suicide with a nade ! When two teams are syncing trust me it goes very fast !
- by Gelhad Thremyr - at 2014.05.28 15:56:00
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88. Question for the PC experts - in The War Room [original thread]
Disable anti virus, its known to make the ps3 lag a bit
- by Gelhad Thremyr - at 2014.05.28 15:52:00
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89. armor and shield modules number - in General Discussions [original thread]
If it is, ill be ready, i specced into amar commando and have mastery 5 in scrambler rifle !
- by Gelhad Thremyr - at 2014.05.27 16:48:00
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90. armor and shield modules number - in General Discussions [original thread]
Quick question for the dev... Did you think about changing module bonuses bases on a percentage instead of fixed number ? It kind of make more sense since you would then only have to tweak suit values. It would always prevent scout from tanking an...
- by Gelhad Thremyr - at 2014.05.27 14:17:00
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91. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Seriously i can do 2 mil in bpo within an hour and a half, preparing a pc plus the game takes about 30 to 40 min. Why bother anymore. There is no prestige anyway from having a district anymore under that system, although i dont have anything to pr...
- by Gelhad Thremyr - at 2014.05.27 13:28:00
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92. What can we learn from porting last of us from PS3 to PS4 - in General Discussions [original thread]
The dev are already using a modified UE3 engine on PC, they only have to port the features from the PS3 to the PC, that is not very hard, there is no low level optimization involved between PS3 Unreal 3 and PC Unreal 3, but there is most likely no...
- by Gelhad Thremyr - at 2014.05.22 19:30:00
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93. What can we learn from porting last of us from PS3 to PS4 - in General Discussions [original thread]
Here is a very interesting link for you people wanting a PS4 port of a PS3 game : http://www.gamasutra.com/view/news/217936/Porting_The_Last_Of_Us_to_PS4_We_expected_it_to_be_hell_and_it_was.php
- by Gelhad Thremyr - at 2014.05.22 18:37:00
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94. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be higher than current numbers) swarms that are ...
- by Gelhad Thremyr - at 2014.05.21 13:20:00
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95. Quebec United - in The War Room [original thread]
yeah we both advertise our games in advance, but its not what it used to be, the general interest in the game took a sharp turn so its always a bit random.
- by Gelhad Thremyr - at 2014.05.19 22:12:00
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96. Quebec United - in The War Room [original thread]
Wow two orbital strikes just for me, i feel so honoured lol, god was i stuck with a scout Suit vs that tank alone lol ! My score sucked a bit but i did manage to bog down at least 4 time my value in squad size ;) GG to you guys !
- by Gelhad Thremyr - at 2014.05.19 01:48:00
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97. Quebec United - in The War Room [original thread]
QU QQ lolthreads are the best, just after trackys threads, were both frenchies.....
- by Gelhad Thremyr - at 2014.05.18 05:58:00
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98. Quebec United - in The War Room [original thread]
STEALTH HUNTER ZERO wrote: I'm just curious to see how many more/better ringers they bring this time..... seriously it was just 7 of you that last battle?? One more thing I've got to ask. WTH were you doing all match Gelhad??? 1/1?? Were you h...
- by Gelhad Thremyr - at 2014.05.17 17:32:00
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99. Quebec United - in The War Room [original thread]
I could say the same, the 2 outer heaven, who where the two dropship dudes, they were fine pilots ?
- by Gelhad Thremyr - at 2014.05.17 02:49:00
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100. can you dev create new weapons from existing 3d mesh ? - in Feedback/Requests [original thread]
It depends if the used mechanic relation is hardcoded or data driven, depending on the answer we will know what the limits of what can be suggested...
- by Gelhad Thremyr - at 2014.05.16 16:02:00
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