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721. Lets see if the cloak is truly OP! - in General Discussions [original thread]
Seen another uncloaked Scout I know run 22/5, and I've run 25/3 at my best without cloak on a Shotgun Scout. Haven't seen many cloaked Scouts performing on that level, let alone beating it, regardless of weapons. Am I the best Scout ever? No. Am...
- by Garrett Blacknova - at 2014.04.01 05:16:00
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722. Can't believe this name wasn't taken - in General Discussions [original thread]
Adell Shinzumakami wrote: Isn't it Nyan? I was surprised "Adell Shinzumakami" wasn't taken It would be "nyan" if there wasn't a massive and well-known Corp named "Nyain San" in DUST. Well known protostomping FOTM chasers. Good fun running i...
- by Garrett Blacknova - at 2014.04.01 05:10:00
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723. Stupid cloaks. Idea for more stupid... - in General Discussions [original thread]
AFK Godfather wrote: Got to admit, the portable cover is one of the dumbest ideas I've heard, yet it's genius! It'll fit perfectly into DUST. You know they're planning on putting a "bubble shield" which fills the roles of portable cover and t...
- by Garrett Blacknova - at 2014.04.01 05:08:00
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724. Scouts from another perspective. - in General Discussions [original thread]
When a cloaked Scout heads towards you from in front, and YOU FAIL TO SHOOT THEM BEFORE THEY GET INTO SHOTGUN RANGE, the game isn't rewarding their poor gameplay. It's punishing your poor gameplay. Sorry Cotsy, but every time you post, this same ...
- by Garrett Blacknova - at 2014.04.01 05:04:00
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725. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
Instead of being a short duration and narrow angle, they should gain back the old angle they had, but be a LITERAL snapshot. NO scan duration. Instantaneous the moment you hit the button THIS ARC AND ONLY THIS ARC lights up and stays lit for what...
- by Garrett Blacknova - at 2014.04.01 04:47:00
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726. improvement - in Feedback/Requests [original thread]
TheNorthernHOUND wrote: Hey guys i have a few sugestions on what to add to DUST. My first sugestion is bounties so if a player gets killed by the same person a certain amount of times they can set a bounty on them and whoever kills them after...
- by Garrett Blacknova - at 2014.04.01 04:44:00
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727. Equipment Spam Solution - in Feedback/Requests [original thread]
As mentioned, limit a player's total number of each equipment type. Individual equipment items have individual limits. Using Nanohives as an example, some can only deploy 1 at a time, others can deploy more. If you drop a Nanohive which can only...
- by Garrett Blacknova - at 2014.04.01 04:37:00
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728. Request:Allow logistics to see cloaked units - in Feedback/Requests [original thread]
Scouts have the best passive scanning. Scouts are described as having advanced sensors too. Guess what suit has the second-best passive scanning? (pro-tip: it's the one you're asking for better sensors on). Skill up your passive scanning, load ...
- by Garrett Blacknova - at 2014.04.01 04:32:00
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729. Optional dropsuit command tag respec? - in Feedback/Requests [original thread]
Jordan P wrote: deepfried salad gilliam wrote: are people really asking for respecs because they messed up on their respecs? Yessir, I am. They did it once before, and hopefully, because of the amarr scout issue, they may roll one out :) ...
- by Garrett Blacknova - at 2014.04.01 04:29:00
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730. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
BL4CKST4R wrote: Samantha Hunyz wrote: Funny, I bet if I wouldn't have mentioned kb/m into this, I'd have more replies. It is just sad, this game is all about catering to ds3 users, and anything mentioned to help bring kb/m to an even playin...
- by Garrett Blacknova - at 2014.04.01 04:24:00
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731. Corporate Bucket Idea - in Feedback/Requests [original thread]
This suggestion has been appearing intermittently ever since we got corporations. Most have called it "Corp Armory" though. +1 for bucket!
- by Garrett Blacknova - at 2014.04.01 04:17:00
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732. Remove Dampining bonus on cloaks - in General Discussions [original thread]
Magnus Amadeuss wrote: Real life analogies do not belong anywhere near a game unless it is a simulation. Dust is not a simulator. Also, I agree with the OP, the cloak has only advantages to fitting it, no draw-backs. It needs a draw-back, not ...
- by Garrett Blacknova - at 2014.04.01 04:12:00
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733. Time to come back? - in General Discussions [original thread]
Jarlaxle JRXL wrote: People::: Please state 'when' you started playing DUST... so he can better judge the validity & scope of your particular opinion. Well I'm a closed beta vet dating back to the last of the Skirmish 1.0 days. Should be ...
- by Garrett Blacknova - at 2014.04.01 04:01:00
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734. Vehicle users ONLY - in General Discussions [original thread]
MarasdF Loron wrote: Let's see. Armor HAV has active repair modules? Nope. Armor HAV has passive repair modules? Yes. Armor HAV has built-in repairs? Nope. Shield HAV has active repair modules? Yes. Shield HAV has passive repair modules? Nope. ...
- by Garrett Blacknova - at 2014.03.31 15:48:00
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735. why shotguns seem so unbalanced - in General Discussions [original thread]
Izlare Lenix wrote: Shot guns have not changed. Shotguns HAVE changed, actually. They lost their rate of fire bonus for the prof skill in favour of a damage bonus which only applies to shields. Quote: There are more now is because a scout...
- by Garrett Blacknova - at 2014.03.31 15:35:00
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736. The origin of QQ. - in General Discussions [original thread]
darkiller240 wrote: Um No it came from starcraft well thats were i found out about it Yes. It came from Starcraft, bceause even though Starcraft was built on a modified version of the game engine created for Warcraft II, it came first.
- by Garrett Blacknova - at 2014.03.31 15:26:00
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737. Vehicle users ONLY - in General Discussions [original thread]
Spkr4theDead wrote: Garrett Blacknova wrote: Takahiro Kashuken wrote: Judge Rhadamanthus wrote: Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed ...
- by Garrett Blacknova - at 2014.03.31 14:44:00
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738. What is brick tanking exactly? - in General Discussions [original thread]
Happy Violentime wrote: Garrett Blacknova wrote: The problem with brick tanking isn't brick tanking itself, but that people are doing it to Scouts, which SHOULD be seeing more benefit to other builds rather than focusing on raw HP like that....
- by Garrett Blacknova - at 2014.03.31 14:35:00
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739. What is brick tanking exactly? - in General Discussions [original thread]
The problem with brick tanking isn't brick tanking itself, but that people are doing it to Scouts, which SHOULD be seeing more benefit to other builds rather than focusing on raw HP like that.
- by Garrett Blacknova - at 2014.03.31 14:24:00
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740. What is brick tanking exactly? - in General Discussions [original thread]
"qq" used to be written as "QQ" but has since been written in lower case because people are too lazy to use shift. It's meant to be representative of a pair of eyes with tears coming from them. And brick tanking is when you go for raw HP on both...
- by Garrett Blacknova - at 2014.03.31 14:17:00
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