Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Komodo Jones
Chaotik Serenity
407
|
Posted - 2014.02.03 08:26:00 -
[1] - Quote
WARNING This post has alot of text, but I feel I need to shed some light.
First, there's no such thing as a slayer logi, there are smart logies, and there are idiots. Idiots are the ones that spec into logistics and shirk equipment for damage mods
Let me tell you how my fit evolved into something everyone seems to hate.
I made my character on the day the open beta came out and picked the logi because combat engineers and medics are how I work, collected passive SP and played when I could while I was taking classes, my game time picked up when uprising came out and by then I nearly had enough to bring logistics suits to level 5, I took the respec and poured all of my points into gallente logistics suits because I thought in order to get the 25% reduction to equipment cost, which was the best logi bonus, I had to be gallente (didn't know any better, sue me) and so there was no point to getting into any other type of logi.
Yes the armor repair was a great bonus, but I wasn't the one that decided all logies should get this bonus, I still would've poured my points into it had that bonus been different.
I decided that my next goal should be to start my long journey getting everything in dropsuit upgrades completely maxed out (close to it now) starting with base health and PG, CPU, bit of equipment, etc. To reach this goal I couldn't really bother with weapons, I had the idea that as long as I had a working gun that I could put all of my points into armor, engineering, electronics and the like. I decided to put a point into the SMG because the assault rifle is boring and i was really damn good with the smg in the beta, also it was cheaper and smaller.
I shifted over to the scrambler rifle for a while but eventually had to give it up because of the high PG cost and the buff to armor that everyone was getting, used mass driver for a while and got some really good games with that but I expected a nerf would come soon so I ignored it. Around the time I hit 14 million SP I decided I had enough in dropsuit upgrades to take a break and buff my weapon a bit, put a bunch of points into SMGs and got it up to proficiency 3, I was already a pretty good shot, I had to be because all I had to work with was a basic weapon, never got any weapon past operation level 3 until this point. Then it's a long boring road towards more dropsuit upgrades and eventually getting into the combat rifle because it's awesome and more importantly, it costs less PG so I can carry more equipment and put on more defense.
So now I'm the slayer logi everyone hates, defense tanked and a good enough shot to the point where I can kill protos in basic gear, truth is I never touched damage mods until like 1.5 or 1.6 and I've always put defense and equipment first, always had every equipment slot filled out, almost always with an injector and a repair tool. It's unfortunate that these are the people everyone is raving against because these are the people who are actually helpful to your team, the logies that think it's effective to get into logistics just to stack on damage mods and have maybe 2 pieces of equipment are morons, but I guess it's kinda tough to put on alot of equipment when you don't have the PG and CPU reduction.
So why am I putting this up? I know about the test server change to logi suits, and I find those changes to be a strong possibility of entering the game in 1.8, and the removal of passive armor repair and buff to equipment, this I can handle. However I've heard recently that the logi's PG and CPU may be also in consideration for a nerf as well as the module slots, this is something I believe to be a mistake, and not a very well thought out solution to the wrong problem.
If logies have less module slots and less PG and CPU that means they must struggle more to put on defense and equipment, that's it, if the goal is to make logistics suits oriented more towards defense than offense then this is a terrible fix because the shield extenders, defensive replacements for damage modifiers, cost MORE PG and CPU than damage modifiers, and give you barely any extra HP. With the addition of the removal of passive armor repair, people who armor tank now have 2 option, equip 2 complex armor repairers to get the same rate of armor reps, or stack the armor plates and rely on reps from other sources, probably another logi with a similar setup.
In conclusion. Put all of this together and theoretically you have logies with equipment slots filled, but with damage mods crowding the high slots and a ton of armor HP following each others with rep tools, does this sound familiar? *cough*slayerlogi*cough.
Obviously what is in theory and what actually occurs in this game is never exactly the same, but this is still alot of overkill and ignoring the problem that was really at hand, that no-one was willing to see.
