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Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:38:00 -
[31] - Quote
The only time when there are empty matches because of matchmaking is because of a barrier. Just dont have any barriers. If you are the highest skilled player in the world, well you will just be placed in the best match available.
This xould idk be done by increasing the load time by like 15-20 seconds to give the Que time to fill up and place everyone in the best match. I mean hell, why cant people/full squads be migrated to a harder matches if one becomes available while in the crew deck? Which isnt a big deal, just making room for noobs to play noobs.
But, there shouldnt be a barrier. the game should try to match the best people against the best people at that moment. Which is how a matchmaker should work. Matchmakers shouldnt categorize people to cut them off from everyone below them, but try to keep them separated as much as possible. In every MMO there is that one time you got pwned by an Uber L77T no lifer, but it shouldnt be an everyday occurrence. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:42:00 -
[32] - Quote
This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 02:48:00 -
[33] - Quote
Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity?
everyone has a crutch,. the good players have more. =)
if someone fears there own rank,. then the same players fear there own k/d ratio right now.. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:50:00 -
[34] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now..
Hey that's great and all, but how about you actually address what I wrote. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 02:51:00 -
[35] - Quote
Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers.
Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. |
IceShifter Childhaspawn
DUST University Ivy League
45
|
Posted - 2013.06.13 02:55:00 -
[36] - Quote
I do not understand match making. You only get better -playing better players.
You watch a better player do something that kills you, /facepalm "Why didn't I think of that" and move on. I frankly suck at this game. I am not going to quit because of it, I'm going to try harder.
Sometimes you get stomped. BFD, move on to the next one. We are playing as Mercenaries in a Scifi universe. Who said it should be easy?
That is what I am perceiving this discussion to be about. Making the game easier.
Really. I don't understand the thought.
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 02:59:00 -
[37] - Quote
Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me.
Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. |
Abron Garr
Amarr Templars Amarr Empire
456
|
Posted - 2013.06.13 03:04:00 -
[38] - Quote
IceShifter Childhaspawn wrote:I do not understand match making. You only get better -playing better players.
You watch a better player do something that kills you, /facepalm "Why didn't I think of that" and move on. I frankly suck at this game. I am not going to quit because of it, I'm going to try harder.
Sometimes you get stomped. BFD, move on to the next one. We are playing as Mercenaries in a Scifi universe. Who said it should be easy?
That is what I am perceiving this discussion to be about. Making the game easier.
Really. I don't understand the thought.
How many Titans got blown up in Hisec today? How many DDs went off in lowsec? How many bubbles do you see in hi/lowsec?
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Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:07:00 -
[39] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now.. Hey that's great and all, but how about you actually address what I wrote.
but i did,. /shrug
your saying this player has built a crutch with skill/gear, so he is scared to try new things, and drop in rating..
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Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:07:00 -
[40] - Quote
Cosgar wrote:Master Jaraiya wrote:Gear would probably be flagged according to Meta, rendering invalid fittings should you attempt to equip gear with to high of Meta. Doesn't that pretty much screw Amarr assaults?
I don't care about Assaults I'm a Heavy!
I ESPECIALLY don't care about Amarr! FOR THE REPUBLIC!!
The Irony here being that I'm currently forced to use an Amarr Heavy Frame Dropsuit. |
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:10:00 -
[41] - Quote
Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise.
HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along.
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:12:00 -
[42] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:i dont get the whole gear thing,..
Say in concept, at the vary top of the match maker, No seriously look up, up more,..
Ok so who's up here? wait for it,.. /GASP,.
"the best players in the best gear"
Let's assume that player is currently an AR spec'd Assault. What happens if that player decides to spec into AV? The guy could just keep grinding in his AR set until he has enough sp, but this discourages players from trying out different builds and roles. Your idea also encourages people to play in prototype gear 24/7. Also, and this is the most important part, how the hell do you even BEGIN to balance a game when people have such a large gear disparity? everyone has a crutch,. the good players have more. =) if someone fears there own rank,. then the same players fear there own k/d ratio right now.. Hey that's great and all, but how about you actually address what I wrote. but i did,. /shrug your saying this player has built a crutch with skill/gear, so he is scared to try new things, and drop in rating..
You just described 99% of the player base.
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Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:14:00 -
[43] - Quote
Abron Garr wrote:Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along.
