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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:24:00 -
[31] - Quote
Sgt Kirk wrote:Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the start) will be on par with a Gallente Logistics at 700 hp
Si its ok to have more armor than a heavy and be faster. ARMOR being directly related to SPEED?
Thats is your opinion? |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
142
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Posted - 2013.11.25 00:25:00 -
[32] - Quote
ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck?
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:26:00 -
[33] - Quote
Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck?
Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.
No isk needed . :3 |
Doc Noah
Algintal Core Gallente Federation
887
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Posted - 2013.11.25 00:31:00 -
[34] - Quote
ACE OF JOKERS wrote:Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.No isk needed . :3 Whoa whoa, slow down. Buy him dinner first. |
Sgt Kirk
SyNergy Gaming EoN.
3000
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Posted - 2013.11.25 00:34:00 -
[35] - Quote
ACE OF JOKERS wrote:Sgt Kirk wrote:Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the start) will be on par with a Gallente Logistics at 700 hp Si its ok to have more armor than a heavy and be faster. ARMOR being directly related to SPEED?
Thats is your opinion? More armor = more speed penalty? Yes that's the way it should be, I'm lost with that post?
Armor = a lot of things positive and negative?
Minmatar heavy will be the fastest of the heavies and will probably be the only heavy with the option to tank either way efficiently.
This [Minmatar] heavy will (off the bat) have more armor than the Caldari heavy yet will be the fastest one, Caldari will have the benefit of being the fastest one while still having a ton of tank, probably around 900-1000 shield at max level (unless Minmatar speed tanks a heavy which sounds hilarious but impractical with Min specs) |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
|
Posted - 2013.11.25 00:34:00 -
[36] - Quote
Doc Noah wrote:ACE OF JOKERS wrote:Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.No isk needed . :3 Whoa whoa, slow down. Buy him dinner first.
He'll have his latino breakfast at least :3 Pair of eggs , and bacon flavord SAUSAGE , filled with sour cream...
:3
XD |
Mdog 24158
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.25 01:11:00 -
[37] - Quote
ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit. Its because the assult rifle and scrambler rifle are more harmful to shields then armor when combat and rail rifle come out it will be balance because they do extra damage against armor
Flying derpships and scout shotgunning 24/7 quite fun i must say
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
221
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Posted - 2013.11.25 01:32:00 -
[38] - Quote
Mdog 24158 wrote: Its because the assult rifle and scrambler rifle are more harmful to shields then armor when combat and rail rifle come out it will be balance because they do extra damage against armor
HEH.no. MORE HP is still MORE HP.
By your logic everyone would be using MAss drivers.
RR and CR will be new thing? Probably! Will they make SHield tanking viable?
LOL NO. |
Cat Merc
Ahrendee Mercenaries EoN.
4023
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Posted - 2013.11.25 05:54:00 -
[39] - Quote
We have a penalty, it's called crap regen. Want a more significant movement penalty? Add shield penalty.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Garth Mandra
The Southern Legion The Umbra Combine
230
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Posted - 2013.11.25 06:28:00 -
[40] - Quote
Another problem between Shields and Armour is the weird scaling.
Basic armour plates are completely viable on a proto fitting. Basic shield extenders are awful.
In my opinion the Shield extenders should have a progression similar to armour.
Also shields and armour should be initially balanced with Ferroscale plates. Then add the 'normal' armour plates as a variant with a noticeable penalty and benefit. |
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:47:00 -
[41] - Quote
Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO.
KDR > ALL
ME > KDR
ME > ALL
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 06:57:00 -
[42] - Quote
Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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The dark cloud
The Rainbow Effect
1895
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Posted - 2013.11.25 06:58:00 -
[43] - Quote
Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
139
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Posted - 2013.11.25 07:10:00 -
[44] - Quote
The dark cloud wrote:Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it. complex plates give 160 hp, just so you know btw shield regen doesn't matter as shields go down instantly, and have a nice 3.7 sec recharge delay. cant wait to pwn armor with my rail rifle on my cal assault
recuruit link
5 to 11 mil isk per 100k recuruit
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calvin b
Molon Labe. RISE of LEGION
1000
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Posted - 2013.11.25 07:10:00 -
[45] - Quote
H*** no, I have enough penalty against me when I run armor. I run assault and if I do not tank than a stupid Imperial ScR will melt me even faster.
