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Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.05 21:34:00 -
[31] - Quote
XeroTheBigBoss wrote:Don't they use shotguns though? I am kinda trying to test the waters outside of shotgun. Although I will get into it if it truly is their best weapon.
Personally I don't have much luck with shotguns. Eventhough I don't need to aim very precisely, I tend to go after targets in groups and for the most part I can't get too close without at least one of the enemy group seeing me. (I don't have any sharpshooter and only Lvl 1 shotgun skill so I'm sure by skilling up I could alleviate the need to get super close).
The AR/pistol is what i prefer for my scout when I don't go with the Sniper Rifle. The AR lets me scatter/distract groups while at range, typically after flanking. having the additional range and stealth allows me to get to quick cover and disappear to a new flank position if they focus on me and start to move in.
Sometimes it's all that's needed to break up the enemy group or get them pointed at me so the assaults/heavies can go clean up the mess when the arrive and we can hack the objective and move on. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
344
|
Posted - 2013.03.05 21:37:00 -
[32] - Quote
Well, IMO, if you are a logi, sniper, or scout going for KDR, you are doing it wrong. that doesn't mean you can't get a bunch of kills and still be doing your job, but it means support roles are just that.
as a scout, again IMO, they are best when working with their team to flank, or otherwise take the enemy by surprise. Hack/guard objectives by using your small frame/scan profile to hide. Use weapons that don't use direct hits. Mass drivers not only disorient, but if you're using it right, they won't even see where the shots are coming from.
if you want to play as a light assault, go ahead, but the Assault suit will generally be better for that. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
31
|
Posted - 2013.03.05 21:41:00 -
[33] - Quote
Orin the Freak wrote:Well, IMO, if you are a logi, sniper, or scout going for KDR, you are doing it wrong. that doesn't mean you can't get a bunch of kills and still be doing your job, but it means support roles are just that.
as a scout, again IMO, they are best when working with their team to flank, or otherwise take the enemy by surprise. Hack/guard objectives by using your small frame/scan profile to hide. Use weapons that don't use direct hits. Mass drivers not only disorient, but if you're using it right, they won't even see where the shots are coming from.
if you want to play as a light assault, go ahead, but the Assault suit will generally be better for that.
Prob would be better but it's too late... I am too far in Scout. |
Illuminaughty-696
Omega Risk Control Services
214
|
Posted - 2013.03.05 22:46:00 -
[34] - Quote
I run mostly assault, but I have some scout fits. I just don't have the tempement for shotguns so have fitted an AR and remote explosives on mine. I've increased the scan range and strength, while reducing my own signature profile. I do okay.
The speed allows me to hit and run. if people see me, I disengage, come from a different direction, and reengage. I love to lure people into remote explosive ambushes as well, plus protecting objectives or choke points with RE's is great. The extra scan strength and radius makes me a real scout, able to tell people where the enemy is. I see cherries the second they hit the edge of my radar and often before that (for the little arrow things).
I've also walked around in a group of reds laying down remote explosives, before running away and detonating them. They either failed to look at the radar or I never popped up on it. Speed, again, allowed me to sprint away when one did finally see me, duck behind a corner, then blow the explosives. Boom.
Once I finish getting my assault to where I want him, I'm going to start training up my scout again. Scout is all I used to play during the old E3 build. People thought they were broken back then, so I swtiched. Now everyone complains they are too weak, yet with crappy scout gear I do okay. It's about play style.
Too many people seem to think scouts should be able to rush in right alongside the assaults. The only way to make that even kind of viable is as a shotgun scout (in which case, as the OP suggests, you're not really a scout). Try being in a squad, fitting scan boosters and signal dampeners, and scout out the enemy, calling in their position and strength to your squad. Then, when your squad attacks head on, you engage from the enemie's flank or rear. That's a real scout imo.
