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Abysmal Midget
Villore Sec Ops Gallente Federation
0
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Posted - 2012.07.12 19:03:00 -
[1] - Quote
Hi, I personally believe that the current spawn point areas need to be rearranged, or more random. The way they currently are, an enemy dropship can make it impossible to spawn and live at any of the AA objectives. They can just simply land ontop of the entire spawn every few seconds making it impossible to spawn and live, and it is also easy to spawn camp because you always spawn in the same spot at the objectives. I believe that this could be fixed by: A. buffing health or shields for the first few seconds of a spawn at one of the objectives, or B. randomizing the location of individual spawns across a greater area. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.07.12 19:54:00 -
[2] - Quote
Abysmal Midget wrote:Hi, I personally believe that the current spawn point areas need to be rearranged, or more random. The way they currently are, an enemy dropship can make it impossible to spawn and live at any of the AA objectives. They can just simply land ontop of the entire spawn every few seconds making it impossible to spawn and live, and it is also easy to spawn camp because you always spawn in the same spot at the objectives. I believe that this could be fixed by: A. buffing health or shields for the first few seconds of a spawn at one of the objectives, or B. randomizing the location of individual spawns across a greater area.
I mostly agree, I like how when you choose a spawn area, both you and the enemy know the options, and is why D/U's are so important.
However, I also think spawning in say a 30 meter radius around the spawn point would be helpful. And example would be spawning all around both the building and 'A' structure at point 'A' on the current Map (Plateaus or something).
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.12 19:55:00 -
[3] - Quote
Use search.
This is a MASSIVELY over-discussed well-known issue that's due to be fixed in the next patch.
Devs already know. The specific spawn locations in each spawn point are meant to be random, but it's not working properly at present. |
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