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281. HAV gunner position - in Feedback/Requests [original thread]
Hasek Tokugawa wrote: "free floating" shouldn't be an issue we have turret stabilization on most modern heavy tanks and infantry fighting vic's no reason a people who have mastered faster then light travel could put 2 separate systems on the sa...
- by Geirskoegul - at 2012.07.08 16:21:00
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282. Request - Flares for dropships - in Feedback/Requests [original thread]
Kyy Seiska wrote: Last time I checked the dropship is meant to transport units from location a to b or in this chase work as moving strategic spawn point. Not how it's currently exploited by using it to rain death upon the battlefield and squis...
- by Geirskoegul - at 2012.07.08 16:18:00
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283. Remove Diminishing Returns - in Feedback/Requests [original thread]
Baron Rittmeister wrote: My problem with dr is that it hits me immediately. I'll get 150k sp on my first then 100, 80, 60, 50, then start getting around 30 to 40 for the rest of the night. That all happens within a span of four hours. I only ev...
- by Geirskoegul - at 2012.07.08 14:00:00
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284. New method to select drop suits - in Feedback/Requests [original thread]
Lephis Macintosh wrote: We have so many buttons why not use them to quick select your suit like, L1 = First suit, L2 = Second Suit, R1 = Third Suit, ... and so on. Just leave one button to get back to drop zone selection. Which can be O or sel...
- by Geirskoegul - at 2012.07.08 13:31:00
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285. New method to select drop suits - in Feedback/Requests [original thread]
Easiest implementation, rather than making the tabs user-defined, would be to simply break it down by suit class. We have Pilot, Heavy, Assault, Logistics, Scout (am I missing any?) Break them down by that, and then you just tab to the armour clas...
- by Geirskoegul - at 2012.07.08 11:56:00
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286. Request - Flares for dropships - in Feedback/Requests [original thread]
Kyy Seiska wrote: Having this kind of defensive options against anti-air weapons should bring heavy penalties to the offensive capabilities of drop-ships. Well, it usually does. We need to see just how they implement capacitor first, though....
- by Geirskoegul - at 2012.07.08 11:52:00
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287. Remove Diminishing Returns - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: I think for everyday you don't play the "happy hour" should be extended - but only up to a point to prevent people from banking a character slot and power leveling it later on. I could see this working somewhat as a p...
- by Geirskoegul - at 2012.07.08 11:46:00
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288. Remove Diminishing Returns - in Feedback/Requests [original thread]
onlyelisha wrote: It's fine as is, I'm actually surprised at how fast I was upgrading all the skills this build and I don't play that often on the weekends. It's because they still have the SP gain rates turned up, to encourage active parti...
- by Geirskoegul - at 2012.07.08 11:04:00
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289. Request - Flares for dropships - in Feedback/Requests [original thread]
Flares would be nice, but I really see this fitting more into the ECM role (ECM isn't implemented yet). Could simply use a ECM burst to prevent all target locks (friendly and enemy) within X rang (say a couple hundred meters).. Keep in mind that ...
- by Geirskoegul - at 2012.07.08 11:00:00
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290. Infantry damage from ground vehicles - in Feedback/Requests [original thread]
TitanRx wrote: Well there are more then enough threads about being rammed/smushed by dropships but I havent seen any about using LAVs/HAVs to run people over. I dont use LAVs, but doesnt anyone else find it odd that you cant crush/damage anyone...
- by Geirskoegul - at 2012.07.08 10:53:00
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291. Remove Diminishing Returns - in Feedback/Requests [original thread]
RaaR SG wrote: I feel like I need more SP because I want more SP. And there we have it in a nutshell. Of course you want more SP; who doesn't? But just wanting it isn't justification for getting it, not when it comes to progression. Why shou...
- by Geirskoegul - at 2012.07.08 10:41:00
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292. Remove Diminishing Returns - in Feedback/Requests [original thread]
RaaR SG wrote: Geirskoegul wrote: zekina zek wrote: maybe the diminishing return should be lessened then instead of removed? No. Yes. The gains are fine as-is. You're rewarded for playing more actively, but not so much so that y...
- by Geirskoegul - at 2012.07.08 09:23:00
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293. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Nova Knife seems to have this mostly under control, I just wanted to point out one thing I saw here that hasn't been properly torn to shreds: grenade indicators. Short version is: NO. Long version: You want to see where the grenade is? Watch yo...
- by Geirskoegul - at 2012.07.08 09:16:00
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294. Sprint and Reload? - in Feedback/Requests [original thread]
Ever tried reloading an assault rifle in the middle of a firefight? Now try releasing the magazine from the AR, pocketing that (in a different pocket, so you don't mistake it for a full one on your next reload; always use the same pockets for empt...
- by Geirskoegul - at 2012.07.08 09:07:00
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295. Remove Diminishing Returns - in Feedback/Requests [original thread]
zekina zek wrote: maybe the diminishing return should be lessened then instead of removed? No.
- by Geirskoegul - at 2012.07.08 09:02:00
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296. HAV gunner position - in Feedback/Requests [original thread]
Rafgas first wrote: fun gameplay > realism. Like i said, i think bf3 have it nailed pretty solidly how tracking, turning and limiting works, and also indicating, which the linked post you made talks about. for vehicle controls, bf3 has a ...
- by Geirskoegul - at 2012.07.08 08:57:00
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297. [Request] Testing mic for Voice Chat - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Ri-tie Aoki wrote: Seeker of Cheese wrote: Funny, and all this time I thought it was already built into the main PS3 menu... While it is located there you need to quit the game in order to access it. I would rath...
- by Geirskoegul - at 2012.07.08 08:47:00
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298. Remove Diminishing Returns - in Feedback/Requests [original thread]
RaaR SG wrote: I only can play basically on Sunday, I work all week. It's bullshit that after a few games the SP drops, then drops some more, to the point where I'm getting about 40k/game with a booster. I get how the whole diminishing returns...
- by Geirskoegul - at 2012.07.08 08:43:00
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299. Killcam? - in Feedback/Requests [original thread]
killmails yes, killcams no. keep that training wheels crap to the noobservers on CoD. Learn to use cover (and eventually concealment.). Learn your angles of exposure. In short, learn to play a tactical, team-centric shooter, like Dust.
- by Geirskoegul - at 2012.07.08 08:40:00
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300. HAV gunner position - in Feedback/Requests [original thread]
What you describe is realistic and how it should be handled. That said, there are issues, and ways to mitigate them. Please see my thread on the subject of indicating range of motion and current facing here . The issue you describe will also be l...
- by Geirskoegul - at 2012.07.07 21:04:00
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