Edit:
Also, I can often get to spots other suits can't, engaging the enemy from an angle they weren't prepared for, or retreating over terrain they can't. Fit some nice sprint boosters now and you can really jump, man. I've hopped over walls no other suit could and laughed as I ran away. |
KING CHECKMATE
unlight9
0
|
Posted - 2013.03.05 23:08:00 -
[35] - Quote
Well I think Scout MEANS scout. There are 2 ways you can scout. Through a scope (but is still useless if you dont have a mic to inform your teammates) , and the second option is actually going there.
I've found out in one of my characters That a Scout with shotgun is actually pretty damn effective.
I used Scout Type 1 with a Breach shotgun and an assault Sub-MAchinegun (lol,so crappy equipment), with lots of Profile Dampening and i did LOTS of Warpoints. The thing is , you have to change your playstyle.Going out to the open is not the way.
Going for objectives and hacking lots of things is the way. Say you see all the action in A,B,C you then go for E, where you know you will encouter very little resistance. And with 2 Breach Shotgun shots, some good AIM and 80 Submachingun bullets thats easily 2-3 kills without reloading. Unless you find a Fatty. In that case just shoot with Breach S and take cover,load.Rinse and repeat. And if the fatty gets annoyed and starts ''sprinting'' towards you then just turn around in a corner and sprint the hell out of there XD.
The thing is to AVOID chokepoints. AVOID OTHER teammates. (why? Well you might have high profile dampening properties , but your teamates? you will get spotted thanks to them).And AVOID crossfires.
You just have to HACK stuff and Shoot people from behind.You see 3+ enemies in an objective? you dont go there. Put yourself a limit, not dependant on your ''skill'', but on your Armor HP and your ability to dodge bullets XD.Mine is 2. If i see 2 guys in an objective , i go for it. 3+ , i just turn around and find something else o hack.
I play FAT + Scout now. I always Start with Scout and hack he **** out of everything , and keep running around being evil until i get killed.Then i play fatso.
Scout + Shotgun? HACK stuff and Shoot people from behind HACK stuff and Shoot people from behind HACK stuff and Shoot people from behind XD
IMO at least.... |
Marston VC
SVER True Blood Unclaimed.
100
|
Posted - 2013.03.05 23:13:00 -
[36] - Quote
XeroTheBigBoss wrote:Can we please call us something else? CQC Specialists? Shotgun berserkers? We should not be called Scouts. We can't really mark anything for a period of time without risking our head being sniped off. We can't gun fight against proto stacked dmg mod suits we are too squishy. We can't fight Heavy at all we can SOMETIME take on crappy Assault proto dmg mod build but not top players. Only thing people ever tell me we are good for is speed and shotgun.
So I am thinking lets stop making them sound cool with a name like Scout and just call them Shotgunner. We should not be able to use nothing but SMG, shotgun, and Sniper rifle. Give us something that is worth having. Fast shields means nothing when dmg mod rips through them with a few shots. It is not hard to land a few bullets enough to tear away a shield. Can I get some strafe speed? more jumps? more shields? SOMETHING worth making a Scout unique in fights? Assault is balanced they have it all Heavy is armor with a killer "underpowered" sniper rifle that has 300+ with "a over heat"
Scouts have faster shield regen assuming the enemy can't shoot it all gone than you gotta stack regs to make it come back a few seconds faster than normal but still have to wait that is no advantage at all. So either give us something that makes us cool or just allow us to only use Shotgun and sniper rifles.
i call them "free points" |
Dominus Fatali
Nox Aeterna Security
36
|
Posted - 2013.03.05 23:21:00 -
[37] - Quote
Scouts are only as effective as you can use them. And definitely not a viable option with shotguns. My fit is a Valor Scout suit, with a Charge Snipper Riffle, Militia SMG BPO, Milita Locus BPO, Militia Shield Extender BPO, Militia Kinetic Catalyzer BPO, Militia Armor Rep BPO, and a Militia Rep tool BPO (luckily I bought it in the first weeks of Open Beta, before the catastrophic price jump). It isn't uncommon for me to be the top ranked player on my team with this fit. |
KING CHECKMATE
unlight9
0
|
Posted - 2013.03.05 23:21:00 -
[38] - Quote
i call them "free points"
SVER True bloods , acting like they were 3C and s*** here in dust....LOL |
Snaps Tremor
Tritan-Industries Legacy Rising
43
|
Posted - 2013.03.06 00:21:00 -
[39] - Quote
Dominus Fatali wrote:Scouts are only as effective as you can use them. And definitely not a viable option with shotguns. My fit is a Valor Scout suit, with a Charge Snipper Riffle, Militia SMG BPO, Milita Locus BPO, Militia Shield Extender BPO, Militia Kinetic Catalyzer BPO, Militia Armor Rep BPO, and a Militia Rep tool BPO (luckily I bought it in the first weeks of Open Beta, before the catastrophic price jump). It isn't uncommon for me to be the top ranked player on my team with this fit.