The real problem with why everyone was hating on logies is that here you have a suit that had alot of defense, the same offensive capabilities as every other suit, AND a ton of equipment, the problem isn't that logies were too powerful, it's that every other suit was too bland. The only limit to logies was the fact that they could only use 1 gun, and if you were good with that gun, who cares? Now the other suits are planned to have their own perks that actually making them unique, making it so that there isn't a clear choice between which suit is just plain better. Logies have taken advantage of an incredibly powerful suit for a long time, I'm ok with suffering the armor rep to be taken down a notch for a while, but PG and CPU and module slot nerfs are just plain too much, whatever becomes of it.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
407
|
Posted - 2014.02.03 08:27:00 -
[2] - Quote
I know this was alot but I'm hoping it enlightened some of you, if anyone has questions or needs clarification feel free to ask, I'm as experienced as any so called "true logi", just don't jump to any conclusions dealing with something you have never used, hype makes CCP do bad things.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Leadfoot10
Molon Labe. Public Disorder.
365
|
Posted - 2014.02.03 08:34:00 -
[3] - Quote
Good post & enjoyable read. Thanks for taking the time...
As a proto user of both Caldari Logi and Caldari Assault, for me, the choice was simple -- I simply kill more and die less with the Logi.
Sometimes I have my logi decked out with three pieces of equipment, other times none at all -- it entirely depends on the tactical situation, what the rest of my squad is running, and what's needed to win.
Hopefully that will change in 1.8, and the assault suit will be better at assaulting. Until then, I will continue to use the logi for 99% of my Dust activities. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2674
|
Posted - 2014.02.03 08:39:00 -
[4] - Quote
The best way to be a decent logi bro is to learn the gun play (Logi Slayer) first; then you can be aware of the strategies, routes, angles, camping spots and tactics etc used by assault players. All of this knowledge combine, applied to a logi bro will help you stay alive and in turn will also keep your squad/teammates alive too.
I couldn't care less if they take our passive reps away, i'll still be a logi bro to the end.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
Galvan Nized
Deep Space Republic
574
|
Posted - 2014.02.03 08:49:00 -
[5] - Quote
Damage mods are not cheaper than tanking mods, it's close for Shield Extenders but Armor Plates are much easier to fit.
You just explained why the logi is deserving of a Nerf, you didn't choose the suit because of the equipment or the bonuses. You chose it simply because it has the most PG/CPU and the most slots. Others don't even care about equipment, they only equip it after they have for everything else for slaying.
The Logi was just too good at its unintended role, it's better than Assaults at killing.
I highly doubt they Nerf logi suits to uselessness, remember they are getting the bonus to equipment so a nice reduction in line with that seems appropriate. |
Michael Arck
Onuoto Uakan Huogaatsu
3040
|
Posted - 2014.02.03 08:54:00 -
[6] - Quote
It's a shame this all started due to people upset with logis topping the leaderboards and their ability to kill. What are we to do? Twiddle our thumbs once the ammo has been restocked and the heavies been repped? I will still pursue this class but the short sightedness of the community can severely hamper and change mechanics of this game that should not be touched.
I chose logi because I could help my team and kill. The latter is training that came first. Our class shouldn't be changed because folks don't think we do our jobs. Perhaps they are not doing theirs? I really haven't met a logibro who specifically specced into the class to just horde WPs or load his dropsuit with equipment that is only used by him. Our uplinks, nanohives, armor nanohives, scans and reps have helped changed the tide of war more than once without much thank yous. And we continue to do our jobs without the need for the gratitude. 98% enjoy assisting their team while helping them slay the enemies that lay before them.
Enjoyed reading your OP.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Luna Angelo
We Who Walk Alone
615
|
Posted - 2014.02.03 08:55:00 -
[7] - Quote
This is exactly me, although, after 1.8, if there is a respec (there better be), I will be returning to my roots, that is Assault. Caldari Assault, to be exact, with on level in Cal Scout for the look.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Billi Gene
450
|
Posted - 2014.02.03 09:49:00 -
[8] - Quote
i was in a logi suit the moment it went live during closed beta, and until recently have not used anything else (flapping around inna scout suit alot nowadays to make some isk: average logi suit for me is 60k isk).
