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2841. Population of Dust may be higher then you think. - in General Discussions [original thread]
Pretty sure I was thinking before the population of DUST was higher. I'm not sure where your reasoning comes from, but it makes no sense.
- by Garrett Blacknova - at 2013.05.11 01:12:00
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2842. And Once Again, Dropships are Dead - in General Discussions [original thread]
LAVs will be horrible if they get that much extra HP. Seriously. Just... wow. Been thinking about it and thought "not so bad" until today... and NO. Just no. LAVs. LAVs everywhere! And with 60% more HP, that'll mean 60% more LAVs. Which means A...
- by Garrett Blacknova - at 2013.05.11 01:03:00
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2843. How do we apply for optional respec?and what's the time frame? - in General Discussions [original thread]
Support request. Either [email protected] or the "help tickets" (or something) button on the dust514.com page when signed in.
- by Garrett Blacknova - at 2013.05.11 00:52:00
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2844. How has the PG nerf affected your vehicle? - in General Discussions [original thread]
Basically, it's cost me a little over 1000 EHP on my Sica, and a LOT more on my other fittings. But with the HP buff, that should bring me about in line with my previous stats. Not quite, but not TOO far off. The big problem is the fact that I s...
- by Garrett Blacknova - at 2013.05.11 00:28:00
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2845. Official "Thank you" CCP - in General Discussions [original thread]
Iskandar Zul Karnain wrote: 4 days to hotfix *most* of the issues that had our nerdrage flaring up? I'd say that's pretty damn good Edit: I've heard mixed things about aiming so far. Anyone notice anything significant or is it still wonky? A...
- by Garrett Blacknova - at 2013.05.10 22:47:00
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2846. 5-14, Last chance to respec out of vehicles and INTO: Forge guns - in General Discussions [original thread]
My Sica can already - even with the nerfs - survive one FG hit and almost a second - definitely a second if I have a few seconds of regen. Which I will, because I'm a cautious tanker. Also, my Large Missile Turret is awesome.
- by Garrett Blacknova - at 2013.05.10 22:11:00
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2847. CCP catering TOO much to mouse and keyboard controls - in General Discussions [original thread]
Nyctohylophobia wrote: Player using controller complains about CCP giving KBM much needed attention. Forgets that his toy comes with auto-aim, intended for the instant gratification-generation. Hilarity ensues. SO you're saying the game does...
- by Garrett Blacknova - at 2013.05.10 21:30:00
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2848. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
CRAZYHORSE ONE EIGHT wrote: I will sign this if they are NOT fixing the Vehicle Engineering skill to give +5% more PG to vehicles like the description states. If they are making it work correctly then disregard this post. If they just chan...
- by Garrett Blacknova - at 2013.05.10 21:19:00
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2849. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
DJINN serious issues wrote: Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from ...
- by Garrett Blacknova - at 2013.05.10 21:02:00
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2850. Sticky:Instant Battle Academy - in General Discussions [original thread]
Also, another way to help the balance problems, and one which is distinct enough to warrant a separate post, is to limit the player-count before a match starts, make it so both sides need AT LEAST 6 players each before a battle will begin - that w...
- by Garrett Blacknova - at 2013.05.10 20:38:00
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2851. Sticky:Instant Battle Academy - in General Discussions [original thread]
1. Disagree on using total WP as a measure. Total SP, and preferably give us two low-level playing fields, one for >2million SP and another for >4mil. Maybe 3mil and 5mil instead, but probably not. 2. New players should have the option of e...
- by Garrett Blacknova - at 2013.05.10 20:35:00
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2852. 52k people playing?? - in General Discussions [original thread]
UK-Shots wrote: VLIGHT5 wrote: Just started up, and it says 52,544 people are online. Whoa that means that eve a 10 year old game has 52.543 playing That's simultaneous playercount, not total active players.
- by Garrett Blacknova - at 2013.05.10 20:27:00
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2853. Hooray todays downtime fixed.... nothing for vehicles. - in General Discussions [original thread]
Engineering text being fixed is great. Now the people who skilled into it, and skilled into other things to make up for the shortfall it (and the bugs with Militia modules not receiving skill benefits) caused need all our vehicle-related SP back ...
- by Garrett Blacknova - at 2013.05.10 20:14:00
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2854. So everyone happy now ? - in General Discussions [original thread]
HMGs have reduced spread, I think that might be part of their range problem. HMGs have a slight buff on top of the 10% all around. Hopefully that's enough, but we'll see. Tanks still have a bunch of skills that people have trained into which NOW...
- by Garrett Blacknova - at 2013.05.10 20:06:00
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2855. the skill tree is excellent...why the QQ? - in General Discussions [original thread]
Before today, the skill descriptions for several vehicle skills DID NOT MATCH WHAT THE SKILL DID. We skilled into things after reading up, planning, and knowing what we were doing, AND WE DIDN'T GET WHAT WE SPENT OUR SP TO GET. With the changes ...
- by Garrett Blacknova - at 2013.05.10 20:01:00
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2856. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Definitely NOT what I was hoping for. ONE equivalent to the current Merc Pack. ONE. ONLY ONE. What I WANTED to see: The currently-announced Merc Pack as an option with a focus on one specific race Rename it "Gallente Mercenary Pack" or someth...
- by Garrett Blacknova - at 2013.05.10 19:55:00
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2857. The "Logistics" Connundrum: Time To Lay It Down - in General Discussions [original thread]
Chankk Saotome wrote: Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/3/2 or Amarr 3/5/1... I really, REALLY don't want to see this. A secondary Medium suit variant with 2 Equipment slots to act as a "mini Logi" suit whi...
- by Garrett Blacknova - at 2013.05.10 19:36:00
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2858. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
No, seriously. Bear with me, here. This post is inspired by a comment made in the "Caldari Logi" thread. Logi Bro wrote: While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gall...
- by Garrett Blacknova - at 2013.05.10 19:25:00
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2859. So, is everyone content with the Tac - in General Discussions [original thread]
Needs a slight RoF nerf. That's it, problem solved.
- by Garrett Blacknova - at 2013.05.10 19:17:00
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2860. Planetary infrastructure Community brain storm for CCP! - in General Discussions [original thread]
Cat Merc wrote: All of this while singing the Nyan cat song. That's why you build a Radio Station on one of the other districts. Then you can have them playing the Nyan Cat song while you're firing.
- by Garrett Blacknova - at 2013.05.10 19:15:00
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