Not a viable option with shotguns? Speed is everything with a shotty, and last week I spazzed out so hard a guy mailed me to ask how my tank was fitted.
The three-step secret to good shotgunning is a mouse, situational awareness and enough sense to not run at the inevitable putta-putta-putta AR meat grinder happening in the middle of the map. I got two out of three. Third is so hard to resist~ |
DJINN Marauder
Hellstorm Inc League of Infamy
274
|
Posted - 2013.03.06 00:38:00 -
[40] - Quote
Big miku wrote:XeroTheBigBoss wrote:Care to name some beast OG scouts? Could you maybe have some come in here and give a small paragraph or so with good advice how to play it correctly? Or what exactly is the Scouts sole purpose in the game? Annie Oakley and Calamity Jane from STB wreck wherever they are. My Broda Obi from IE is quickly becoming too scary for me. I've ran into a few that have killed me consistently with LRs from range. Cannot recall their names as I have not encountered them often. Annie and calamity run assault with shottys. Not scouts. Assault shield variant is better for shotguning than scouts unfortunately. |
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Dominus Fatali
Nox Aeterna Security
36
|
Posted - 2013.03.06 00:43:00 -
[41] - Quote
Snaps Tremor wrote:Dominus Fatali wrote:Scouts are only as effective as you can use them. And definitely not a viable option with shotguns. My fit is a Valor Scout suit, with a Charge Snipper Riffle, Militia SMG BPO, Milita Locus BPO, Militia Shield Extender BPO, Militia Kinetic Catalyzer BPO, Militia Armor Rep BPO, and a Militia Rep tool BPO (luckily I bought it in the first weeks of Open Beta, before the catastrophic price jump). It isn't uncommon for me to be the top ranked player on my team with this fit. Not a viable option with shotguns? Speed is everything with a shotty, and last week I spazzed out so hard a guy mailed me to ask how my tank was fitted. The three-step secret to good shotgunning is a mouse, situational awareness and enough sense to not run at the inevitable putta-putta-putta AR meat grinder happening in the middle of the map. I got two out of three. Third is so hard to resist~ I phrased that wrong. The OP (at least to me) is of the opinion that shotguns are the only option for successful Scouts. I disagree with this statement. Scouts are best with really whatever allows you to do what you're good at. |
DTOracle
Universal Allies Inc.
96
|
Posted - 2013.03.06 00:44:00 -
[42] - Quote
Just wait until active scanners return. I'll make the mini map light up like a Christmas tree. |
Garrett Blacknova
Codex Troopers
1860
|
Posted - 2013.03.06 05:00:00 -
[43] - Quote
Sniper Scout:
Stay back, use your EXTREMELY low scan profile along with the small hitbox as a way to avoid being seen or shot. Fire a few shots, get 1 or 2 kills, then MOVE - you can move fast, and you're still hard to see. Don't stay in one place long enough for people to follow your tracers back to your position. If there's a large group of enemies near an objective, keep your sights on them and HOLD FIRE until you have reinforcements. If you can keep the enemies lit up then your teammates will see their positions marked on their HUDs without needing line of sight. When the fight starts, kill or soften up whatever targets are available. Use your teammates to keep enemy attention away from you. If someone does come in close, switch to whatever sidearm you want to use, and just try to keep them away from you while you break LoS. Basically, always have at least two plans for where and how to retreat.