I chose logi because i knew that there were many players with better gun game and i wanted to support them. This being before many of the WP awards for Links, Needles and Hives.
I originally chose Amarr for the dual tank and sidearm, but respecced into Gallente for the equipment fitting bonuses.
I tank because I am a primary target.
harking back to my days as an Amarr logi, i have advanced lv3 or better in every light weapon as well as SMG. Having respecced back into Amarr logi, i can now go back to my role as Swarm-logi, when the need arises... which is a lot lately :D
My most common fits all have Healing Hives and a combination of Links/Rep Tool/Scanner/Normal Hives. If i want to create a new fit i have to delete something =/
when i Pub without a squad, i tend to shoot alot more :P ... because there is no point in repping if blueberries arent watching their HP's.
I am still not a top slayer, but I am better for it all, and i give kudo's to my Logibros with both the logi mentality and the gungame to push it further.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
796
|
Posted - 2014.02.03 11:33:00 -
[9] - Quote
I use assault and logi on the same character. I gotta say my assault fit kills far more but I think that is more down to my play style - I run from a fight and never engage directly.
That said, when the map and the players are against me and I know a straight up fight is unavoidable my logi fit is far better in that situation.
I don't even fit it for killing (I'm sure that's a surprise for my squad, I do end up with a lot of kills ) Equipment is always my priority for a fit, followed by protection. Only after that do I fit a weapon and even then only fit 1 enhanced damage mod - I have more need for shields as I end up taking a lot of grenades while repping, and Minlogi shields are terrible to begin with.
I honestly don't know why I end up killing a lot..I suppose its cus when I see something that has to be done, say hacking an installation, I don't expect my team to have to back me up all the time so I go in myself and take out the opposition there. (I run solo scout quite a lot)
From what I've heard of changes in 1.8 I don't think much will change for my fits. All I can think of that might change is trying out running with 2 rep tools and better nives than I do now.
I sometimes get called a slayer but I don't see why. They were enemies, they were trying to kill me/ my squad and I have a gun. What else was I supposed to do?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 21:08:00 -
[10] - Quote
Galvan Nized wrote:Damage mods are not cheaper than tanking mods, it's close for Shield Extenders but Armor Plates are much easier to fit.
You just explained why the logi is deserving of a Nerf, you didn't choose the suit because of the equipment or the bonuses. You chose it simply because it has the most PG/CPU and the most slots. Others don't even care about equipment, they only equip it after they have for everything else for slaying.
The Logi was just too good at its unintended role, it's better than Assaults at killing.
I highly doubt they Nerf logi suits to uselessness, remember they are getting the bonus to equipment so a nice reduction in line with that seems appropriate. Enhanced armor plates are easier to fit than complex damage modules, but when you're directly comparing the modules, armor plates are too, more expensive in terms of PG, the difference is that armor plates are actually effective and worth putting on, the complex are slightly more effective at a much higher PG cost so alot of people don't use them.
In comparing my suit to the assault equivalent, yes the assault suit has less defense and less armor repair, is this the logi's fault? No, this is CCP's fault for not coming up with a reason for assault to be more desirable for those who want to play the frontline fighters, the shock troopers, there are changes coming to provide that contrast between all suits, by removing the armor repair and giving assaults higher rate of fire we'll already see more usefulness of assaults, at a comparable level the assault definitely has more damage output, and reducing the overall defense of the logi to the point where if it is on it's own it will be much more kill-able, this is because many logies will now be sacrificing an armor plate to put on more armor repair modules.
This is why removing yet another module or reducing PG and CPU is a bad idea, the armor tanked logi will already have less defense, in this scenario it has less options to put on defense and less room, this is a shift from being team supportive to being team reliant, logies will not be able to defend themselves and will be forced to turn to their team to do the work, what happens then? Everyone turns their attention and tries to kill the logi first, now up to that point it's not necessarily a bad thing, in fact I hear that's pretty similar to EVE, but here's the difference, the logi will be easy to kill if it has barely any defense, logi ships in EVE I hear are highly defensive and tanky, if this change comes about it forces logies to be cowering in a corner with a repair tool.
