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761. Dedicated scouts are doing it wrong. - in General Discussions [original thread]
Protocake JR wrote: Yep, i've done the same thing. I basically turned my light frame suit into a medium-frame assault suit, except I get to take advantage of the smaller hitbox and faster speed (than my amarr assault). It's pretty fun, except...
- by Galvan Nized - at 2013.11.17 11:39:00
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762. More reasons the Scrambler Rifle is not OP compared to the Assault Rifle - in General Discussions [original thread]
You can't really use the AR as the standard...if it's equal to the AR right now then it is OP. Kind of like comparing a weapon to the nova knife...if it is somehow worse then you know it is totally UP because the NK is terribad.
- by Galvan Nized - at 2013.11.17 03:40:00
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763. Dedicated scouts are doing it wrong. - in General Discussions [original thread]
So you give anecdotal evidence and now feel like everyone who runs scouts is wrong? I want you to go into PC with a scout. I want you to stack a medium frame and follow the exact same advice you give. Let us know your results!
- by Galvan Nized - at 2013.11.17 03:30:00
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764. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
ACE OF JOKERS wrote: MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99 (With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109 Done. A solid plan, like the number...
- by Galvan Nized - at 2013.11.17 03:25:00
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765. Shields ever gonna match armor again? - in General Discussions [original thread]
Oswald Rehnquist wrote: Shield is hit and run / shoot and scoot Armor is stand and deliver Different play styles, I think it makes for diversified gameplay, plus our anti armor weapons are coming out soon. Shields are NOT hit and run. Agai...
- by Galvan Nized - at 2013.11.17 02:57:00
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766. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
Cody Sietz wrote: Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills. They also forget that most Caldari or Minmatar Logis can throw on o...
- by Galvan Nized - at 2013.11.17 02:39:00
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767. Shields ever gonna match armor again? - in General Discussions [original thread]
The dark cloud wrote: Stop crying, shields are fine. You have better mobility and they have better recharge compared to armor. So what exactly is your problem? You even have modules that cut the recharge delay down which are low slot modules. S...
- by Galvan Nized - at 2013.11.16 12:51:00
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768. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
BL4CKST4R wrote: So let me paint the picture. Mass drivers, Sniper rifles, Shotguns, and Plasma cannons. I would assume you wish the death of automatic side arms also, so Scrambler pistols, and flaylocks. Forget about ever using anything tha...
- by Galvan Nized - at 2013.11.15 16:07:00
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769. Armour tankers plight. - in General Discussions [original thread]
To me you have to aim for balance....anything put into highs that gives greater tanking ability or rep for armor is too OP. Even reactives would break the little balance we have. To me PG enhancers are a perfect high slot as armor is more PG inte...
- by Galvan Nized - at 2013.11.15 15:18:00
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770. Caldari shields op??? - in General Discussions [original thread]
Sgt Kirk wrote: Everything else is fine has somewhat balanced out between shield and armor.....except armor tankers have nothing to put in their highslots besides damage mods for those of us that refuse to do the putrid dual tanking that shou...
- by Galvan Nized - at 2013.11.15 14:03:00
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771. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: The cost to beat an active scanner is fine. The scanner still should not provide a constant feed of enemy locations though. It should give a limited snapshot of their locations so you can discover their numbers, relative di...
- by Galvan Nized - at 2013.11.15 00:51:00
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772. The Heavy Dropsuit Bonuses Direly Need A Change - in General Discussions [original thread]
Arkena Wyrnspire wrote: I feel your pain - Gallente assault still has a shield bonus... This is actually a nicer bonus than people consider, helps with the weaknesses of armor tanking. Just not as meaningful to Gallente as it is to say Calda...
- by Galvan Nized - at 2013.11.15 00:47:00
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773. Wolfman claims that and Light and Heavy Frames will be the focus over the next c... - in General Discussions [original thread]
Powerh8er wrote: Argument is far from valid, a very fast scout can be a game changer, hacking points or deploying uplinks behind enemy lines. An heavies choices on the battlefield are mainly dictated by the enemy due to poor mobility and the s...
- by Galvan Nized - at 2013.11.15 00:01:00
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774. [Idea] Active Dampener - in General Discussions [original thread]
So in other words a cloak? CCP says no. If it can help the scouts in ANY way then no.
- by Galvan Nized - at 2013.11.14 00:46:00
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775. [REQUEST] Nova knives - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I'd like to see the ability for nova knives to disable hacking consoles for 30 seconds. Like, you smash the console with your knife and no one can hack it for a while, until its automatically repaired. Would be useful for a ...
- by Galvan Nized - at 2013.11.13 10:51:00
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776. Recruiting Statistics - in General Discussions [original thread]
Papa Chanoli wrote: Since this game really isn't about KDR, as a recruitment officer I am paying more and more attention to war points compared to skill points. War ponts measure someone's actual contribution to the war effort more thn simple ...
- by Galvan Nized - at 2013.11.13 10:44:00
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777. Hip Fire vs Aiming down Your sights - in General Discussions [original thread]
Laurent Cazaderon wrote: Seriously, hip fire + aim assist is just ridiculous at the moment. Past 15m, hip firing should lose more than 50% accuracy. at the moment, it allows for hits when not even right on the hitbox and is deadon accurate pa...
- by Galvan Nized - at 2013.11.13 10:32:00
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778. Talk about taking this game a bit too seriously... - in General Discussions [original thread]
Shadow heat wrote: So you do something that you know is going to annoy people and make them hate you, and then you sock because they are hating you ? Isn't that exactly the type of reaction you was expecting ? Okay there is hatemail and t...
- by Galvan Nized - at 2013.11.13 10:26:00
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779. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
I'm curious, does the shotgun have a similar problem? Meaning...does the actual reticule reflect where all the pellets are going or is it much more concentrated than it lets on? Also when AA kicks in (for any weapon that has AA) does it bring you...
- by Galvan Nized - at 2013.11.13 10:13:00
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780. For the love of... - in General Discussions [original thread]
Protos have no where to go, they invested the SP and want to use it so it all trickles into pubs. They do not want a Gǣfair" fight. They want to pad their KDRs. They want to enjoy their time in squad, so rather than stressing over any competitio...
- by Galvan Nized - at 2013.11.13 09:27:00
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