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241. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Garth Mandra wrote: My favourite option which is unlikely to ever happen is to remove active SP entirely. Put all SP accumulation into passive. That'd make a rollover unnecessary, remove AFK farming and make battles ...
- by Garth Mandra - at 2013.11.14 02:00:00
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242. [Request] Add a vehicle entry/exit timer and animation - in Feedback/Requests [original thread]
Sounds good. Better immersion and probably better gameplay. An animation that is scaled with the dropsuit's speed could be interesting. Ie. a scout would climb into the vehicle faster than a heavy would. This is a fairly considerable undertakin...
- by Garth Mandra - at 2013.11.14 00:01:00
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243. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
Rather than buffing HP I would prefer a nerf to damage (specifically ARs but you can probably find another thread for that discussion....).
- by Garth Mandra - at 2013.11.13 23:57:00
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244. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
My favourite option which is unlikely to ever happen is to remove active SP entirely. Put all SP accumulation into passive. That'd make a rollover unnecessary, remove AFK farming and make battles about Isk and winning rather than warpoints and S...
- by Garth Mandra - at 2013.11.13 23:55:00
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245. Vehicle pilots are forced to skill-up Dropsuit skills in other to extend they mi... - in Technical Support/Bugs [original thread]
Vehicle active scanners (while they're still here) are 360 degrees and either 80m or 100m depending on grade. According to the wiki they have a 20 second duration and 5 second cooldown and I can tell you from personal experience that the scan r...
- by Garth Mandra - at 2013.11.13 03:07:00
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246. Rollover SP - in Feedback/Requests [original thread]
Some links to dev posts: 2013 January: Vote for favoured SP system with mention of rollover. Link 2013 January: Vote results and "...rollover system is being worked on.". Link 2013 May: Mention of how rollover could work. Link 2013 Aug...
- by Garth Mandra - at 2013.11.13 03:02:00
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247. [Feedback] I hate myself for having capped out - in Feedback/Requests [original thread]
CCP's reasoning for no longer tripling passive in-battle SP is pretty reasonable. In my opinion they should increase the active in-battle SP increase. Maybe 6x or 10x. Either way it's interesting that people are complaining about 'free' stuff.
- by Garth Mandra - at 2013.11.13 02:37:00
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248. Request: add quadrants to the overview map - in Feedback/Requests [original thread]
On the topic of Map stuff I would like to see the cardinal directions (N, S, E, W) always have N oriented to the top of the map on the map screen. This means either rotating the map screen to match the randomly determined N direction or having a ...
- by Garth Mandra - at 2013.11.13 00:26:00
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249. Oceania Server has gone again. - in Technical Support/Bugs [original thread]
She's down again.
- by Garth Mandra - at 2013.11.12 13:50:00
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250. Mouse Issue - in Technical Support/Bugs [original thread]
I've had similar issues too. I suspect that it is more to do with the way the game keeps track of whether you're using a mouse or the controller so it knows whether to apply aim assist or not. Crazy stuff happens.
- by Garth Mandra - at 2013.11.08 04:36:00
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251. KBM Vs. DS3 (kind of analysis) - in General Discussions [original thread]
Funkmaster Whale wrote: Laurent Cazaderon wrote: Having an aim assist for controller users as a compensation vs KBM is one thing. But at the moment it just way too strong. I would add as well that the current mouse calibration is far from b...
- by Garth Mandra - at 2013.11.08 00:42:00
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252. KBM Vs. DS3 (kind of analysis) - in General Discussions [original thread]
I'm awful with the DS3 so I have been using Kb/M since it was added to Dust. The mouse is very good at long range combat such as sniping, lasers, SRs etc. However it is very difficult for me to compete it close quarters with controller users (so...
- by Garth Mandra - at 2013.11.07 23:58:00
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253. Tacnet is Underpowered - in Feedback/Requests [original thread]
I want passive scans shared. Not the visual detection just the ~10m dropsuit scanning. That way scouts get a bit of a buff and fitting scan mods to any suit becomes a valid tactic instead of a waste of space. Active scanners need some work too.
- by Garth Mandra - at 2013.11.07 11:38:00
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254. Request Matchmaking - in Feedback/Requests [original thread]
Spartan MK420 wrote: I liked the other guys idea. A Militia only game-mode. Where only the starter fits and/or bpo items are permitted. Basically it would be a way for vets to earn isk, and a way for new players to earn sp without going 3/17...
- by Garth Mandra - at 2013.11.07 01:05:00
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255. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Signed. My only request: the Sharpshooter Skill should be the same 5% dispersion/level for every weapon. Every automatic weapon should get the same Sharpshooter skill, or none should get it. AR and SMG do not need pr...
- by Garth Mandra - at 2013.11.07 01:02:00
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256. my sexy lightsaber of death bug - in Technical Support/Bugs [original thread]
Me too.
- by Garth Mandra - at 2013.11.07 00:21:00
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257. The AR is missing a super important balancing factor... - in General Discussions [original thread]
DeadlyAztec11 wrote: Personally, I would rather have a lot more kick and no dispersion. Dispersion is BS because it is built in 'bad hit detection'. It also makes weapons like the HMG UP. Dispersion should just be done away with. Not a bad...
- by Garth Mandra - at 2013.11.06 23:56:00
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258. 5 months and 13 days of almost uninterrupted gameplay and I can't find a Thale - in Technical Support/Bugs [original thread]
It is just bad luck. The current salvage system is completely random.
- by Garth Mandra - at 2013.11.06 11:16:00
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259. [Feedback] At the mercy of the matchmaker - in Feedback/Requests [original thread]
SP rollover would be nice. And it was "promised" a long time ago. So it is either not a priority, discarded or some how really hard. We can but hope.
- by Garth Mandra - at 2013.11.06 11:12:00
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260. The AR is missing a super important balancing factor... - in General Discussions [original thread]
I agree. Who knows perhaps more modifications will be required but that one should come first.
- by Garth Mandra - at 2013.11.06 06:58:00
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