Laser/AR/SMG Scout:
Work with a squad. Stay nearby, and circle around enemy positions. Hit enemies from the side or behind, then vanish and approach from another angle. DON'T engage enemies head-on. While working on the edge of combat, watch for snipers, and be ready to disengage to hunt them down.
Support Scout:
Bring a Repair Tool, Injector or Nanohive, and whatever weapon(s) you feel like. Use your mobility to get from one hotspot to another and help your team out with repairs and resupply where they're most needed.
Any Scout:
Learn HOW to take advantage of your shield regen. The delay isn't that long, and once it kicks in, you can completely recover your shields in about 2 seconds. Most suits take a LOT longer than that. If you're up against a Heavy in a situation where they SHOULD have the advantage, you can chip away at their shields until your own shields are low, duck into cover, recharge COMPLETELY, then repeat the process while gradually wearing them down. The same thing works (and a lot faster, obviously) against Logi suits and Assaults - IF they let you do it, or if you're good enough to force them into chasing you around cover while you regen your shields. Which, of course, the Scout's higher scan resolution and speed make easier, because you can track the targets while they're behind the wall and unable to see you, and you can move fast enough to keep obstacles between the enemy and yourself consistently until YOU'RE ready to engage - by which time they'll usually not have a specific location for you, so when you pop out in front of them, already lined up, they have to take a moment to correct their aim and open fire again.
It requires quick thinking a lot of the time, but Scouts are awesome.
Also, Nova Knives handle very similarly to Shotguns, so they're useful on a Scout suit as well. Just keep in mind the lower rate of fire and even shorter range. To balance those out, they're a Sidearm, so you can more easily pair them with a "proper" weapon like a Sniper Rifle or AR, or even a Laser Rifle, and the near-silent attack makes them a better stealth weapon than a Shotgun (although I tend to do better with the Shotgun anyway). |
Morathi III
Rebelles A Quebec
68
|
Posted - 2013.03.06 05:08:00 -
[44] - Quote
XeroTheBigBoss wrote:Beren Hurin wrote:1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind enemy lines. 4) You can get a 35m+ detection on your dropsuit for under 150k SP and even better with a little more. That's outside of the optimal ranges of a lot of guns. 5) Like the logi, you aren't made to fight solo most of the time.
Everyone is so KILL obsessed. Assaults ARE the damage dealer. Everyone else IS a suboptimal DPSer. Which is okay right now, but I'm really thinking that there will be many more elements to battlefield dynamics than just putting damage on target. So I am supposed to run around and use some kind of scanner for my team? This is my purpose on a team? I am not sure how to use those things I will try them out though if this is my job I think redline sniping sounds a bit more fun of a job than hiding in holes and turning on my little scanner and going back to sleep till I feel the need to scan again. In ambush shotgun scout is bad, in skirmish is really usefull |
Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 05:17:00 -
[45] - Quote
Morathi III wrote:XeroTheBigBoss wrote:Beren Hurin wrote:1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind enemy lines. 4) You can get a 35m+ detection on your dropsuit for under 150k SP and even better with a little more. That's outside of the optimal ranges of a lot of guns. 5) Like the logi, you aren't made to fight solo most of the time.
Everyone is so KILL obsessed. Assaults ARE the damage dealer. Everyone else IS a suboptimal DPSer. Which is okay right now, but I'm really thinking that there will be many more elements to battlefield dynamics than just putting damage on target. So I am supposed to run around and use some kind of scanner for my team? This is my purpose on a team? I am not sure how to use those things I will try them out though if this is my job I think redline sniping sounds a bit more fun of a job than hiding in holes and turning on my little scanner and going back to sleep till I feel the need to scan again. In ambush shotgun scout is bad, in skirmish is really usefull As a Shotgun Scout in Ambush, I rarely drop below 2.0 K/D, and I'm usually in the top 5 players in the match (occasionally first) because I also provide Uplinks, Repairs and Nanohives. |
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 05:38:00 -
[46] - Quote
Syther Shadows wrote: Player: Syther Shadows
Fit Name: Infiltrator
Dropsuit: Militia scout suit
Primary Weapon: Militia shotgun
Secondary Weapon: N/A
Grenades: N/A
Equipment: Remote explosives
High Modules: N/A
Low Modules: Militia hacking module
Total Shields: Irrelevant
Total Armor: irrelevant
(i think you all know what this class is about :3)
who said you need to use your primary weapon to get kills ? and in all honesty when i have the power to bring 1 heavy and 2 proto fit assault to a site looking for me when ive already moved on and then turn around and kill them as they attempt to hack the site back to there side from across the map
idk i kinda feel like a badass |
Calamity Jane II
SVER True Blood Unclaimed.