And finally, yes I did pick the logi for the equipment, because when I first started I was not confident in my gunplay, I knew others were, so I wanted to back them up until I got better. This is also why everyone thinks logies are better than assaults, yes it does have something to do with the suits but it's more because logies have decided to go through grueling training, to go through that trial by fire we all go through with only 1 gun and starting with less HP, and the only reason I see the extra module being there is to make up for the defense lost by the logi's base health.
If this PG, CPU, mod slot change is coming about, logies MUST have more base health, if you want logies to be more defensive and less offensive, give us comparatively MORE defense and give other suits comparatively more offense.
This is a signature.
You're now reading it.
You may now reply to my post.
|
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
670
|
Posted - 2014.02.03 21:10:00 -
[11] - Quote
Galvan Nized wrote:Damage mods are not cheaper than tanking mods, it's close for Shield Extenders but Armor Plates are much easier to fit.
You just explained why the logi is deserving of a Nerf, you didn't choose the suit because of the equipment or the bonuses. You chose it simply because it has the most PG/CPU and the most slots. Others don't even care about equipment, they only equip it after they have for everything else for slaying.
The Logi was just too good at its unintended role, it's better than Assaults at killing.
I highly doubt they Nerf logi suits to uselessness, remember they are getting the bonus to equipment so a nice reduction in line with that seems appropriate.
They are taking a nerf to all EQ except the ones they specialize in, which is a nerf to True Logis, not Armor stacking with Rifle and 2 damage mods Logis. |
Quil Evrything
Triple Terrors
885
|
Posted - 2014.02.03 21:23:00 -
[12] - Quote
Komodo Jones wrote: if the goal is to make logistics suits oriented more towards defense than offense ...
uh, no.. the goal should be to make logistics suits STAY THE **** out of combat!!
Do you know what the definition of a "support" role is, in pretty much any other game?
A "support" role, is a role which "supports" other players who do the actual killing.
If a logi is getting a majority of its points... or even just a significant fraction of its points... from killing.. then it isnt particularly fitting a support role.
Similarly, if most logi players are getting a large chunk of their points from killing, then there is something wrong with the design of the suit.
Hopefully, the changes coming in 1.8 will fix the current design flaws.
|
Onesimus Tarsus
1060
|
Posted - 2014.02.03 21:44:00 -
[13] - Quote
The only real solution, if indeed this is a problem, is to take slots away...from scouts.
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 21:45:00 -
[14] - Quote
Quil Evrything wrote:Komodo Jones wrote: if the goal is to make logistics suits oriented more towards defense than offense ...
uh, no.. the goal should be to make logistics suits STAY THE **** out of combat!!Do you know what the definition of a "support" role is, in pretty much any other game? A "support" role, is a role which "supports" other players who do the actual killing.If a logi is getting a majority of its points... or even just a significant fraction of its points... from killing.. then it isnt particularly fitting a support role. Similarly, if most logi players are getting a large chunk of their points from killing, then there is something wrong with the design of the suit. Hopefully, the changes coming in 1.8 will fix the current design flaws. Are you gonna tell a combat medic in war that he has to drop his body armor and only carry a sidearm and that he should run out into an open field to try to rescue people who have been shot?
This is ground infantry combat, name another shooter where the support role has his offensive capabilities cut to the point where he can't fight back.
The only one I can think of is the volus character from the Mass Effect 3 co-op, and even then, you still had a gun and could take down enemies and more importantly, keep yourself alive!
This is a signature.
You're now reading it.
You may now reply to my post.
|
The Infected One
Fatal Absolution Public Disorder.