Do not eat the yellow snow
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Kal Kronos
L.O.T.I.S. Public Disorder.
124
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Posted - 2013.11.25 07:11:00 -
[46] - Quote
The problem is the laughable recharge delay, and the inability to survive when you give one or god forbid two lows to run regulators. I've tried multiple times to pure shield tank, as many people have said it blows. Every gun people use has a bonus against shields, and without a beefy armor buffer you can to little more than head glitch with shields in there current state. I agree basic and enhanced should get a buff, but what we really need is better recharge delays for the "shield tanking" racial for the play style to return to a viable state or at least a buff to regulators to make them more beneficial than another basic plate.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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Doc Noah
Algintal Core Gallente Federation
889
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Posted - 2013.11.25 07:26:00 -
[47] - Quote
jerrmy12 kahoalii wrote:complex plates give 160 hp, just so you know btw shield regen doesn't matter as shields go down instantly, and have a nice 3.7 sec recharge delay. cant wait to pwn armor with my rail rifle on my cal assault
Most engagements dont last more than 4 seconds at medium to long ranges, by the time you go for cover your shield already started recharging at the rate of 4-5 complex armor repairers per second. If armor doesnt take advantage of their high HP and win a straight engagement, they'll lose hp faster than they can regen. |
Sgt Kirk
SyNergy Gaming EoN.
3001
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Posted - 2013.11.25 07:28:00 -
[48] - Quote
Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game. |
Spectral Clone
Dust2Dust. Top Men.
600
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Posted - 2013.11.25 07:30:00 -
[49] - Quote
Sgt Kirk wrote:Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game.
Then you must know shield energizer/regulators are pretty useless mods since hitdetection got buffed.
KDR > ALL
ME > KDR
ME > ALL
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Blind Nojoy
G I A N T EoN.
58
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Posted - 2013.11.25 07:54:00 -
[50] - Quote
Spectral Clone wrote:Sgt Kirk wrote:Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game. Then you must know shield energizer/regulators are pretty useless mods since hitdetection got buffed.
Everything is useless since hit detection got buffed. To include armor. Imperial scramblers melt me all the time. Not to mention the inherent weakness to lolcorelocusspamfromtryhards.
Like Kirk said, you can't be out tap dancing on the battlefield and write up a qq post because you got wailed on by an exile.
In all honesty, armor and shield is probably the most balanced thing in the game right now.
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Korvin Lomont
United Pwnage Service RISE of LEGION
261
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Posted - 2013.11.25 08:46:00 -
[51] - Quote
ACE OF JOKERS wrote:Cat Merc wrote:The difference between armor and shields at the STD level is pretty noticable. Armor has much more HP, but much slower regeneration, while shields are the opposite.
At the proto level they become equal, blurring the difference between them.
I think it should be low regen high HP at the proto level too like with shields. Complex armor plates : +148 Armor 5% Speed Penalty Enh armor plates: +121 Armor 3% Speed penalty Complex Shield Ext: 72 Shields, no speed penalty Enh Shield Ext: +36 Shields , no speed penalty As it is , the difference between Armor and shields is way too massive, the speed penalty is meaningless since AA makes being fast useless. So the one with more HP usually wins, plain and simple. The Cx Armor wins vs the Shields by 76 (So the Cx Gives HP as 2+ Cx Shield extenders combined with a minimal and meaningless speed penalty) and the enhanced wins by 85 (so 1 Enh armor plate equals 3.3 Enh Shield ext,with a nonexistent 3% Speed penalty) I dont see why you would say that even at ''proto level'' they become equal. They just dont. there is a reason shield tanking has been replaced with Armor tanking,not to mention Dam Mod Stacking needs High Slots,making the decision for competitive players pretty obvious. Dam mods + Armor tank. (More HP, and More Damage)
In your comparison you miss the built in shieldrecharge IF Dropsuits had a build in Armor rep of 20 I agree the difference is to big but Armor in gerneral does not repair itself unless you fit a module.