37
|
Posted - 2013.03.06 05:54:00 -
[47] - Quote
My ears were burning so i guess some one was talking about scout shotgun :Q~~~~ *drool*. So yes me and Annie run assault now but everything we learned we learned by dying a whooooooole lot as a scout shotguner. Now, that's not to say we think its the best for scout, there are sick sick scout AR's out there like Re-Flex. He pulls it off beautifully in ambush and im sure even more so in skirmish. Everything a scout is has been said above, A ninja that pounces and take out key targets and hacks hacks hacks. In fact a vast majority of my war points back in the day as a scout shotgunner were from taking objectives more than kills. Your best bet as a scout is to hack a point, wait for the enemy to come and bum bum sex them. For me scout didn't work as well as i had hoped because I am very impatient and used to bum rush points with 3-4 people on them. Granted even back then i could walk out of a mess like that 50% of the time but the other 50% where you die is extremely frustrating. My friend, scout is very versatile, hell Annie and I still run scout suits occasionally for the challenge and can still come out 30+ and under 6 or so deaths in a skirm, but it's key that you learn your mojo and what your play style is. That unfortunatley is something the scout will teach you only with repeated death. So try being a ninja, but remeber nothing annoys and wrecks morale than having a person peg you with an AR, run a bit, peg you again and constantly harass you when you least expect it. Ive, been downed by scouts that know how to dance and keep good cover. btw, if i had proto scout id run 3 extenders, one red stim one green stim and one hell of a shield reper. Good luck :O! |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.06 07:11:00 -
[48] - Quote
Beren Hurin wrote:1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind enemy lines. 4) You can get a 35m+ detection on your dropsuit for under 150k SP and even better with a little more. That's outside of the optimal ranges of a lot of guns. 5) Like the logi, you aren't made to fight solo most of the time.
Everyone is so KILL obsessed. Assaults ARE the damage dealer. Everyone else IS a suboptimal DPSer. Which is okay right now, but I'm really thinking that there will be many more elements to battlefield dynamics than just putting damage on target. Killing with your primary weapon is just ONE way to get warpoints, and killing the enemy clones is arguably the lesser of the two ways you can win a skirmish match.
If there might be a bonus that hasn't been thought of yet, it might be the ability to call in vehicles more quickly. If the scout's queue was 5 seconds vs. 15 that might be nice.
TL;DR scouts have no purpose on the battle field but to die and be a mild annoyance like the experimental snipers of last build.
but thats the problem there is nothing a scout can do but kill poorly. or mildly annoy a team with a SG or sniper. Anything a scout can do an assault with the proper mods can do better with less skill points. logis at least have the extra equipment slots and can be very dynamically fitted to serve many support roles, while scouts can move marginally faster when not sprinting. now if we had the old speeds we could actually scout we could harass and distract, we could defend our selves, not fear open ground so bad because we could get out of range before being killed and actually dodge lavs with out having to time it perfectly. I mean we can spend a heavies worth of sp into being the most bad ass ninja hacker but if any one is on the point that point is moot. With an assault I can do the same thing and clear the point, and survive if I am shot while hacking kill the guy and keep hacking, next to ******* impossible in a scout. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 08:49:00 -
[49] - Quote
scouts are free points for my mass driver speed is useless against splash damage |
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 08:59:00 -
[50] - Quote
Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage
ok that's fine . . . > oh wait can your mass drive fire across the map and know where i am at all times when im moving around in a lav Activating shield boosters when i take a tick of damage ? |
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CCP Eterne
C C P C C P Alliance
858
|
Posted - 2013.03.06 09:34:00 -
[51] - Quote
I've removed some trolling and personal attacks from this thread. |
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Garrett Blacknova
Codex Troopers
1861
|
Posted - 2013.03.06 09:48:00 -
[52] - Quote
fred orpaul wrote:TL;DR scouts have no purpose on the battle field but to die and be a mild annoyance like the experimental snipers of last build.