618
|
Posted - 2014.02.03 22:04:00 -
[15] - Quote
Quil Evrything wrote:Komodo Jones wrote: if the goal is to make logistics suits oriented more towards defense than offense ...
uh, no.. the goal should be to make logistics suits STAY THE **** out of combat!!Do you know what the definition of a "support" role is, in pretty much any other game? A "support" role, is a role which "supports" other players who do the actual killing.If a logi is getting a majority of its points... or even just a significant fraction of its points... from killing.. then it isnt particularly fitting a support role. Similarly, if most logi players are getting a large chunk of their points from killing, then there is something wrong with the design of the suit. Hopefully, the changes coming in 1.8 will fix the current design flaws.
We will see how far you get as a straight assault player when your logi has been nerfed into the ground to the point that they cant even defend themselves and die as soon as you go down because they cant clear the area and pick you up, or they die first and you run out of ammo, need reps, or a scan, or god forbid some backup because most of the assault players tend to run off solo on a "Must kill that one that ran away" mission and end up getting swarmed.
I ran straight assault from E3 build, dabbled in the other suits, and came to the conclusion on my own that playing as a more combat oriented logistics unit suited my play style in chrome. I can kill almost as effectively as an assault (This is mostly due to having good gun game and experience in FPS games), and support said assault based players while doing it. Keep in mind, I can kill just as effectively as an assault in a scout suit due to faster movement, so should scouts be nerfed even more so the assaults do all the actual "assaulting"?
I don't stack damage mods, I stack shields on highs, armor/reps/ and hacking mods on the lows, so that I can stay alive, and grab the objectives while the "Assault" based classes can watch my ass while I do my job, and what do 90% of the random assault players do? They ******* run off in search of the next kill to up their precious KDR and leave the guy who is actually doing his job as a "Support" player to die.
I've taken off my needle and rep tool from my suits when running solo because 90% of the assaults just re-spawn as soon as they die, and don't watch their HP and back off for reps when they are low. Instead I'll set up camp with uplinks, hives, RE's, and a scanner and just hold a point where its actually SAFE for idiot single track minded assault players to continually die and re-spawn, and every so often come back for ammo. I still get more kills because dumb red assaults do the exact same thing (run in without looking around), and your stupid ass is constantly re-spawning on my link only to run out and die again, getting me more WP.
It makes it really hard for us to do our jobs when you guys don't do yours, or don't bother to watch your own damn ammo reserves or health bars, hell most of the time were the ones having to run in and kill the guy you were trying to kill so that we can pick your stupid asses up because you just run in without thinking about how you are going to approach the situation.
If you are so single minded that you actually believe that the assault classes should be the only ones that can kill effectively, your playing a TEAM based game wrong.
Minmatar combat logi till the end.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 22:14:00 -
[16] - Quote
I'm still baffled by the responses people have to what should be done with logies, by people who just refuse to understand what the logi's role is, and the truth is, there is no "role". The logistics suit is specifically designed to sacrifice weapon load and base health to be able to carry more equipment and have more flexibility in module assignment, how people use it is up to them.
People seem to want to confine it to a non-combat role which makes no sense because getting food and fuel to the front lines is what logistics is all about. The main choices for what people use logies for is combat medics and pack mules, pack mules are made to bring as much deployable equipment to the field as possible, combat medics are made to keep team members alive in case of emergencies. Where in the world has anyone seen military para-rescue or recovery teams or combat medics NOT carry weapons or be trained soldiers? When did the idea of a combat medic become something other than an EMT with a gun?
For those who are complaining about assaults not being as powerful or combat capable as logies, answer this, is it because you put your points into assault suits and then complained later that you made the wrong choice? Logies have been "better" than assaults for a long time, if you wanted to be a frontline combat "role" and deal and take alot of damage, why didn't you get into logistics? If you simply looked at the different suits and what you could do with them and did some math you would've seen that logistics was the clear choice, yes it's dumb and that shouldn't be the case and that is changing but if you put your points into the wrong suit for what you wanted to get out of it then that's your own damn fault.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Quil Evrything
Triple Terrors
885
|
Posted - 2014.02.03 22:17:00 -
[17] - Quote
The Infected One wrote:Quil Evrything wrote: uh, no.. the goal should be to make logistics suits STAY THE **** out of combat!!
