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341. Merc Barges - in Feedback/Requests [original thread]
TabbieKat wrote: I know it is a little early for this but I am just curious. How are these going to work in live. Are they just going to be placed on the target world. Will they be towed to the planet being assaulted. Will an NPC fly them thoug...
- by Geirskoegul - at 2012.07.16 02:42:00
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342. I want to delete default starter fittings - in Feedback/Requests [original thread]
There's been a few threads about improving sorting options for the fitting lists. The simplest to implement would be to simply categorize by armour type: one tab each for heavy, scout, pilot, assault, logistics, etc. Can have another tab for the d...
- by Geirskoegul - at 2012.07.16 02:37:00
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343. Remove Assists in tanks and drops ships - in General Discussions [original thread]
gangsta nachos wrote: Umallon Macross wrote: gangsta nachos wrote: You don't deserve points for doing nothing You think providing transport, keeping vis on objectives, feeding the gunners kills, distracting the enemy team, capturing un...
- by Geirskoegul - at 2012.07.16 02:31:00
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344. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Geirskoegul, were you on a debate team in High School/Grammar School/Collage because you sure can debate a point. And if you are still in HS/GS/Collage then you should be. You would be good. I think I'll take that as a c...
- by Geirskoegul - at 2012.07.16 02:29:00
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345. Where are all the console gamers? - in Feedback/Requests [original thread]
Azura dark wrote: My 3 friends who are console only players, quit because 1. They hated how the controls felt, said its not as fluid as any fps games they play, 2. They raged over the spawning 3. They raged over being 1 shorted by proto and adv...
- by Geirskoegul - at 2012.07.16 02:26:00
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346. Kill cam - in General Discussions [original thread]
Genhawkk wrote: I don't want a kill cam but some type of "Statistical Deathscreen" would be appreciated! Kind of like a kill mail in EVE but with who was shooting you, who got the killing blow / did the most damage and stuff like that! Its alw...
- by Geirskoegul - at 2012.07.16 02:23:00
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347. Kill cam - in General Discussions [original thread]
DonRodie II wrote: I play battlefield 3, I don't really like cod. On BF3 and BC2 they call that a kill cam when you can see who killed you and who is your nemesis of the round. Dust 514 need to add this times like this. Planetside 2 show you wh...
- by Geirskoegul - at 2012.07.16 02:19:00
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348. Kill cam - in General Discussions [original thread]
Crimson MoonV wrote: Geirskoegul wrote: Mr Funless wrote: It would be nice to know what killed you instead of being "what random ***** missile killed me?". It tells you in the upper right of the screen (though admittedly, it could stick...
- by Geirskoegul - at 2012.07.16 02:17:00
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349. Remove Assists in tanks and drops ships - in General Discussions [original thread]
gangsta nachos wrote: You should not get points for someone in the vehicle killing someone unless you have done it or them some damage. Except maybe the driver just because I'm riding and somebody on the other guns kills someone or something ho...
- by Geirskoegul - at 2012.07.16 02:14:00
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350. Kill cam - in General Discussions [original thread]
Mr Funless wrote: It would be nice to know what killed you instead of being "what random ***** missile killed me?". It tells you in the upper right of the screen (though admittedly, it could stick around longer. No to killcam, keep free inte...
- by Geirskoegul - at 2012.07.16 02:12:00
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351. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Geirskoegul wrote: Working closely with SOE is not the same as partnered. One of the reasons it became PS3 exclusive is that MSFT was unwilling to let CCP do things their way. They have a business contract with them so t...
- by Geirskoegul - at 2012.07.16 02:11:00
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352. Where are all the console gamers? - in Feedback/Requests [original thread]
JONLUK167 wrote: Dragon Grace wrote: JONLUK167 wrote: Ive played lots of betas and if they want to kick me then so be it ive been on eve for over 6 years, and all i hear ingame is eve players and no i didnt know it was allowed to let them...
- by Geirskoegul - at 2012.07.16 02:08:00
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353. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Well Geirskoegul lets agree to disagree, yes I have found counters and i know adding friendly fire damage to the game will stop people from just throwing RE's willy nilly. I also know if they increase the Draw Distance for Drop...
- by Geirskoegul - at 2012.07.16 01:07:00
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354. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: While waiting to spawn in a vehicle, you still have to wait for the queue, still have to wait to be dropped, and still are vulnerable coming in. If you aren't on the battlefield, you're doing jackall to help your team, and m...
- by Geirskoegul - at 2012.07.16 01:05:00
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355. Keyboard/Mouse - in General Discussions [original thread]
Deskalkulos Ildigan wrote: with overpriced ultra gamer remix kb/m i meant those "gamer" hardware by razer and co. you know the mice that costs 100+Gé¼ with exchangable weights and ergonomic thing? Oh wait you mentioned it (didn't read till the ...
- by Geirskoegul - at 2012.07.16 00:54:00
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356. Keyboard/Mouse - in General Discussions [original thread]
They allow the support, just as they did on the PS2, for anything the developer wishes to use it for. UT99, a PS2 launch title, used it for gameplay and it worked great. Armored Core used it for designing decals for your mech. Red Faction 2 used ...
- by Geirskoegul - at 2012.07.16 00:54:00
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357. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Quick note: The vehicle deployment ships can take all of two standard Forge Gun rounds, and the vehicle itself is a sitting duck while being uncoupled. I don't use vehicle, I dismantle them, so I am not too aware of the issu...
- by Geirskoegul - at 2012.07.16 00:08:00
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358. Keyboard/Mouse - in General Discussions [original thread]
Crimson MoonV wrote: Its not ****** controls you just suck with them so you think they suck. No, crimson, controllers really do suck for FPS games. Hell, the entirety of the argument against keyboard and mouse support stems from that very fa...
- by Geirskoegul - at 2012.07.16 00:03:00
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359. Keyboard/Mouse - in General Discussions [original thread]
Aka-ahn wrote: I do care about Dust, but I also care about having a not-****** control scheme going, FPS' was designed for KB/M and that's how they should be played. Also, I find it funny how you find it necessary to throw random accusations an...
- by Geirskoegul - at 2012.07.16 00:02:00
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360. Keyboard/Mouse - in General Discussions [original thread]
Crimson MoonV wrote: Aka-ahn wrote: Crimson MoonV wrote: Geirskoegul wrote: Crimson MoonV wrote: You don't see me bringing a modded controller to the arcade. The fact of the matter is using a mouse is an unfair advantage and ccp kno...
- by Geirskoegul - at 2012.07.15 23:56:00
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