Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
8881. Spawn points - in Feedback/Requests [original thread]
Use search. This is a MASSIVELY over-discussed well-known issue that's due to be fixed in the next patch. Devs already know. The specific spawn locations in each spawn point are meant to be random, but it's not working properly at present.
- by Garrett Blacknova - at 2012.07.12 19:55:00
|
8882. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
I think it's worth emphasising the newly-reworked spawn system that's coming with the next build. When downed, You get forced to wait at least 8 seconds, which counts towards your respawn timer. You also get to wait up to 30 seconds before being ...
- by Garrett Blacknova - at 2012.07.12 19:48:00
|
8883. [REQUEST] Remote explosive timer - in Feedback/Requests [original thread]
I agree with a delay before allowing detonation. But not with RE being timed explosives instead of remote explosives.
- by Garrett Blacknova - at 2012.07.12 19:40:00
|
8884. Lag between performing actions. - in Feedback/Requests [original thread]
EVERYTHING is unresponsive. And no, I don't think it's on purpose. It also shouldn't be lag-related.
- by Garrett Blacknova - at 2012.07.12 18:32:00
|
8885. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: or better yet add sensitivity options for when aiming down sights. This. Separate ADS and hip-fire sensitivity. But weapons like SMGs with minimal zoom should be treated as hip-fire sensitivity at all times.
- by Garrett Blacknova - at 2012.07.12 17:34:00
|
8886. LMGs? - in Feedback/Requests [original thread]
Herpn Derpidus wrote: SMGs do not come even close to preforming aas well as an AR and at certain ranges their bullets turn into nerf darts, the LMG would have the same and if not beter damage than the AR and the same type of variants, an SMG is...
- by Garrett Blacknova - at 2012.07.12 17:33:00
|
8887. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
I really like this idea, and have given a like for it... BUT I also feel like someone needs to do the devil's advocate line before the rabid FPS fans come in. Making the high-tier gear even more powerful like this would be bad for game balance, ...
- by Garrett Blacknova - at 2012.07.12 17:30:00
|
8888. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Spamming Forge Gun shots at infantry requires you to be REALLY close, or REALLY good if you want to hit consistently. Near-misses can kill Scouts (which I normally am), but anything tougher will usually survive (even Militia Assaults, if they're ...
- by Garrett Blacknova - at 2012.07.12 17:21:00
|
8889. [Request] More levels of difficulty - in Feedback/Requests [original thread]
In New Eden, there are three security levels. HighSec LowSec NullSec These ratings WILL be carried over to DUST in some form, but no details have been released yet (that I know of). A lot of different ideas have been thrown about on the forums a...
- by Garrett Blacknova - at 2012.07.12 17:18:00
|
8890. To Heavy users: Your feedback needed here - in General Discussions [original thread]
fenrir storm wrote: Xocoyol Zaraoul wrote: I personally suggest an increase in DPS for the HMG to where it outperforms every other weapon in close range while remaining very bad at long range (due to the reticule having to close) and lackl...
- by Garrett Blacknova - at 2012.07.12 16:23:00
|
8891. A couple things I'd like to see - in Feedback/Requests [original thread]
I find the weapon switching way too slow as well. Also agreed on melee during weapon switch. But in addition, want melee when melee button is first pressed, instead of at least a second after you've pressed it 2 - 5 times, and NEVER on the first ...
- by Garrett Blacknova - at 2012.07.12 14:39:00
|
8892. fix grenades, mass drives and remote explosive dealing no damage already (no mor... - in Feedback/Requests [original thread]
I can get grenades to (mostly) go where I want. I'm pretty sure they pick up on your momentum in addition to the throw. If you're running backwards, they don't travel as far, and if you're running forwards they get a boost. I THINK you can curve ...
- by Garrett Blacknova - at 2012.07.12 13:12:00
|
8893. vehicles in ambush - in Feedback/Requests [original thread]
They've confirmed that vehicles will be getting price hikes (I'm hoping this includes the removal of BPO status on Militia vehicles) and there was mention a long time ago (no recent confirmation that I know of) that War Points would be needed to c...
- by Garrett Blacknova - at 2012.07.12 13:04:00
|
8894. Dust 514 certificates - in Feedback/Requests [original thread]
They're not entirely necessary, since you can just manually train into the appropriate skills for what you want to do, but they help less experienced players figure out a good skillset for their preferred playstyle. And some experienced players wi...
- by Garrett Blacknova - at 2012.07.12 12:56:00
|
8895. FITTING LISTINGS for the DROPSUITS - in Feedback/Requests [original thread]
There have been threads on this topic before, but I'll just say what I already said on this topic. Yes please +1
- by Garrett Blacknova - at 2012.07.12 12:52:00
|
8896. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
theQube wrote: Regardless, I hope I haven't come across as a petulant child - whether a response is forthcoming or not, I'm most unlikely to rage and quit the forums. I definitely don't think you sound that way at all. If I did, I'd have been...
- by Garrett Blacknova - at 2012.07.12 12:51:00
|
8897. [Request] Going Prone - in Feedback/Requests [original thread]
There are times where prone doesn't translate into hiding in FPS games. Those times are when it instead translates into "dophin diving" and other cheap exploits of the hitbox system. Basically, you have 3 options: 1. Add glitchy annoying exploi...
- by Garrett Blacknova - at 2012.07.12 12:44:00
|
8898. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Jack McReady wrote: we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong. So what you're saying it that a weapon that's designed to carve holes in tanks should be struggling ...
- by Garrett Blacknova - at 2012.07.12 12:40:00
|
8899. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
Hit detection is buggy, annoying and problematic, and has been improved greatly since previous builds, but still needs work. Auto-aim is buggy, annoying and problematic, and is also a known issue that should be resolved in the next build. And I ...
- by Garrett Blacknova - at 2012.07.12 12:36:00
|
8900. Dust 514, Running Feedback Thread [Update 2012/8/29] - in Feedback/Requests [original thread]
Hu Daphoc wrote: "rocket jump" You know friendly fire is coming, right? Pretty sure this will be out, unless you think getting a corpse up onto that nearby roof is a useful strategy?
- by Garrett Blacknova - at 2012.07.12 12:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |