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9121. Blood, WHERE is the BLOOD !! - in Feedback/Requests [original thread]
Silly mortals... Clones don't have BLOOD. If they did, the game would be 18+ and all the CoD kiddies would be told "no" when they ask their parents if they can play. ... In other words, yes. Yes, I do want blood. But it doesn't really MATTER ei...
- by Garrett Blacknova - at 2012.07.04 11:34:00
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9122. [Request] Vehicle piloting/Driving - in Feedback/Requests [original thread]
Possible fix: make militia vehicles one-off purchases. You don't need to have the skills for them, but you spend ISK every time. General squishy/weak stats balance out the lack of skill requirements, but there's no way to make up for vehicles bei...
- by Garrett Blacknova - at 2012.07.04 11:25:00
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9123. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Jonquill Caronite wrote: 50dps/s until they aren't there anymore, or hell even 100, I don't care. Just to be sure I'm clear on this, you're saying dps (damage per second) per second. So after 1 second, you take 50 damage. In the 2nd second,...
- by Garrett Blacknova - at 2012.07.04 11:12:00
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9124. [Request] Sliding - in Feedback/Requests [original thread]
I don't know WTF this forum is doing any more.
- by Garrett Blacknova - at 2012.07.04 10:43:00
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9125. [Request] Sliding - in Feedback/Requests [original thread]
Nick Phantom wrote: Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting w...
- by Garrett Blacknova - at 2012.07.04 10:43:00
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9126. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
There are two types of aim assist. 1. Active aim assist. This is when your crosshairs are shifted by the game to stay on target. 2. Passive aim assist. This makes the crosshairs move SLIGHTLY faster when you're turning towards the target while y...
- by Garrett Blacknova - at 2012.07.04 10:01:00
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9127. A very long list of [REQUEST]s - in Feedback/Requests [original thread]
Velvet Overkill wrote: To add meaning to the name "dropsuit", players should drop in from the MCC with the use of inertia dampeners at the intial spawn and spawning on lettered objective that your team controls (not talking about the CRUs). Doi...
- by Garrett Blacknova - at 2012.07.04 09:52:00
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9128. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
I prefer a lack of K/D focus in team-based games, because heavily support-focused builds/players (like healers) usually run very low on K/D and emphasising that stat over others is a good way to make them feel underappreciated.
- by Garrett Blacknova - at 2012.07.04 09:37:00
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9129. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
Problem with dropships crushing players: It's unbalanced in terms of risk/reward. You don't take damage from splattering an armoured target larger than almost any projectile available to players. Commonly-recommended solution: Make it impossible ...
- by Garrett Blacknova - at 2012.07.04 01:11:00
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9130. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
Isn't the SP reward partly based on the value of what you're killing as well? I'm not sure, but I think I read that somewhere (I'm kind of new around here though, so correct me if I'm wrong). It's possible the kills on the high-scoring game were...
- by Garrett Blacknova - at 2012.07.03 10:34:00
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9131. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Those supposed "weaknesses of the gamepad" which make it hard to follow fast-moving targets have never caused problems in War for Cybertron (faster-paced than this, and with more variety in movement speeds), or Space Marine (slower-paced in genera...
- by Garrett Blacknova - at 2012.07.02 22:25:00
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9132. Skill training - in Feedback/Requests [original thread]
Lore-wise, EVE characters are limited to space, and can't function on-world, while DUST characters are the opposite and only function properly on a planet's surface. In terms of game development, a console shooter ISN'T going to hold a community ...
- by Garrett Blacknova - at 2012.07.02 22:19:00
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9133. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Problem here is that nobody works as an effective team. In that situation, individual skill is the only consideration. And when a team-based game allows healing/repairing/reviving teammates and their vehicles, that aspect makes a MAJOR differenc...
- by Garrett Blacknova - at 2012.07.02 21:21:00
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9134. [Request] Visual Dropsuit Differentiation, & Complete Racial Dropsuit Groups - in Feedback/Requests [original thread]
I don't just "hope" - I'm EXPECTING that each race will have unique dropsuits and vehicles by release day. If not, I'm going to be surprised.
- by Garrett Blacknova - at 2012.07.02 20:59:00
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9135. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Console gamers (particularly experienced players of shooters - and not only FPS) are needed to make sure the game mechanics appeal to console gamers. EVE players are needed to make sure the game isn't going to break EVE. There are people in ever...
- by Garrett Blacknova - at 2012.07.02 20:54:00
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9136. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Max Trichomes wrote: Garrett Blacknova wrote: NOTE: This is from someone with a long-standing interest in EVE, but who's never played. I'm not great, and I probably will need AUR gear at times, but I won't whine when I lose it. Dude, do...
- by Garrett Blacknova - at 2012.07.02 20:30:00
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9137. laggy - in Feedback/Requests [original thread]
Have you played many online games? If not, even if you have a fast connection, it might have good speed but a high ping, or you might have bad NAT settings which sometimes cause issues.
- by Garrett Blacknova - at 2012.07.02 20:26:00
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9138. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
Mr Anti-christ wrote: I disagree, I really like the BF3 style of knife kills, where you only get the the kill animation if you catch someone unawares. I think its a good system & I like the fact, unless you do catch them its not a one hit k...
- by Garrett Blacknova - at 2012.07.02 20:24:00
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9139. Ideas For Vehicles - in Feedback/Requests [original thread]
Mobius Kaethis wrote: 2) Add Anti-Air dropships with only one passanger spot then armable with a swarm launcher turret or a heavy machine-gun turret. This would be a kitten of a lot of fun. The passanger could be simply riding shotgun, as per t...
- by Garrett Blacknova - at 2012.07.02 17:25:00
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9140. We need the ability to form parties. - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: And already come the arguments of the OP-ness of a full group / clan system in an objective based game. Only in the context of the beta, NOT in the context of the final game, where players will be EXPECTED to form and join...
- by Garrett Blacknova - at 2012.07.02 17:22:00
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