but thats the problem there is nothing a scout can do but kill poorly. or mildly annoy a team with a SG or sniper. Anything a scout can do an assault with the proper mods can do better with less skill points. logis at least have the extra equipment slots and can be very dynamically fitted to serve many support roles, while scouts can move marginally faster when not sprinting. now if we had the old speeds we could actually scout we could harass and distract, we could defend our selves, not fear open ground so bad because we could get out of range before being killed and actually dodge lavs with out having to time it perfectly. I mean we can spend a heavies worth of sp into being the most bad ass ninja hacker but if any one is on the point that point is moot. With an assault I can do the same thing and clear the point, and survive if I am shot while hacking kill the guy and keep hacking, next to ******* impossible in a scout. So much WRONG in here.
Unseen Shotgun to the back of the head is a mild annoyance? Consistently running 2.0 K/D as a minimum when I'm using a Scout suit means I'm not doing anything but dying? Sure, why not...
Good Shotgun Scouts can clear 3+ enemies in a matter of seconds, and often move on without taking damage. Good Sniper Scouts are the ones most likely to go 0 deaths.
Anything a Scout can do, an Assault can do better? Explain why my MILITIA Scout suit with NO Profile Dampeners is almost as hard to find as your PROTOTYPE Assault with an Advanced Dampener and the same skills trained. Explain how my MILITIA Scout suit can be speed-buffed better than your PROTOTYPE Assault. Explain how I can out-strafe a Heavy's turning speed better than you. Explain how I can run the length of the map with an un-modded Militia Scout in less than half the time it takes a Stamina-buffed and speed-buffed Assault to cover the same distance, because I DON'T RUN OUT OF STAMINA EVERY FEW STEPS. Explain how I can easily locate enemies behind walls and flank them while they have no idea where I am when I'm using a Scout without training up my scanning skills, but struggle to achieve the same results with an Assault suit where I've spend over 200,000 SP on improving my scan precision.
If we had our old speed, we'd be cheap and exploitable, lag-armoured, broken problems for CCP like we used to. I'd rather have to pay attention and need skill to evade rather than the game saying "you're running, so you're immune to damage. GG." LONG-DISTANCE speed is a huge advantage to Scouts as well. You CAN say "LAV" but good luck getting through those Swarms I'm completely ignoring. And good luck going unnoticed while you're in that nice big target.
I can dodge LAVs just fine with my Scout suit. An Assault needs perfect timing to dodge, Scouts don't have a problem. The only time you need to be particularly careful is when you see the LAV coming late (not the suit's fault - it gives you better warning than any other suit can) or when you're aiming for a shot on the driver while dodging.
Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. |
Winsaucerer
The Southern Legion
22
|
Posted - 2013.03.06 11:29:00 -
[53] - Quote
Scout with shotgun can get a *lot* of kills. Frequently, I find my shotgun scout build very good, such that I can even kill heavies half the time (rough estimate), and frequently take on multiple opponents at once by playing the battlefield smart. I'm expecting long term that scout with shotgun may get labelled op, at least for certain maps.
If the map is Manus Peak, expect to do badly as a shotgun scout unless you're against a bad team. For Manus Peak I'll usually use an AR instead or just quit and hope I get a different map. Line Harvest is a bit iffy, not so bad. But those other 5 point maps, a shotty scout rules the roost.
