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5441. -Scouts + Shot gunners? - in General Discussions [original thread]
Morathi III wrote: XeroTheBigBoss wrote: Beren Hurin wrote: 1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind en...
- by Garrett Blacknova - at 2013.03.06 05:17:00
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5442. -Scouts + Shot gunners? - in General Discussions [original thread]
Sniper Scout: Stay back, use your EXTREMELY low scan profile along with the small hitbox as a way to avoid being seen or shot. Fire a few shots, get 1 or 2 kills, then MOVE - you can move fast, and you're still hard to see. Don't stay in one plac...
- by Garrett Blacknova - at 2013.03.06 05:00:00
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5443. Command Structure of Dust - in General Discussions [original thread]
Warbarge Captain District Commander MCC Commander Field Commander Squad Leader Squad level is dealt with by the Squad Leader. Obviously. They set orders, and squad members follow them for WP bonuses (both to the leader and the follower). ...
- by Garrett Blacknova - at 2013.03.05 15:24:00
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5444. An exploit which needs addressed: I can drive proto tank with NO SP - in General Discussions [original thread]
Mobius Wyvern wrote: Vehicles need to work the same way as ships in EVE, having a skill-call for the vehicle itself and every module fitted to it. If you don't have the skill, you shouldn't even be able to use it. I don't think that entirely ...
- by Garrett Blacknova - at 2013.03.05 13:54:00
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5445. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Morbid Spirit wrote: I don't have a big problem with heavy+ hmg, it just seems the majority of ppl try to take them on close range and that''s why they end up with so many kills, all i do as assault is just keep my distance and gradually take t...
- by Garrett Blacknova - at 2013.03.05 13:50:00
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5446. Railguns on Tanks - in General Discussions [original thread]
Icy Tiger wrote: My sagaris tank had 6000 shields, 1000 armor, and a shield resist was engaged. So what you're saying is that my Sica is only about 1000HP short of matching your Sagaris for raw HP? Maybe you should take a closer look at how ...
- by Garrett Blacknova - at 2013.03.05 13:48:00
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5447. Swarm suits - Assault or Scout? - in General Discussions [original thread]
Back when there was a Militia Swarm Launcher Blueprint, I used to run Swarm Scouts ALL THE TIME. Now they're a bit more rare for me to run, but they're still awesome. I don't often feel the need to run high-tier Swarms - I'm mostly an anti-infant...
- by Garrett Blacknova - at 2013.03.05 13:37:00
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5448. Dust 514: Diary of a Returning Nova Knifer - in General Discussions [original thread]
I enjoy the tales of the Ninja Knifers, but I still enjoy being a Shotgun Ninja more. If I miss, or fall short of the kill with my first shot, I can try again MUCH faster than I'd be able to with Nova Knives. I've died to good Knife wielders, bu...
- by Garrett Blacknova - at 2013.03.05 13:15:00
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5449. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Shijima Kuraimaru wrote: Perhaps I should really **** people off and go hybrid control using left stick to move and mouse to turn and aim. Then I'd have the best of both worlds. Wait... There are players already doing that. LOL There's a pro...
- by Garrett Blacknova - at 2013.03.05 13:08:00
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5450. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Tectonious Falcon wrote: Whyyyyyyy?!?! Why do people revive stupid threads, but not good ones? Seconded. Back on-topic though (what little topic there is), ARs beat HMGs at the outer ends of each weapon's range, and Shotguns - in competent h...
- by Garrett Blacknova - at 2013.03.05 12:49:00
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5451. Segregate players by Regions - in General Discussions [original thread]
The game tries - in general - to put you into matches with the minimum amount of lag possible. If you're in a squad, it does the best it can for either the majority or the squad leader. I'm not entirely sure which. But for the most part, you SHOU...
- by Garrett Blacknova - at 2013.03.05 12:39:00
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5452. REVIVE Mechanics - in General Discussions [original thread]
x-KOR-x wrote: Fargen Icehole wrote: x-KOR-x wrote: I think that when you get revived you shouldn't keep your death in the scoreboard. That's the whole point of getting revived. As the mechanics stand right now, no one wants to be revive...
- by Garrett Blacknova - at 2013.03.05 12:33:00
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5453. In EVE, are there any ships that have inherent abilities but can only be activat... - in General Discussions [original thread]
Or any suit can equip a cloak, but only Scouts can sprint while cloaked, and Scout suits get massive CPU/PG cost reductions for equipping a cloak module. If, for example, a cloak module would normally require 50CPU and 100 PG, that would make it ...
- by Garrett Blacknova - at 2013.03.05 12:29:00
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5454. controller aim adjustment needed - in General Discussions [original thread]
Deadzone settings in the PSMove portion of the controller settings affect Sixaxis deadzone as well. Still too high at the minimum level, imo, but it helps.
- by Garrett Blacknova - at 2013.03.05 12:22:00
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5455. Eterne, while you're at it (scanning questions and other things) - in General Discussions [original thread]
Vyzion Eyri wrote: I assumed actions that made more noise led to greater chance of discovery. dB IS decibels, right? http://en.wikipedia.org/wiki/Decibel It's a pretty widely-used unit, not just for sound. Scouts can - inconsistently - pi...
- by Garrett Blacknova - at 2013.03.05 12:19:00
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5456. REVIVE Mechanics - in General Discussions [original thread]
x-KOR-x wrote: I think that when you get revived you shouldn't keep your death in the scoreboard. That's the whole point of getting revived. As the mechanics stand right now, no one wants to be revived because you might just end up beeing kill...
- by Garrett Blacknova - at 2013.03.05 12:05:00
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5457. An exploit which needs addressed: I can drive proto tank with NO SP - in General Discussions [original thread]
I can deliberately - to help my team - call in one of my decently-fitted Sicas and run off. It's a Militia HAV, pretty good, but nothing on it is unavailable to a new player. The build has required me to accumulate a fair amount of SP to increase ...
- by Garrett Blacknova - at 2013.03.05 11:56:00
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5458. Does any corp want to battle just me for a 100 million contract? - in General Discussions [original thread]
I'm disappointed that nobody's tried to take the guy up on his offer - even if they do ask for a small - or large - change to the rules. Also, LOL Supply Depots.
- by Garrett Blacknova - at 2013.03.05 10:37:00
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5459. A Merc packs buys you 5M SP, 1 UVT and ~70 PROTO SUiTS - in General Discussions [original thread]
Quote: 5M SP It buys you the POTENTIAL to earn 5 million SP over the course of a month which you would take longer to get, but can still get without the Merc Pack. Quote: 1 UVT This lets you speak to other people who have UVTs in privat...
- by Garrett Blacknova - at 2013.03.05 08:43:00
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5460. Does any corp want to battle just me for a 100 million contract? - in General Discussions [original thread]
JL3Eleven wrote: Garrett Blacknova wrote: JL3Eleven wrote: I'll do it. Lets see. 2 tanks, 2 snipers, 2 LR, 2 heavys. Good Luck. One sniper, well-stealthed Scout suit and the right skills, one headshot on anyone but the Heavies. Or i...
- by Garrett Blacknova - at 2013.03.05 08:25:00
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