We will see how far you get as a straight assault player.
pro tip: I'm not an assault player. Yet , your own words seem to indicate that other assault players dont see particular value in having logis right up next to them. So nothing much will be missed.
Quote: Minmatar combat logi till the end.
Well then, hopefully that end will be 1.8
Komodo Jones wrote: Are you gonna tell a combat medic in war that he has to drop his body armor and only carry a sidearm and that he should run out into an open field to try to rescue people who have been shot?
no, I'm saying that sane medics only run out into a field after it has been reasonably secured by the people who are supposed to actually be doing direct combat. Because most of their carry load is supposed to be for MEDICAL SUPPLIES, NOT BODY ARMOR.
Tip to the prior poster who claimed he wanted "TEAM play"... that is team play. You have to rely on other people doing their jobs properly, so you can do yours properly. If you can do it all yourself.. it isnt particularly team play any more.
|
Delta 749
Kestrel Reconnaissance
2461
|
Posted - 2014.02.03 22:18:00 -
[18] - Quote
Now you know how I felt back when they nerfed Cal logis PG and CPU, theres nothing like booting up the game and seeing your old logistics fittings flagged as invalid and having to decide between sacrificing your ability to actually stay alive and not be turned into a red smear or giving up the best equipment to help your team
Im not drunk, the planet just happens to be especially wobbly today.
|
Quil Evrything
Triple Terrors
885
|
Posted - 2014.02.03 22:21:00 -
[19] - Quote
Delta 749 wrote:Now you know how I felt back when they nerfed Cal logis PG and CPU, theres nothing like booting up the game and seeing your old logistics fittings flagged as invalid and having to decide between sacrificing your ability to actually stay alive and not be turned into a red smear or giving up the best equipment to help your team
That's understandibly scary.... however, what you failed to factor into the experience, is that you were supposed to learn better how to stay alive, with less armor.
Go play as a basic scout full time for a month. (with all of 130hp or something)
Then go back to playing cal logi.
you may be surprised by how you suddenly start staying alive a lot longer than you used to. (presuming you are flexible enough to actually learn something from the 1 month, that is) |
Delta 749
Kestrel Reconnaissance
2461
|
Posted - 2014.02.03 22:27:00 -
[20] - Quote
Quil Evrything wrote:Delta 749 wrote:Now you know how I felt back when they nerfed Cal logis PG and CPU, theres nothing like booting up the game and seeing your old logistics fittings flagged as invalid and having to decide between sacrificing your ability to actually stay alive and not be turned into a red smear or giving up the best equipment to help your team That's understandibly scary.... however, what you failed to factor into the experience, is that you were supposed to learn better how to stay alive, with less armor. Go play as a basic scout full time for a month. (with all of 130hp or something) Then go back to playing cal logi. you may be surprised by how you suddenly start staying alive a lot longer than you used to. (presuming you are flexible enough to actually learn something from the 1 month, that is)
I actually survived much better as a scout than as a logi, Ive been around long enough that I can spend some SP freely to try new things and was running a minnie scout for a bit For myself being able to survive better was due to the mobility of the suit compared to the logi, being able to run for days and vault over any railings with no problem is great
Im not drunk, the planet just happens to be especially wobbly today.
|
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 22:27:00 -
[21] - Quote
Yep, we've reduced to nit picking things out of context, I have no interest in dealing with politics.
Go ahead, nerf the logi, I used gallente logies back when armor tanking wasn't even viable, I'll continue to use logies, time will tell how well people actually function as a team if that's even possible, I'll do my best and adapt just like always.
This is a signature.
You're now reading it.
You may now reply to my post.
|
The Infected One
Fatal Absolution Public Disorder.
623
|
Posted - 2014.02.03 22:28:00 -
[22] - Quote
Its more an issue that we HAVE to do it all ourselves, because the rest of the blue population has this "I must get all the kills" mentality, so naturally we pick the suit and build it so that we can.
