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401. Fix those OP scanners ASAP - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: They're already being nerfed to hell in 1.8, fear not. Snap shot scans too, which is neat. What are we meaning when we say "snapshot?" I think it just means an immediate scan, no scanning time. It still is going to tr...
- by Galvan Nized - at 2014.02.05 00:19:00
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402. Dropship Request. FAIL pilots - in Feedback/Requests [original thread]
It's the same thing for ground vehicles. Why does barely tapping a tank destroy my LAV in milliseconds but for some reason it can take sustained fire for like 5-10 seconds. Or why when 2 tanks hit each other do they almost always blow up? Thing t...
- by Galvan Nized - at 2014.02.05 00:16:00
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403. [REQUEST] Give Breach Shotguns two extra shots - in Feedback/Requests [original thread]
I would like it to have either a slightly higher rof, more ammo, or slightly faster reload speed. Thing is a snail and is a huge ammo hog.
- by Galvan Nized - at 2014.02.05 00:13:00
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404. Shotgun fix idea - in General Discussions [original thread]
Fusion Commander wrote: The shotgun is fine (other than some slight hit detection issues every once in a while) Even in PC using the advanced shotgun in takes 2-3 hits and I can still kill the proto suits Depends on your definition of "fine....
- by Galvan Nized - at 2014.02.04 23:42:00
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405. [Request] Multiple Character ISK Farming - in Feedback/Requests [original thread]
Disaster Fox wrote: I don't feel like this is a manipulation or an exploit....its just a byproduct of an implemented feature. I feel like you're all wrong but Michael is right (what up michael?) that in the time it takes to do 1 skirmish or do...
- by Galvan Nized - at 2014.02.04 20:33:00
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406. A lock for all vehicles... READ - in Feedback/Requests [original thread]
I support locks for vehicles only after we get rid of insta teleport into and out of vehicles. I don't see how lore for locks would work if we just materialize into vehicles.
- by Galvan Nized - at 2014.02.04 15:42:00
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407. things i've noticed - in General Discussions [original thread]
Alaika Arbosa wrote: #9 will simply shift the balance of dominance to shields over armor rather than bringing true balance to the situation. Depends how you see it. Alone, god yes. But you have to think of mods that could be moved. Reppers o...
- by Galvan Nized - at 2014.02.04 14:30:00
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408. Dropsuit Upgrades and You - in Rookie Training Grounds [original thread]
I'll disagree somewhat. Some of these skills are great like Engineering, Electronics, Armor Upgrades, Shields Upgrades. These are probably the most useful skills in the game. Core Upgrades, and Biotic Upgrades are good but you can wait a bit. The...
- by Galvan Nized - at 2014.02.04 12:30:00
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409. It took CCP Three plus months to get the RR and CR "just right&... - in General Discussions [original thread]
CCP has yet to release a balanced weapon or equipment in a new patch...Flaylocks were OP, Scrambler Rifles were somewhat OP, Rail Rifle and Combat Rifle are OP, Active Scanners are OP. Except the Plasma Cannon, that thing never had a chance from ...
- by Galvan Nized - at 2014.02.03 21:16:00
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410. CCP Logibro/Saberwing, new dropsuit bonuses post-community feedback.... - in General Discussions [original thread]
It depends if the rework will be the final version, if it is I wouldn't suspect them to post anything until Patch notes. Remember 1.8 will be at least March, so probably a week or so before it comes out.
- by Galvan Nized - at 2014.02.03 18:12:00
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411. 139/2 - in General Discussions [original thread]
Justice Prevails wrote: Are people really that desperate for a good kdr? Dust should hold a building self-esteem tutorial. It's probably boosting but it's possible the person was trolling some poor player with his buddy. That could be why CC...
- by Galvan Nized - at 2014.02.03 17:40:00
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412. A primer to the Scouterly Arts - in Rookie Training Grounds [original thread]
Very nice. Caldari, however, get a bonus to scan precision and scan range not scan profile. This may be what you meant but it was not cleat. Also, I wouldn't doubt the Active Scanner especially in the hands of a Passive Scanner. Passive Scanners...
- by Galvan Nized - at 2014.02.03 13:02:00
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413. suicides in fw - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Ld Collins wrote: Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide. Any more bad ideas? You only see one problem and one solut...
- by Galvan Nized - at 2014.02.03 12:35:00
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414. 1.8 confirmed for March. - in General Discussions [original thread]
I wouldn't get my hopes up for March either, honestly I see this being the last patch before fanfest. Maybe something big after fanfest but I HIGHLY doubt it. If they've abandoned the monthly cycle they need to inform us, regardless if this was t...
- by Galvan Nized - at 2014.02.03 12:20:00
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415. Confessions of a slayer logi - in General Discussions [original thread]
Damage mods are not cheaper than tanking mods, it's close for Shield Extenders but Armor Plates are much easier to fit. You just explained why the logi is deserving of a Nerf, you didn't choose the suit because of the equipment or the bonuses. Yo...
- by Galvan Nized - at 2014.02.03 08:49:00
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416. Not very new player friendly.... - in General Discussions [original thread]
It's one of the worst things about this game, terrible, and I mean absolutely terrible, New Player Experience. Best to go to a new player channel, like the Learning Coalition, and have a nice chat about what kind of role you like, what weapons fi...
- by Galvan Nized - at 2014.02.03 08:23:00
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417. Caldari FactIon Warfare - in General Discussions [original thread]
OZAROW wrote: Took me all day to get 400 cal fw points on my alt! I had noobs blowing up my tanks, shooting me soon as I spawn, man F THAT , I chilled mcc took my 70 points an been AFK, if the team stands a chance I ll try hard but till then I'...
- by Galvan Nized - at 2014.02.02 19:19:00
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418. Higher isk Payouts - in General Discussions [original thread]
Payouts are fine. You have a choice to budget and make money or go full out and stand a good chance to go ISK negative. You should not get enough ISK to go Proto the next few matches, which is how the old payouts were. However, there is just too ...
- by Galvan Nized - at 2014.02.02 14:46:00
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419. on a level 5 cal scout - in General Discussions [original thread]
Vulpes Dolosus wrote: Lvl5 everything relevant and 4 complex precision mods give the Cal scout ~10dB scan for 35m. Best fit though is 2 enhanced, iirc, because then you can scan cloaked scouts (bar the Gal; and granted they're dampened just be...
- by Galvan Nized - at 2014.02.02 09:55:00
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420. this might sound stupid butttt.... - in General Discussions [original thread]
ROCKO THE HELLHOUND wrote: i would love to know how it works exactly as well - my calculation was: 6% from dampening level 3 and 40% from 2 ADV dampening mods (without stacking penalties since i think to remember a Dev clarification about rea...
- by Galvan Nized - at 2014.02.02 08:05:00
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