So your List should be:
Complex armor plates : +148 Armor 5% Speed Penalty Enh armor plates: +121 Armor 3% Speed penalty no built in regen
Complex Shield Ext: 72 Shields, no speed penalty Enh Shield Ext: +36 Shields , no speed penalty shields +20 (18 for minni Assault) HP/sec regen, no speed penalty |
Cat Merc
Ahrendee Mercenaries EoN.
4027
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Posted - 2013.11.25 09:41:00 -
[52] - Quote
ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit.5% speed penalty would buy you around 100HP before the armor buffs. That's 10% not 5%. Each basic is 2%.
You should note that he is a logi. An assault with 4 basic plates is a terrible fit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Saoa Scum
Judge Mercenaries
14
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Posted - 2013.11.25 11:27:00 -
[53] - Quote
hmm this makes me wonder why no one has mentioned ferrorscale plates yet wich has no speed penalty and still more ehp.. sure they doesnt rep like the shield but as far as i know (could be wrong on this) regulators doesnt affect when your shield is fully depleted and doesnt start regen until 10s has passed (not sure if this is accurate) 10s is like an eternity in a gunfight, anyways i think a slight buff to regulators and rechargers would make it more viable again.
On a sidenote why is dmg modifiers on medium slots when in eve they are in lowslots? if dmg mods were switched into low slots (as it should if you ask me) i dont think we would even have this discussion. |
8213
BIG BAD W0LVES
803
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Posted - 2013.11.25 11:42:00 -
[54] - Quote
Cat Merc wrote:No No **** NO
99 HP shield extenders? You know what that means? Caldari with 750 SHIELDS, that's not even including armor.
Holy hypocrite Batman!
It's cool for a Gallente to have 900 armor, but not cool for a Caldari to have 900 Shield? Why can't they be polar?
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
235
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Posted - 2013.11.25 22:14:00 -
[55] - Quote
Cat Merc wrote:ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit.5% speed penalty would buy you around 100HP before the armor buffs. That's 10% not 5%. Each basic is 2%. You should note that he is a logi. An assault with 4 basic plates is a terrible fit.
MOST Gallentes (at least the smart ones) are logis. I fail to see your point. Gal Assaults are garbage compared to the logi. OF COURSE hes a logi
Yup i'll fix. Still, its a ridiculously small price to pay.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2425
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Posted - 2013.11.25 22:20:00 -
[56] - Quote
All values EDITED in the OP.
The Best Damage Mod, its a Headshot....
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
581
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Posted - 2013.11.25 22:34:00 -
[57] - Quote
anyone who doesn't see armor is OP now is a complete scrub or just lieing. but idc that armor is OP cus im a callogi, i just armor and damage tank too. shields are garbo against everything, even explosives, the low shield pool means a single core nade still 1 shots a 5complex shield ext tanked logi. Im just sad my caldari assault proto is worse than a gallente scout tanking armor. A scout can have 560armor, move faster, and take more punishment than my caldari assault with 550 shields. Being compounded by strafe+extra AR+ScR shield damage. Meanwhile LOLMINMATARSCOUTS. |
Joel II X
AHPA
219
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Posted - 2013.11.25 22:44:00 -
[58] - Quote
I've be wearing armor plays before they were cool. Gallente run armor. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2426
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Posted - 2013.11.25 22:48:00 -
[59] - Quote
Joel II X wrote:I've been wearing armor plates before they were cool. Gallente run armor.
and should run slower.
The Best Damage Mod, its a Headshot....
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Flix Keptick
Red Star. EoN.
1381
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Posted - 2013.11.25 22:53:00 -
[60] - Quote
HP needs no buff, certain weapons need nerf. Unless you want to make all others obsolete.
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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