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161. Question at Fanfest - in General Discussions [original thread]
Ho btw I tried the eagle eye and its not really that great, my friend bought it to play BF3 and he thought he would be king, he tossed it away...
- by Gelhad Thremyr - at 2014.04.30 21:26:00
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162. Question at Fanfest - in General Discussions [original thread]
Soraya Xel wrote: Gelhad, you remove mouse support, half the players quit, half of them move to Eagle Eyes, and get autoaim PLUS mouse support. KBM was a fundamental core promise of the game design. Im puzzled then, your saying more then ha...
- by Gelhad Thremyr - at 2014.04.30 21:24:00
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163. Question at Fanfest - in General Discussions [original thread]
Haerr wrote: jenza aranda wrote: CCP s currently working on the core concepts...*SNIP* Does this involve core fps mechanics? You know such as remaping keys and a non arbitrary mouse sensitivity scale? How about removing the ******* mou...
- by Gelhad Thremyr - at 2014.04.30 20:42:00
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164. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
No its impossible number wise, especially with a breach FG which takes forever to charge up, unless you are high up, perched unseen by the tank, even then.... look at its damage, add 60% if you hit the tanks back if I remember correctly... maybe b...
- by Gelhad Thremyr - at 2014.04.30 17:20:00
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165. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Monkey MAC wrote: Gelhad Thremyr wrote: 1) Lets all agree on one thing, mechanized infantry (tanks) should have high HP and should be able to create opportunities for infantry. With that being said, if the level design of maps doesnt give en...
- by Gelhad Thremyr - at 2014.04.30 17:07:00
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166. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
1) Lets all agree on one thing, mechanized infantry (tanks) should have high HP and should be able to create opportunities for infantry. With that being said, if the level design of maps doesnt give enough possibilities to get behind cover let say...
- by Gelhad Thremyr - at 2014.04.30 16:26:00
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167. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
CCP Rattati wrote: Not a dev, just a player. Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deplo...
- by Gelhad Thremyr - at 2014.04.30 13:36:00
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168. CCP - in General Discussions [original thread]
I can garantee that no matter, this perticular bug should have been easily fixed in 2 weeks by 1 coder including QA or the overall quality of the code is total bullshit and they follow no process at all over there. How hard can it be to trace back...
- by Gelhad Thremyr - at 2014.04.30 03:32:00
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169. CCP - in General Discussions [original thread]
Its fundamentally worst than that, how the hell it passed QA ? Nobody plays the god damn game over at ccp or nobody goes over the weapons one by one to test them, hell it would take maximum 20 min. Spawning with each weapon ! Ccp os in China, ther...
- by Gelhad Thremyr - at 2014.04.29 23:56:00
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170. Funkmaster Whale's DUST Stream - in General Discussions [original thread]
Just wanted to know, after looking at your gameplay, are you playing mouse/keyboard ? your interface really looks like its going 10,000 times quicker than mine @ home... and also you are really precise with that combat rifle, tried it with the DS3...
- by Gelhad Thremyr - at 2014.04.25 16:33:00
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171. A Neautral View Of DNS - A Open Debate. - in The War Room [original thread]
SoLJae wrote: Vrain Matari wrote: Stiddlefaxq wrote: Vrain Matari wrote: I think, egos/epeen aside, that is the underlying concern of the majority of DUST players who are aware of the issue. If DNS was a class act, it would put the is...
- by Gelhad Thremyr - at 2014.04.24 20:29:00
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172. Everyone shut up a second - in The War Room [original thread]
Impression of Rouge -> Meh...
- by Gelhad Thremyr - at 2014.04.24 18:33:00
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173. Everyone shut up a second - in The War Room [original thread]
Rouge is on NOW
- by Gelhad Thremyr - at 2014.04.24 18:25:00
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174. 20,000,000 SP and still.. - in General Discussions [original thread]
Youknowutimsayin wrote: IMMORTAL WAR HERO wrote: lol how did u manage to do this..... i have like 7 things proto Core skills are mostly done and I have g scout to 4. Shotgun and Rail Rifle and SMG to Prof 5. That is mostly the problem,...
- by Gelhad Thremyr - at 2014.04.23 14:12:00
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175. This is a FPS - death occurrs - increase payouts - in General Discussions [original thread]
Dust is an isk sink because its free to play, hence ccp wants you to buy aurum to play proto.
- by Gelhad Thremyr - at 2014.04.23 13:01:00
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176. Tanker KDR - What should it be? - in General Discussions [original thread]
Each time i see a tank it rarely goes under 10, unless mercs organise and the map enables footmen to get proper shielding. We still have small maps in ambush that are really small with no cover, tanks when called simply dominates the ground, there...
- by Gelhad Thremyr - at 2014.04.23 02:52:00
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177. Wtf guys...???? - in The War Room [original thread]
Come on guys dont be rude... Lets now all proto shall we ?
- by Gelhad Thremyr - at 2014.04.22 23:53:00
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178. 'O No! A Clone Pack AttacK!' - in The War Room [original thread]
Cubs, the sad truth is radar is right. If ccp doesnt want 50 players controlling whats going on in pc, there must be an alternative for us scrubs that still have a life and refuses to play keyboard mouse. A majority of us will stick around, but th...
- by Gelhad Thremyr - at 2014.04.22 23:03:00
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179. The END of Dust by Panzy Rail fags - in General Discussions [original thread]
OmniMerc wrote: Thurak1 wrote: Omnimerc honestly if you die every time you see a heavy its not because the hmg is OP its a problem between the controller and the console IE operator error. All you have to do to counter a heavy is engage them...
- by Gelhad Thremyr - at 2014.04.20 14:02:00
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180. The ISK factor - in The War Room [original thread]
Himiko Kuronaga wrote: Yokal Bob wrote: OK, so one reason why EoN, DNS and whoever is next will always have the upper hand is the amount of ISK they have (both corp and personal). This means that even if they lose a district, they can attac...
- by Gelhad Thremyr - at 2014.04.15 03:34:00
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