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361. Switch Plasma and Rail damage - in Feedback/Requests [original thread]
I would have expected plasma weapons to do more damage to shield than armour because their more energy-y and rail weapons to do more damage to armour because they are more projectile-y. But meh.
- by Garth Mandra - at 2013.09.30 01:36:00
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362. (feedback) to the plasma cannon - in Feedback/Requests [original thread]
The delay you're seeing is probably standard lag. Because the PC actually fires a projectile (unlike hitscan weapons like the AR) you have to wait for your trigger pull to get to the server and then back to your client before the projectile is re...
- by Garth Mandra - at 2013.09.30 01:34:00
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363. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
I want to see the standard 5% raw damage increase that all the other weapons get as you progress from STD to ADV to PRO. As for the skill something more useful would be nice.
- by Garth Mandra - at 2013.09.30 01:28:00
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364. Omegas are back - in General Discussions [original thread]
Aero Yassavi wrote: How much AUR was this last time? I think it was 1.5 times the cost of a normal 30 day passive booster.
- by Garth Mandra - at 2013.09.27 06:42:00
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365. What is the range for the boundless RE? - in General Discussions [original thread]
They would not make the others pointless. The others are still effective and have drastically less fitting and SP costs.
- by Garth Mandra - at 2013.09.27 03:33:00
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366. How a cloaking device would/could/should work. - in General Discussions [original thread]
Not bad. I have a couple of things I would do differently: -hacking should deactivate the cloak -don't disable shields (it messes with tanking choices and balance too much) What about a cloak and decloak sound? Should they be as load as the curr...
- by Garth Mandra - at 2013.09.27 01:53:00
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367. How i would make Scouts better. - in General Discussions [original thread]
It should still take effort to beat prototype scanner. Just not much for a proto scout. Maybe one basic or enhanced profile damp to beat the normal proto scanner and a complex or two to beat the precision one.
- by Garth Mandra - at 2013.09.26 07:52:00
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368. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Seigfried Warheit wrote: Logis arent the only ones who use nano injectors....I mostly get stabbed by a random blueberry using a medic suit or just has one for some reason..also you can press O to die immediately instead of bleeding out I d...
- by Garth Mandra - at 2013.09.26 07:33:00
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369. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I agree that the Amarr suit bonus is good. I just don't see it as a problem. I am however rather biased as the LR has been my primary weapon since chromosome.
- by Garth Mandra - at 2013.09.26 07:33:00
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370. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Rei Shepard wrote: I dont like the part, where when you get revived, you have no say in the matter....like getting rivived in a hail f*ucking storm of bullets aimed at your corpse, witch is now alive thanks to mister "i need the wp to feed my ...
- by Garth Mandra - at 2013.09.26 06:29:00
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371. Amarr Assault skill bonus - in Feedback/Requests [original thread]
I know how lasers work. I was just quibbling over terminology and I stand by what I said not that it is particularly important. Kagehoshi had a much better rebuttle in that other thread.
- by Garth Mandra - at 2013.09.26 06:27:00
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372. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: Good overall, but I need to point out that Uplinks should never, EVER be cloaked from the map. If you want to try and convince me otherwise, please try, you have a wonderful way with words. I would like to see Drop Uplin...
- by Garth Mandra - at 2013.09.26 06:19:00
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373. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Hey folks, What do people think about the current death and revive mechanics? Here is a summary as I understand them. -You get taken down to zero HP and you become incapacitated. -If you are incapacitated by a heat shot then your clone is termi...
- by Garth Mandra - at 2013.09.26 06:15:00
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374. Amarr Assault skill bonus - in Feedback/Requests [original thread]
It is a bit out of line with the other. However the whole consistency of the dropsuit bonuses is weird and random. I think CCP are looking into it but who knows when we'll get any info out of them let alone actual changes. As for the Amarr bonus...
- by Garth Mandra - at 2013.09.26 06:03:00
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375. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Awry Barux wrote: Reposted from a thread I just made, but it's relevant here: The Amarr Assault 5% heat reduction per level is out of line with other racial suit bonuses. It's the only dropsuit skill that provides a direct DPS increase (to the ...
- by Garth Mandra - at 2013.09.26 05:54:00
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376. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Good ideas Melchiah. I would much prefer it if scan results were more of a spectrum. From exact location, facing and suit size to there is a red over there somewhere. Added profile modifiers for recent firing and sprinting and stuff would be goo...
- by Garth Mandra - at 2013.09.26 04:25:00
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377. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I don't mind the 10% damage. It's basically a free damage mod. Just like current logis get a free complex rep. Seems fine to me.
- by Garth Mandra - at 2013.09.26 04:21:00
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378. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
You're right Maken. I have no idea if it has stacking penalties or not so I was just assuming the worst.
- by Garth Mandra - at 2013.09.26 03:33:00
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379. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The logi racial bonuses also seem a little weak to me. Perhaps give them a second bonus of some sort? The amarr scouts bonus is lame too.
- by Garth Mandra - at 2013.09.26 03:30:00
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380. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Small correction for you. The min assault is currently sidearm clip size not hacking as you've claimed. I'd also advice sticking with the theme and keeping all the assaults with a tanking racial bonus. CCP can make another specialisation for the ...
- by Garth Mandra - at 2013.09.26 03:28:00
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