Only variables you need for successful matchmaking in non FW Pubs! |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 03:21:00 -
[44] - Quote
Master Jaraiya wrote:Abron Garr wrote:Anita Hardone wrote:Abron Garr wrote:Anita Hardone wrote:This gear balancing wont solve anything. The battles will play out the same, in favor of those with more SP and skills, and someone with more SP is usually the better player because they have spent more time playing....
This is why we need what ive stated. Instead of matching people based on gear, how about trying to show a players skill level is, based on what they get done in a match. Id someone proto stomps all day and has high stats, then they should be more likely to be put with other proto stompers. Because matches literally full of snipers, full of logis or full of heavies doesn't interest me. Dude, this already happens right now, its pretty random, but it happens. But if that happens with a legitament match maker, then obviously something is broke balancing wise. HMG heavies generally have low accuracy. Snipers generally have high accuracy. So tell me how a matchmaking system with accuracy as a variable is going to make sure that matches don't end up having 32 snipers or 32 heavies? I'm not saying your idea is a bad one, I'm just saying lets start off with gear and and variables as we go along. Only variables you need for successful matchmaking in non FW Pubs!
And the Heavy user can make up for it by destroying vehicles, racking kills defending a point etc. This type of matchmaking is dynamic and is always changing.
SP tiers is a barrier and high end players would eventually outgrow everyone below them to the point that they consider others at the same tier a personal friend and not even bother fighting.
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Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:21:00 -
[45] - Quote
Abron Garr wrote: You just described 99% of the player base.
the problem,.?
Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:25:00 -
[46] - Quote
Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out.
The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
107
|
Posted - 2013.06.13 03:26:00 -
[47] - Quote
You guys are kinda getting off topic. |
Master Jaraiya
Ultramarine Corp
193
|
Posted - 2013.06.13 03:35:00 -
[48] - Quote
Anita Hardone wrote:And the Heavy user can make up for it by destroying vehicles, racking kills defending a point etc. This type of matchmaking is dynamic and is always changing.
Make up for what exactly?
Anita Hardone wrote:SP tiers is a barrier and high end players would eventually outgrow everyone below them to the point that they consider others at the same tier a personal friend and not even bother fighting.
or they could go to the "free for all" FW battles or PC, and l8r PvE |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:35:00 -
[49] - Quote
Thanks hall monitor |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:39:00 -
[50] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot.
I think we are on topic still, so here I go..
Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw.
I play scout, 100% of the time. I feel my role,. no problems here.
I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing.. |
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Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 03:51:00 -
[51] - Quote
Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. I think we are on topic still, so here I go.. Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw. I play scout, 100% of the time. I feel my role,. no problems here. I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing..
No offense, but that could not have been more painful to read, but I think I know what you're saying. I just don't think ELO is adequate for Dust. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
27
|
Posted - 2013.06.13 03:57:00 -
[52] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. I think we are on topic still, so here I go.. Roles can be left to all the other various turf wars Dust should fix up and add more to. Squads in a match maker will just rise faster in rank, roles always work in the squad crutch, <---- love this term btw. I play scout, 100% of the time. I feel my role,. no problems here. I see dust as MMO bg style pvp,. not a shooter, so lets delete this run of the mill shooter thing.. No offense, but that could not have been more painful to read, but I think I know what you're saying. I just don't think ELO is adequate for Dust.
none taken, not sure what I was trying to type as I read it in quote,
last post here, so just gonna say it,. game needs a match maker, if a ELO can work in league of legends, then it can work here. |
Shion Typhon
Intara Direct Action Caldari State
40
|
Posted - 2013.06.13 04:00:00 -
[53] - Quote
Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot.
It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree.
So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
108
|
Posted - 2013.06.13 04:04:00 -
[54] - Quote
Shion Typhon wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree. So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it.
ELO pretty much works the same as what im describing. But what im describing takes everything into account for a composite score that constantly change. It can change rapidly or very slowly. |
Shion Typhon
Intara Direct Action Caldari State
40
|
Posted - 2013.06.13 04:20:00 -
[55] - Quote
Anita Hardone wrote:Shion Typhon wrote:Abron Garr wrote:Acezero 44 wrote:Abron Garr wrote: You just described 99% of the player base.
the problem,.? Like I said, the best players dont need to crutch there rank, the ones that do, well,.. to bad for them,. Let the ELO sort us out. The problems is that Dust is not (well ,not supposed to be) a run of the mill shooter. Different gear, tactics, roles means that it's not as simple as run & shoot. It doesn't matter, he's right, all you need is an ELO system. If someone is wearing proto and 10m SP but is a total garbage player then he will sit in amongst the lower end crowd because he's not a threat to anyone, even the militia geared players. If someone is wearing militia and has 1m SP but is some sort of FPS Superman then he'll climb the ladder until he meets people who can give him a good match (either through skill or gear, it doesn't matter). The proto equipped FPS master will sit at the top of the tree. So Tl:dr you don't need to differentiate WHY a player is kicking ass or not, an ELO system will agnostically account for it. ELO pretty much works the same as what im describing. But what im describing takes everything into account for a composite score that constantly change. It can change rapidly or very slowly.
