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9101. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
Commander Xtreme wrote: Garrett Blacknova wrote: You don't pay to get into the beta. You sign up for a code to get into the beta. You pay to get Aurum (which is reset after the beta so you can re-use it in the release version), a bunch of ...
- by Garrett Blacknova - at 2012.07.05 13:17:00
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9102. Some random things about the beta... - in Feedback/Requests [original thread]
I've seen it mentioned that spawn locations won't be fixed like they are in the beta. If you're given random spawn locations, the enemy can't spawn-camp as easily.
- by Garrett Blacknova - at 2012.07.05 13:13:00
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9103. Keyboard/Mouse - in General Discussions [original thread]
Since a short time after the release of Quake 3, I haven't played many PC-based shooters. I played a few before moving to primarily being a console gamer, but not many, and not often. I have friends who routinely play PC games and are AWESOME at ...
- by Garrett Blacknova - at 2012.07.05 12:47:00
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9104. EULA questions/mistakes? - in Feedback/Requests [original thread]
A PS3 is technically a computer in the broadest definition. DUST can't be accessed without PSN access, which is password-protected. I think you're safe.
- by Garrett Blacknova - at 2012.07.05 10:35:00
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9105. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I'm not going to quote anyone here, but this post is taking what I see as the best ideas and putting them together, with maybe a few ideas of my own added to the mix. Firstly, the idea of filling a grenade slot is a good way to avoid the problem ...
- by Garrett Blacknova - at 2012.07.05 09:18:00
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9106. Dropship Shenanigans and some nice new features. - in Feedback/Requests [original thread]
I still say dropship vs. planet should ignore the dropships shields and damage the armour directly. Deployable cover sounds fun, but will probably be turned into the new way to squish people. Players WILL use walls as "bombs" to crush enemy infan...
- by Garrett Blacknova - at 2012.07.05 07:54:00
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9107. Restocking fittings - in Feedback/Requests [original thread]
I'm sure this has been suggested before, and got lots of support. I still say it's a good idea though.
- by Garrett Blacknova - at 2012.07.05 07:49:00
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9108. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
There are 2 ways a game can include prone as an option. 1. It slows the pacing of the game down, which in my opinion, would be a bad thing for DUST. 2. It's easily-exploited and leads to an even worse version of bunnyhopping where you're not onl...
- by Garrett Blacknova - at 2012.07.05 07:45:00
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9109. [Request] Please let us skill up in lobby - in Feedback/Requests [original thread]
Anything which reduces downtime for players is a good thing. Access to skills and marketplace while waiting for a match would be good.
- by Garrett Blacknova - at 2012.07.05 07:41:00
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9110. Spawn points - in Feedback/Requests [original thread]
Traynor Youngs wrote: Its a known bug. The intended spawn system is random and it isn't working. Where was this confirmed?
- by Garrett Blacknova - at 2012.07.05 07:39:00
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9111. Here's Your Sign - (MMOFPS vs FPS defined) - in General Discussions [original thread]
On topic: I'm a loner/protagonistic to other DUST players (can't find my headset charger), and a whiny carebear to my girlfriend... But not really. What I am is a secret ;) (but don't worry, I'm not very good yet) Now for the off-topic. D3vil...
- by Garrett Blacknova - at 2012.07.04 22:04:00
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9112. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Thermal sensore detect heat. All energy weapons in the game direct heat against targets. Lighting fires produces heat. Explain the logic behind the "no spoofing thermal" part of this system? I understand in a game set in space, because fires w...
- by Garrett Blacknova - at 2012.07.04 18:30:00
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9113. PS+ members and time/money spent to test your game. - in Feedback/Requests [original thread]
One of the draws for PS+ is that you SOMETIMES get beta access. A HUGE amount of games have their beta testing done in-house by the developers, and the public sees NOTHING of those tests. you don't go out and complain that because they developed ...
- by Garrett Blacknova - at 2012.07.04 18:26:00
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9114. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
You don't pay to get into the beta. You sign up for a code to get into the beta. You pay to get Aurum (which is reset after the beta so you can re-use it in the release version), a bunch of extra items for the game (also given back when they res...
- by Garrett Blacknova - at 2012.07.04 18:21:00
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9115. { Request } Limit vehicle use - in Feedback/Requests [original thread]
As long as all vehicles have some measure of individual cost and risk involved, there won't be a problem.
- by Garrett Blacknova - at 2012.07.04 18:13:00
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9116. [Request] Prioritized Fittings - in Feedback/Requests [original thread]
I like the idea. Being able to rearrange the order in which your fittings appear is probably the easiest solution for the problem too. Another method I thought of would be to have Dropsuits categorised by several factors, and allow players to ope...
- by Garrett Blacknova - at 2012.07.04 12:23:00
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9117. [Request] light/scout VTOL craft - in Feedback/Requests [original thread]
I'm throwing a vote in favour of a "scout dropship" with less pasenger capacity and faster movement. Also in favour of an even smaller scout vehicle with the option of a cloaking module. And maybe a jetbike as a loltastic AUR-only item with no pr...
- by Garrett Blacknova - at 2012.07.04 12:08:00
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9118. Skill training - in Feedback/Requests [original thread]
Jonquill Caronite wrote: At the very least I suggest before they implement industrial skills that they FORCE Dust players who want to invest in those particular skills to have to do it the way EVE players do and select the skills to train passi...
- by Garrett Blacknova - at 2012.07.04 12:00:00
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9119. Bonus SP Pool - in Feedback/Requests [original thread]
Red at Math wrote: I support this product and/or service. I agree with the sentiments of this thread, and in addition, found the above-quoted post to be inordinately amusing.
- by Garrett Blacknova - at 2012.07.04 11:54:00
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9120. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
Another option is to work out where the tank is heading and cut it off on the way. Be there waiting, rush out as it's moving towards you, toss the RE into the path of the tank, and by the time you detonate, the tank will have REACHED the blast rad...
- by Garrett Blacknova - at 2012.07.04 11:37:00
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