This is getting kills, defending points, capping points, providing uplink access for team... |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 12:58:00 -
[54] - Quote
Garrett Blacknova wrote:Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. your profile dampening is not so useful in a game full of open fields and choke points. just because you are not on the minimap does not mean you are invisible. the speed difference between scout, assault type 2 and logi type 2 is only minor anyway. |
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 13:19:00 -
[55] - Quote
Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. your profile dampening is not so useful in a game full of open fields and choke points. just because you are not on the minimap does not mean you are invisible. the speed difference between scout, assault type 2 and logi type 2 is only minor anyway. I'm not arguing against your point about speed.
I'm pointing out that speed ISN'T the only reason a good Scout isn't an easy target.
And while those advantages aren't as good on every map, when a good Scout plays to their strengths, your Mass Driver doesn't always save you. Just like your Mass Driver's strengths can counter a Scout if you're taking advantage of them correctly. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.06 13:40:00 -
[56] - Quote
Garrett Blacknova wrote:Jack McReady wrote:Garrett Blacknova wrote:Jack McReady wrote:scouts are free points for my mass driver speed is useless against splash damage Speed? Yeah. Shotgun or SMG to the back of your head? Not so useless. Not being seen until I'm behind you because of decent stealth-tanking? Also not so useless. your profile dampening is not so useful in a game full of open fields and choke points. just because you are not on the minimap does not mean you are invisible. the speed difference between scout, assault type 2 and logi type 2 is only minor anyway. I'm not arguing against your point about speed. I'm pointing out that speed ISN'T the only reason a good Scout isn't an easy target. And while those advantages aren't as good on every map, when a good Scout plays to their strengths, your Mass Driver doesn't always save you. Just like your Mass Driver's strengths can counter a Scout if you're taking advantage of them correctly. the strengths do not come into play very often. low profile is useless while sniping, you wont be seen on the map anyway cause it is too far away. you see can where the shot is coming from, and even if not, the position is very obvious in most cases as there arent many good spots to hide. you can also localize the position with a good soundsystem/headset. as soon as you know the position you just have to place the target cursor over the scouts head and you pop up for everyone on the map anyway.
same happens when you approach an objective. the game is full of chokes and there arent many places where you can sneak around.
the real problem isnt that the scout is too weak, the scout has well defined advantages. the problem is that the type 2 assault suit is too strong. for some reason the type 2 assault suits gets significantly increased total health over the type 1 suits. no other suits gets this benefit additionally to the other benefits of the type 2 suit. |
2-Ton Twenty-One
Imperfects Negative-Feedback
252
|
Posted - 2013.03.06 13:42:00 -
[57] - Quote
lol use remote explosives on heavys and duck dip duck dive and dodge. you should not really be able to take a position from a heavy hes ment to be a brick wall.
https://forums.dust514.com/default.aspx?g=posts&m=591937
this scout does decent. |
Jack McReady
A.C.M.E Corp
75
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Posted - 2013.03.06 14:00:00 -
[58] - Quote
the video shows new players with milita stuff running into grenades and walking around aimlessly. on several occassion you see him shooting militia assault suits for several seconds and they do not even fire back... I would not say this proofs anything. |
neausea 1987
Krullefor Organization Minmatar Republic
0
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Posted - 2013.03.06 14:00:00 -
[59] - Quote
Big miku wrote:Scouts scout, they run fast and have small scan profiles. Not every suit is made to be a pure bad ass killer clown. You can't have it all. Imo scouts are just as much a support role as the Logi, you can get to places fast, throw down uplinks or RE things and do other scouty things.
I roll Heavy and give up a lot, you roll scout and give up a lot. Good scouts can get up on someone, kill them and be gone in a few seconds. yes exactly the scout is role specifc to scout hell my scout has a few tricks and a shotgun and i do just fine. i think some ppl are used to what i call ( cell phone games) in which kills are everything and what they call a large map is really no bigger than a common cell phone of today. i really enjoy this game because you can out skill an opponent instead of trying to see who has a bigger gun. its called strategy (target intel) so if it says you have no chance take the time to think about it instead of crying about why he owned you in a proto suit while you have millitia gear. |
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