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SILVERBACK 02
BetaMax. CRONOS.
2
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Posted - 2013.05.07 22:52:00 -
[1] - Quote
the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
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Posted - 2013.05.07 22:54:00 -
[2] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
i think this is a good idea. although u have a high chance of dieing. |
gbghg
L.O.T.I.S. RISE of LEGION
1469
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Posted - 2013.05.07 22:56:00 -
[3] - Quote
I'm against this, its part of a pilots skill to keep a ship centered, at the correct height and away from any obstacles, its part of what makes dropship piloting a skilled niche roll, adding an autopilot would take away from that. And i have this horrible(and not entirely unfounded) that our autopilot would be the same ones that drive RDV's and that it would cause some lag in the controls at a critical moment. |
total masshole
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.05.07 22:57:00 -
[4] - Quote
easy mode is too easy |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
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Posted - 2013.05.07 22:58:00 -
[5] - Quote
not really make it where it takes 2-3 seconds to get out of still mode so if u get hit by av u r toast. makes is a risk over reward situation. |
Disturbingly Bored
Universal Allies Inc.
192
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Posted - 2013.05.07 23:10:00 -
[6] - Quote
BobThe843CakeMan wrote:i think this is a good idea. although u have a high chance of dieing.
Which is what would make it balanced, honestly. |
SILVERBACK 02
BetaMax. CRONOS.
5
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Posted - 2013.05.08 06:57:00 -
[7] - Quote
i have to move the whole dropship left or right to enage ground target... this mmakes it hell for my gunners^^ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3762
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Posted - 2013.05.09 09:50:00 -
[8] - Quote
+1 |
Agent Overkill
Seraphim Initiative. CRONOS.
8
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Posted - 2013.05.10 04:38:00 -
[9] - Quote
Since dropships pilots have less control on staying still with the new DS controls, this is needed. |
TODDSTER024
Royal Uhlans Amarr Empire
54
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Posted - 2013.05.10 05:20:00 -
[10] - Quote
I mentioned a hover mode months ago... |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3927
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Posted - 2013.05.20 11:57:00 -
[11] - Quote
Do it CCP Blam |
Halador Osiris
Dead Six Initiative Lokun Listamenn
322
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Posted - 2013.05.20 12:28:00 -
[12] - Quote
ITT: Crappy pilots degrading the pilot role for those of us who can actually keep one of these bricks in the air :( |
Che Cortez
Ostrakon Agency Gallente Federation
17
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Posted - 2013.05.30 11:07:00 -
[13] - Quote
This is being considered to be implemented, In the near future, please reply in this thread for greater visibility
I agree with this, plus the hover might help piloting in aerial dogfights
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Halador Osiris
Dead Six Initiative Lokun Listamenn
369
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Posted - 2013.05.30 12:17:00 -
[14] - Quote
Now I remember you. I blow you up all the time, and here you are complaining about how CCP hasn't given you the tools to do your job well enough. Well, congrats. They brought it up in the feedback, and now they are going to make this role some cheap mockery of the difficulty it once was. Sorry to break the news to you, SILVERBACK, but if/when they implement this, I'm still going to blow you up repetitively. |
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 12:23:00 -
[15] - Quote
How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. |
martinofski
Les Rebelles A Qc
161
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Posted - 2013.05.30 12:50:00 -
[16] - Quote
Last built, I had a pretty good DS. Last night, started an alt and tried to skill a DS well enough to fly around well.
I noticed CCP was discussing the hover mode (in their weekly request/feedback repport...but I am also against it.
Not that it isn't a great idea, but more because the DS has alot other things to look at before the hover mode. hovering is a pilot skill thing, not a press to hover thing.
I would prefer seeing things like:
- Survivability, with implementation of Complex shield extender and armor upgrades at least. - Increase the speed of all DS, by a small amount, or the accel/deccel of it - repair glitches with turrets, right now, when you aim down to much, they auto aim back up. - prevent turret rotate which permit shooting the DS - MD and Flaylock are currently making a DS go crazy, mine went upside down in less than a second once. - Doors opening and closing when close to ground/building. Annoying for gunners. - a little gadget at the bottom of screen to show the altitude and angle, especially in third person view, like this : Artificial_Horizon.jpg
A suggestion to replace the hovering mode, would be a stabiliser, like the aimassist. Would be a flight assist. So when you are pretty close to be hovering, but are always moving back and forth a little, it would correct it when not touching the analog so you are completely still. No button to press or anything. Not asking for something that make you stop in a second, but which can assist you when you are basically stopped already.