ELO by its very nature includes everything about a player because it is only concerned with one thing, the result, your success rate.
The only addition to ELO you would need is a slight modifier based on gear meta level. Otherwise with pure ELO if you decided to take off your proto-gear to earn/save ISK then you'd be outside your overall "ranking" bracket and in over your head. It would take too many matches to readjust, same with when you put it back on.
So it just needs to be pure ELO*(Small_Gear_Meta_Adjustment) |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:20:00 -
[56] - Quote
Sorry, I just would prefer a gear based system so that people who wish to experiment or try different roles are not punished for dong so. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:23:00 -
[57] - Quote
Shion Typhon wrote:
ELO by its very nature includes everything about a player because it is only concerned with one thing, the result, your success rate.
The only addition to ELO you would need is a slight modifier based on gear meta level. Otherwise with pure ELO if you decided to take off your proto-gear to earn/save ISK then you'd be outside your overall "ranking" bracket and in over your head. It would take too many matches to readjust, same with when you put it back on.
So it just needs to be pure ELO*(Small_Gear_Meta_Adjustment)
Okay so then that's not "just an ELO system". As long as gear is a variable then I'm happy. |
Garth Mandra
The Southern Legion RISE of LEGION
17
|
Posted - 2013.06.13 04:30:00 -
[58] - Quote
Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people.
What happens to our professional logi players, dropship pilots etc?
*IF* warpoint rewards were balanced between different playstyles then there is probably someway that they could be used to implement a similar ranking system.
Pure Elo based on kills however will not work. |
Abron Garr
Amarr Templars Amarr Empire
457
|
Posted - 2013.06.13 04:34:00 -
[59] - Quote
Garth Mandra wrote:Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people.
What happens to our professional logi players, dropship pilots etc?
*IF* warpoint rewards were balanced between different playstyles then there is probably someway that they could be used to implement a similar ranking system.
Pure Elo based on kills however will not work.
Been saying that for pages. Everyone's swinging their **** around here about their favorite ranking system. |
General Technique
Vherokior Combat Logistics Minmatar Republic
47
|
Posted - 2013.06.13 23:51:00 -
[60] - Quote
Acezero 44 wrote:ELO match maker, based on who you kill/die to. not win ratio, or anything else,.
ELO is just as bad as win/loss. always has been, always will be.
I don't won't to be matchmaker teamed with scrubs while being forced to play against better players, just because I've been performing too well in matches. I don't care if it's counting my wins or kills, I'm never gonna be fan of that carebear ****.
Match-make on nothing but the gear/level options "available" to the the players. That puts players on an even playing field.
Skill based matchmaking has always been a scam and always will be. In that regard it's worse than pure win/loss portion matchmaking. There's just no way to matchmake based on skill. It's a lie, always has been always will be.
What they CAN do is add some carebear ELO **** in there and provide the "illusion" that you're being matchmade based on your skill level. What happens when you do really great? - The matchmaker places you in progressively impossible to win situations until you start to lose (forcing a loss on you) What happens when you suk badly? - The matchmaker places you in progressively carebearer situations until you start to win. That's not true skill level based matchmaking. That's trying to carebear as large a portion of the playerbase as possible in order to keep them happy. Spreading the success around, if you will.
What's the best thing for a truly skilled player to do in ELO matchmakers? Stack your party with as many fellow skilled players as the pub cap allows, then pubstomp all the bads and roll all all the skilled players foolish enough to queue up solo (or without a max party). However, that's not being matched with your skill level either, nor is it competitive gameplay. Carebear matchmakers just suk balls. End of story.
Match-make based purely off of available gear/level, and nothing else. The only "skilled" way to do it. Otherwise, you're just giving in to the carebear idiocy the rest of the casual-infatuated sector of the gaming industry does. |
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