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1301. Stealth, combat, and cloaking. - in General Discussions [original thread]
Korvin Lomont wrote: A good bonus to compensate could be that only scouts can move or sprint while cloaking is active let every other suit break the cloak when they move.... There's going to be a "shimmer" effect on cloaks which makes you not...
- by Garrett Blacknova - at 2013.12.20 11:37:00
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1302. Swarms dont stop shields from recharging - in General Discussions [original thread]
Korvin Lomont wrote: Yes the limit of one hardener would not solve the underlying problem but at least it gives AV a chance. With enough hardeners you could have active hardeners nearly non stop, that creates only one big wave of oppertunity fo...
- by Garrett Blacknova - at 2013.12.20 11:30:00
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1303. HP re-gen limit for vehicles - in General Discussions [original thread]
CrotchGrab 360 wrote: I think a tank should be able to regain all of its' health but that a better idea would be for it to regain its' health slowly in relation to how much HP it has. It should take longer for the tank to recover from 10% HP t...
- by Garrett Blacknova - at 2013.12.20 11:15:00
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1304. Swarms dont stop shields from recharging - in General Discussions [original thread]
Alena Ventrallis wrote: *twitch* Okay people, let's get something straight here. You are not supposed to be able to down a vehicle while a hardener is running. That is the entire point of them. You have to wait until they turn off to attack. Y...
- by Garrett Blacknova - at 2013.12.20 11:01:00
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1305. Swarms dont stop shields from recharging - in General Discussions [original thread]
Agent Monroe wrote: Lol Garret's a horrible tanker I've killed him plenty of times. Even once with remotes attached to his HAV. Really? There's a SLIGHT problem with this story. 1. I've only signed into this account on my PS3 once since the...
- by Garrett Blacknova - at 2013.12.20 10:53:00
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1306. Active scanners: The worst thing to happen to dust? - in General Discussions [original thread]
Sam Tektzby wrote: I actually think this, they want implenet already one thingie from Blacklight:Retribution. The cloak (renders you invisible) and guess what, there is second thingie in Blacklight:Retribution game, similar thingie like cloak (...
- by Garrett Blacknova - at 2013.12.20 07:07:00
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1307. NOVA KNIVES OP NERF IT - in General Discussions [original thread]
They still had hit detection issues along with Shotguns after almost everything else had been fixed. Now they don't. Is that a buff or just a fix? Either way, good times. Usually they don't get me, but there are times... and I laugh
- by Garrett Blacknova - at 2013.12.20 07:05:00
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1308. Swarms dont stop shields from recharging - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Garrett Blacknova wrote: Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect...
- by Garrett Blacknova - at 2013.12.20 07:00:00
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1309. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
PROPER Solution: Nanohive limits should be for max number of total nanohives, NOT max number per type. If you have one nanohive active, and deploy a second, and EITHER of those nanohives has a limit of 1, the first should vanish. If you have 1 na...
- by Garrett Blacknova - at 2013.12.20 06:24:00
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1310. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Redline "Snipers" aren't Snipers. Just like redline Railgun tanks aren't real tankers. Just like FOTM Logissaults were never really Logis. A good Sniper will never be found behind the redline until the rest of the team has already been pushed b...
- by Garrett Blacknova - at 2013.12.20 06:21:00
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1311. Living quaters - in General Discussions [original thread]
For a while, this was deliberate. Your character is placed on a station or planetary facility owned by your faction. If it wasn't built by your faction, you may see a difference between your merc quarters and the "normal" MQ for your chosen facti...
- by Garrett Blacknova - at 2013.12.20 05:33:00
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1312. Swarms dont stop shields from recharging - in General Discussions [original thread]
Spkr4theDead wrote: Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damage vehicles and it hasn't bee...
- by Garrett Blacknova - at 2013.12.20 05:28:00
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1313. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
KING CHECKMATE wrote: You are bringing in a lot of valid points and even if it seems you are following me around disaproving my ideas i cant hate you. I'm just following the topics that interest me. You seem to show up in a lot, so obviousl...
- by Garrett Blacknova - at 2013.12.20 05:13:00
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1314. tank battles - in General Discussions [original thread]
I've seen plenty of tanks kept out of the fight by AV. I think vehicle damage WP should be MUCH more of a priority than AV buffs, personally.
- by Garrett Blacknova - at 2013.12.20 05:06:00
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1315. Swarms dont stop shields from recharging - in General Discussions [original thread]
Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly consid...
- by Garrett Blacknova - at 2013.12.20 05:04:00
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1316. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
RED FARM wrote: Max I think they could have out at one time is I believe 2 WyriKomis @ 140 armor per cycle. When you go to put another out it burns out one. They can carry more though. Has this changed? If you run different types of nanohive,...
- by Garrett Blacknova - at 2013.12.20 04:55:00
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1317. Swarms dont stop shields from recharging - in General Discussions [original thread]
This had been mentioned on day one of 1.7 and was discussed for several days after. The comments about it died down, but it's still a problem. I think that while hardeners are active, the threshold should adjust to allow swarms to hit it through...
- by Garrett Blacknova - at 2013.12.20 04:43:00
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1318. Sicas vs Gunnlogi and PG/CPU nerf - in General Discussions [original thread]
Jason Pearson wrote: Garrett Blacknova wrote: It SHOULD be perfectly reasonable for the best current tanks - that means Standard - to fit Proto everything This is the thing I disagree with, I don't much care for how Dropsuits do it, th...
- by Garrett Blacknova - at 2013.12.20 04:21:00
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1319. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
KING CHECKMATE wrote: With slightly more SMG? yeah probably. Then again how muh DPS did the flaylock have before nerf? (not being sarcastic,im truly asking,because range meant nothing to people if they get to use the FP...) The problem with...
- by Garrett Blacknova - at 2013.12.20 04:13:00
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1320. SCR or RR? - in General Discussions [original thread]
Honestly, both weapons are great. You can get immediate responsiveness with rapid fire (tapping the button) on the Scrambler, where there's that slight delay when you first pull the trigger on the Rail Rifle. Charged shots make for a great marksm...
- by Garrett Blacknova - at 2013.12.20 04:01:00
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