It really isn't that the logi is too good, the logi is pretty much the only suit that is built properly to fill its role. The other suits are too bad and filling theirs.
If they hadn't taken away my 2nd equipment slot from my proto assault suit, I would still be running assault.
I have always been an advocate of removing a logis ability to even put damage mods on their suits, but that brings into question of what else does one fit? There aren't really any good logistics based mods for high slots right now, so as a logi its either shields or damage. Passive scan range is a joke for a suit that only has a 10m range base, and leaves us squishy as a marshmallow. (Great, I can see the shotgunner on my radar as he takes my head off..yay)
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 22:34:00 -
[23] - Quote
I wonder if assaults and heavies, with the knowledge of these changes if they occur, will actually back up to help their logies move up with them, or if they will just blindly sprint to the objectives and leave their team and their support behind now that the have their class buffers.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Komodo Jones
Chaotik Serenity
409
|
Posted - 2014.02.03 22:37:00 -
[24] - Quote
The Infected One wrote:Its more an issue that we HAVE to do it all ourselves, because the rest of the blue population has this "I must get all the kills" mentality, so naturally we pick the suit and build it so that we can.
It really isn't that the logi is too good, the logi is pretty much the only suit that is built properly to fill its role. The other suits are too bad and filling theirs.
If they hadn't taken away my 2nd equipment slot from my proto assault suit, I would still be running assault.
I have always been an advocate of removing a logis ability to even put damage mods on their suits, but that brings into question of what else does one fit? There aren't really any good logistics based mods for high slots right now, so as a logi its either shields or damage. Passive scan range is a joke for a suit that only has a 10m range base, and leaves us squishy as a marshmallow. (Great, I can see the shotgunner on my radar as he takes my head off..yay) Finally something that makes sense, don't nerf a good suit, buff the others.
This is a signature.
You're now reading it.
You may now reply to my post.
|
The Infected One
Fatal Absolution Public Disorder.
623
|
Posted - 2014.02.03 22:39:00 -
[25] - Quote
Komodo Jones wrote:I wonder if assaults and heavies, with the knowledge of these changes if they occur, will actually back up to help their logies move up with them, or if they will just blindly sprint to the objectives and leave their team and their support behind now that the have their class buffers.
I personally still believe that it will be the latter of the two. The" KDR>all" mentality in FPS games will always stay, and thus the assault roles will always inevitably continue to chase the kill, even at their own doom. It might even just end up hurting the logi's to the point where they become almost non existent, picking up a scout suit for the 2 equip and mobility to get out when the assaults get overrun.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
|
Al the destroyer
NECROM0NGERS The CORVOS
55
|
Posted - 2014.02.03 22:45:00 -
[26] - Quote
As a true logi I would be in favor of logis only carrying a side arm. My first logi suit after 1.0 was a callogi. It was a good suit for a logi. It was even better suit for slaying. When the nerf hammer came the suit was basically useless for a logi. It was the CPU nerf that killed it. I would have rather had a high slot taken away than the CPU nerf. Oh well I have 3 proto logis now the go.0 is the one I use the most.
My callogi never gets used anymore and its such a shame because I love the look of the suit. Respec or not I will always be a logi. Repping my teammates. It is what I do. Unless a tank kills me then they get my full attention. I love to blow me up some tanks! |
Komodo Jones
Chaotik Serenity
410
|
Posted - 2014.02.03 23:01:00 -
[27] - Quote
The Infected One wrote:Komodo Jones wrote:I wonder if assaults and heavies, with the knowledge of these changes if they occur, will actually back up to help their logies move up with them, or if they will just blindly sprint to the objectives and leave their team and their support behind now that the have their class buffers. I personally still believe that it will be the latter of the two. The" KDR>all" mentality in FPS games will always stay, and thus the assault roles will always inevitably continue to chase the kill, even at their own doom. It might even just end up hurting the logi's to the point where they become almost non existent, picking up a scout suit for the 2 equip and mobility to get out when the assaults get overrun. I'm thinking this is why all of this "nerf the logies" bs is out there, seems like there are alot of people who just what their suit to be remarkably better than logies so they can get an easier kill, my goal here is to level the playing field or at least blur the lines, I don't want 1 suit to be clearly better I want either all suits to be on level playing field and let the skill of the player decide the outcome, or to have a "rock paper scissors" setup where you can be as good as you want but there will still be something else that's your bane, your weakness, that you need help dealing with, THAT'S what promotes teamwork, mutual necessity, not some one directional crap.
