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521. Now that free LAVs are gone.. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Or, change it so a vehicle will only start damaging itself if the owner calls in another vehicle. I agree.
- by Garth Mandra - at 2013.07.19 03:06:00
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522. Is my speed bugged or am I doing my calculations wrong? - in Technical Support/Bugs [original thread]
staaliy beta wrote: the skill adds x% to the effect of the modules not to the speed, so rather than your module adding (8%+3%)=11% it is more like 8%*1.03 = 8.24% so your skill doesn't really change much at all. so the calcs for modules are...
- by Garth Mandra - at 2013.07.18 09:03:00
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523. [bug] Running yourself over - in Technical Support/Bugs [original thread]
It's a consequence of a couple of things. When you jump out of the vehicle it continues to move according to the vehicle physics. The vehicle physics are in a good place at the moment so this seems fine. When you exit an LAV you magically telepo...
- by Garth Mandra - at 2013.07.18 08:54:00
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524. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
I agree Nova. I would like to see CCP do this. I'd like to see something similar with vehicles too. Doing this with armour and shield paradigms would also be good. Most importantly though I would like to see CCP do this PUBLICLY with the whole c...
- by Garth Mandra - at 2013.07.18 03:01:00
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525. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
PlasmaBall wrote: Honestly, I think the SCR family shouldn't have any kick. The thing is shooting light. Just so you know light has momentum too. Each photon has momentum equal to Plank's constant divided by the wavelength. Hmm... Now I'm...
- by Garth Mandra - at 2013.07.17 03:38:00
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526. PING -> Tranquility - in General Discussions [original thread]
Melbourne Australia Europe: 333ms America: 217ms Asia: 101ms Australia: 31ms Tranquillity: 342ms
- by Garth Mandra - at 2013.07.16 14:45:00
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527. Disciples of balac - in General Discussions [original thread]
Without stacking penalties: 2 10% mods = 1.1 * 1.1 = 1.21 2 20% mods = 1.2 * 1.2 = 1.44 With stacking penalties: 2 10% mods = 1.1 * (1 + 0.1 * 0.87) = 1.1957 2 20% mods = 1.2 * (1 + 0.2 * 0.87) = 1.4088 EVE Wiki is correct.
- by Garth Mandra - at 2013.07.16 09:44:00
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528. Farming for Murdus - in General Discussions [original thread]
Next time I'm on I'll see if I can get a squad together to police the OMS queue. I can think of innumerable ways to make life difficult for people that are farming. Not that I have particular problems with farming. Griefing however....
- by Garth Mandra - at 2013.07.16 03:10:00
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529. dropsuit camo guide please? - in Rookie Training Grounds [original thread]
Quafe Gallente Scout = purple gal proto scout From the market you can press [some button] to preview the model of the item you have selected by the way.
- by Garth Mandra - at 2013.07.11 03:46:00
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530. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
They should aim to make it so that you need to hold multiple objectives simultaneously. Sure you can try zerging but you are at risk of one guy sneaking behind your lines and by taking your objectives. This would encourage more diverse tactics a...
- by Garth Mandra - at 2013.07.11 02:52:00
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531. [Suggestion] Indicate amount of enemy hitpoints (not just %) - in Feedback/Requests [original thread]
It would be nice to see at a glance how many hitpoints an enemy has. This is already possible if we look at the suit information which will tell us exactly how many hitpoints they have left. In order to be able to tell at a glance I propose that ...
- by Garth Mandra - at 2013.07.10 11:43:00
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532. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Would Jihad Jeeps be acceptable if there were no free LAVs (not going to happen with all the standard BPOs around alas) and their hitpoints were returned to previous levels? I think it could be an interesting tactic as long as it has significant ...
- by Garth Mandra - at 2013.07.10 08:04:00
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533. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Production Facility: 100 clones per day (100*150k = 15mil per day) Clone pack: 100 clones (costs 30mil, 15mil when biomassed) Am I right in thinking that a corporation could lock a production facility district with a clone pack at no cost if they...
- by Garth Mandra - at 2013.07.10 01:46:00
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534. Flaylock suggestion that might appease everyone. - in General Discussions [original thread]
I think the problem is a combination of the -high damage -large splash -fast rate of fire and to a lesser degree -small fitting costs -huge bonus to damage against armour My suggestion would be to -decrease the proto splash radius -increase the ...
- by Garth Mandra - at 2013.07.09 03:34:00
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535. [request] Concentric, graduated passive suit scanning - in Feedback/Requests [original thread]
Part of the issue is server performance I think. For every player the server needs to check all entities that could be scanned to see if they are scanned. The larger the scan radius the more things the server needs to check. I don't know how oft...
- by Garth Mandra - at 2013.07.09 03:13:00
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536. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
I notice the disappearing mines all the time when I use prox mines. Oddly I hardly ever notice it with remote explosive. I wonder if this is to do with different mechanics or where I place them. REs tend to be around capture points and prox mine...
- by Garth Mandra - at 2013.07.08 01:40:00
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537. LLAV driver dying - in Technical Support/Bugs [original thread]
Once an AV nade starts homing in on a vehicle it is "live". The first thing the nade hits causes it to explode whether its the target or infantry in the way. In the past I have thrown AV nades at tanks and had an infantryman standing in front of i...
- by Garth Mandra - at 2013.07.07 02:17:00
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538. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
The bug that I have seen is related to overheating. I have noticed in the past (I haven't been paying attention recently) that the laser "unlocks" from the overheat before the heat bar is empty. I suspect that if you reload at this point that th...
- by Garth Mandra - at 2013.07.05 16:29:00
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539. brainstorming new scout suits bonuses - in General Discussions [original thread]
Mechanics that adversly affect voice chat are a bad idea in my opinion. The simple fact that you can just use alternate voice comms such as TeamSpeak on a phone, laptop or computer would make it useless in competative gameplay. Rather than wasti...
- by Garth Mandra - at 2013.07.04 06:50:00
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540. Some thoughts on the current vehicle system, mostly regarding HAV's. - in The Council's Chamber [original thread]
Nice posts guys. I really think that everyone (CCP, pilots, infantry and AVers) need to step back and consider what vehicles are for. Once we have clear goals for the various vehicle hulls then we can figure out what capabilities (damage, tank, ...
- by Garth Mandra - at 2013.07.04 05:14:00
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