I love the DS, enough to want to spend my 8M Sp into it from my respec, but damn it is so inefective against LVL3 and up AV weapon of any kind (installation included) |
Mark Crusader
Sons of Kharvash
10
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Posted - 2013.05.30 15:04:00 -
[17] - Quote
I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding position, recovering control, and landing easier, but at a significant speed and agility penalty. Skilled pilots who don't need the assistance as much would retain an upper hand. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
371
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Posted - 2013.05.30 15:09:00 -
[18] - Quote
Vermaak Doe wrote:How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. On average, 10-15 per game. My personal best is 22. |
BL4CKST4R
WarRavens
76
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Posted - 2013.05.30 15:41:00 -
[19] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
You would think a VTOL vehicle would be able to hover.. |
Judy Maat
Rebelles A Quebec Orion Empire
48
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Posted - 2013.05.30 15:48:00 -
[20] - Quote
if they make this it's like advertizing that being stationary in a DS is a good idea WHICH IS A REALLY BAD IDEA |
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Mobius Wyvern
BetaMax. CRONOS.
1691
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Posted - 2013.05.30 15:58:00 -
[21] - Quote
SILVERBACK 02 wrote:the ADS pilot would be able to get kills a lot easier if there was auto pilot feature that allowed the dropship to maintain stationary and not worry about blue berry gunners stealing it, then operate the turret independently in the safety of the cockpit..
no rush but definatly consider this^^
it would enhance gameplay for pilots dramaticly :)
Why would we want a return to E3 build Easymode? |
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 16:29:00 -
[22] - Quote
Using that many damage mods and a proto turret makes it so you hardly have to graze someone to kill them, which means armor dropships won't be able to compete without becoming paper thin. |
Vermaak Doe
SVER True Blood Unclaimed.
769
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Posted - 2013.05.30 16:31:00 -
[23] - Quote
Also, by all means I don't support the op's idea, but being a vtol it should be able to lock it's engines in a forward and down position. |
TcuBe3
THE STAR BORN Dark Taboo
9
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Posted - 2013.05.30 16:50:00 -
[24] - Quote
This is a horrible idea and here is why...
First you are implying that you are flying around the map with a DS solo. This isn't a one seater gunship it is a transport vehicle, the weapons are for defending attached are for defending the DS for infil and exfil, this is why they are oriented on the flanks, for outward security. Flying solo with a DS is really a waste of your money and a player on the battlefield.
Secondly, you are implying that you would be coming to a hover to attack targets? I can tell you right now any av squad would take you out in 2 hits.
I honestly don't feel that your reasons for asking for a auto hover function show significant reasons why they it should be implemented.
Here are some reasons why auto hover might be implemented,
1. Shooting approaches to point targets, like pinnacles or rooftop landings. 2. For a mobile cru that could hover above the battle, I.e hovering with limited ground references. 3. In case a pilot needs to look in at the map or in case the pilot drops from the server, the ads doesn't turn into a lawn dart.
Keep the DS as DS, lets not turn it into someone's personal hovering gun platform. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
374
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Posted - 2013.05.30 16:53:00 -
[25] - Quote
Vermaak Doe wrote:Using that many damage mods and a proto turret makes it so you hardly have to graze someone to kill them, which means armor dropships won't be able to compete without becoming paper thin. I don't use Gallente tech, so I'm not fully qualified to speak on the subject. I just feel like Gallente tech is better suited for utility than damage. I wouldn't dream of putting a CRU, active scanner, or afterburner on my Python. It would cripple my tank. |
Geirskoegul
Soul-Strike
194
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Posted - 2013.05.30 16:53:00 -
[26] - Quote
Mark Crusader wrote:I would like to see this implemented as a "Stabilizer" function. A button, that while held down, would heavily dampen lateral and vertical motion and level the craft out. This would make maneuvering in tight spaces, holding position, recovering control, and landing easier, but at a significant speed and agility penalty. Skilled pilots who don't need the assistance as much would retain an upper hand. This actually seems like it would have some merit. It'd basically be the equivalent of scoping-in, a sacrifice to maneuverability and speed in favour of precision and stability. Most importantly, a skilled pilot might not need it, and so would show a clear advantage over an unskilled one (while making the craft itself more accessible to more people, thus increasing its use on the battlefield; gal drops could be devastating in PlanetSide, and it makes me sad we don't really see DS getting used for the transports they are, increasing mobility on the battlefield.)
We really need a sisi client to test some of these things without plugging them in on TQ. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:27:00 -
[27] - Quote
I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover.
Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're always making small changes to stay in control and balanced.
The assault dropship, however, is different. It's the sports car of dropships, and the controls are correspondingly more sensitive. When I first took off, I nearly hit the MCC. It took a few minutes to get the hang of it. After several hours of practice, my python is a lean mean flying machine in my hands. I can hover, fly nap of the earth, and even performed a textbook split-S to avoid fire from another dropship (if Von Richtoven - sorry only glanced at your name- is out there, that was an awesome match, and I think you had me on points).
I do understand that Assault dropships are tricky to fly and difficult to master. The question is: should they be? Having put the effort in myself, I'm inclined to think that yes they should be, but I'm aware that I'm biased. From a gameplay perspective, dropships are certainly not capable of the kind of tactics shown in the trailers - Anti air fire is too powerful for that - but they are useful in the roles they are designed for if you take that into consideration when you plan your tactics. I think that right now, they're about right from a difficulty perspective, but could use enhancements to increase overall situational awareness when piloting.
I guess my stance is this: I'm in favor of dropships. If dropships become too unpopular, then CCP may do something drastic, and I lose my Close Air Hot Rod. So if the auto-hover feature is available, I'm glad, since people won't be complaining about how hard it is to fly, and CCP won't be tempted to nerf the controls. I won't use it, though.
Be warned though, a hovering dropship is simply a large shiny pinata for forge and rail gunners, and I'll be taking pot shots at you as well. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
138
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Posted - 2013.05.30 17:34:00 -
[28] - Quote
I`m fully against this. skilled pilots do this easily, noob pilots drive backwards into the hills and towers, if you want to keep it stable just get used to it or use 1PV (plus add tilt depiction when in 1st person as well as altitude bars) I also don`t under stand why you suggest it for the Assault DS, so it doesn`t turn? how will you hit anything with he front turret? of the many things a DS needs this isn`t one of them, sorry. |
Geirskoegul
Soul-Strike
197
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Posted - 2013.05.30 17:40:00 -
[29] - Quote
Klivve Cussler wrote:I'm in favor of fixing the other stuff mentioned, but I'm of two minds on the auto-hover.
Flying a militia or standard dropship is like balancing a meter stick (it's like a yardstick, but the correct length) on the palm of your hand. You're always making small changes to stay in control and balanced.
The assault dropship, however, is different. It's the sports car of dropships, and the controls are correspondingly more sensitive. When I first took off, I nearly hit the MCC. It took a few minutes to get the hang of it. After several hours of practice, my python is a lean mean flying machine in my hands. I can hover, fly nap of the earth, and even performed a textbook split-S to avoid fire from another dropship (if Von Richtoven - sorry only glanced at your name- is out there, that was an awesome match, and I think you had me on points).
I do understand that Assault dropships are tricky to fly and difficult to master. The question is: should they be? Having put the effort in myself, I'm inclined to think that yes they should be, but I'm aware that I'm biased. From a gameplay perspective, dropships are certainly not capable of the kind of tactics shown in the trailers - Anti air fire is too powerful for that - but they are useful in the roles they are designed for if you take that into consideration when you plan your tactics. I think that right now, they're about right from a difficulty perspective, but could use enhancements to increase overall situational awareness when piloting.
I guess my stance is this: I'm in favor of dropships. If dropships become too unpopular, then CCP may do something drastic, and I lose my Close Air Hot Rod. So if the auto-hover feature is available, I'm glad, since people won't be complaining about how hard it is to fly, and CCP won't be tempted to nerf the controls. I won't use it, though.
Be warned though, a hovering dropship is simply a large shiny pinata for forge and rail gunners, and I'll be taking pot shots at you as well. What would you say to Mark's post that I quoted? I'd be curious to see others' perspectives on it, since it seemed to offer a fair and balanced compromise.
Also, i'm tempted to +1 you just for the meter stick comment lol (check the link ) http://weknowmemes.com/wp-content/uploads/2013/03/can-you-play-rugby-in-it.jpg |
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
73
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Posted - 2013.05.30 17:49:00 -
[30] - Quote
Adding a stabilizer wouldn't change too much. There's already an unused button on Dropships controls. The stabilizer, while held, could reduce control sensitivity and make it easier to make fine corrections without spasmodically adjusting the nacelles. I did seething similar in Garrys Mod when I built and coded an e2 VTOL with quad nacelles. One button for increased adjustment, another for fine control. Natural was middle ground. For DUST, it would be an Input DAmpener. |
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