This is a signature.
You're now reading it.
You may now reply to my post.
|
The Infected One
Fatal Absolution Public Disorder.
627
|
Posted - 2014.02.04 00:03:00 -
[28] - Quote
Komodo Jones wrote:The Infected One wrote:Komodo Jones wrote:I wonder if assaults and heavies, with the knowledge of these changes if they occur, will actually back up to help their logies move up with them, or if they will just blindly sprint to the objectives and leave their team and their support behind now that the have their class buffers. I personally still believe that it will be the latter of the two. The" KDR>all" mentality in FPS games will always stay, and thus the assault roles will always inevitably continue to chase the kill, even at their own doom. It might even just end up hurting the logi's to the point where they become almost non existent, picking up a scout suit for the 2 equip and mobility to get out when the assaults get overrun. I'm thinking this is why all of this "nerf the logies" bs is out there, seems like there are alot of people who just what their suit to be remarkably better than logies so they can get an easier kill, my goal here is to level the playing field or at least blur the lines, I don't want 1 suit to be clearly better I want either all suits to be on level playing field and let the skill of the player decide the outcome, or to have a "rock paper scissors" setup where you can be as good as you want but there will still be something else that's your bane, your weakness, that you need help dealing with, THAT'S what promotes teamwork, mutual necessity, not some one directional crap.
Exactly. I still think that simply removing the logis ability to put damage mods on their suits would totally solve the problem, but there really still aren't enough high slot items to give options to the players. I don't know why they are high slots in DUST anyway, aren't they low slots in EVE? That though still makes the shield suits out perform the armor suits because that would just flip what we have now with armor tanking and stacking damage, thus still keeping such an imbalance in suits.
I think right now all we can do as logis is wait for 1.8 and see what CCP does to the damage mods (I've seen good things pointing toward different types of damage mods ((ex. at proto lvl: One type of damage mod that gives 10% increased damage to shields, one that gives 10% to armor, and one that gives 5% to shields as well as 5% to armor) to create a less "Blanket effect" and a more specialized role towards how the weapon performs), and hope that they don't totally ruin the whole logi role.
Keeping the logi suits how they are, and buffing the others to a point that they are more clearly defined in their role to me seems like the logical approach. Logis should be a jack of all trades, master of none to the point that the other suits have a clear advantage in their intended role on the field and that even a combat oriented logistics unit should still compete with but not out perform a straight slayer suit, and thus stay within the "Support" role.
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
|
Komodo Jones
Chaotik Serenity
411
|
Posted - 2014.02.04 00:17:00 -
[29] - Quote
I really just wish we had the ability to build our suits from the ground up, decide how much base HP, equipment slots, equipment slots, PG and CPU the thing has, then we can stop this **** swinging contest about who's class is OP and base it on the player.
This is a signature.
You're now reading it.
You may now reply to my post.
|
Denchlad 7
Molon Labe. Public Disorder.
72
|
Posted - 2014.02.04 00:30:00 -
[30] - Quote
Al the destroyer wrote:As a true logi I would be in favor of logis only carrying a side arm. My first logi suit after 1.0 was a callogi. It was a good suit for a logi. It was even better suit for slaying. When the nerf hammer came the suit was basically useless for a logi. It was the CPU nerf that killed it. I would have rather had a high slot taken away than the CPU nerf. Oh well I have 3 proto logis now the go.0 is the one I use the most. My callogi never gets used anymore and its such a shame because I love the look of the suit. Respec or not I will always be a logi. Repping my teammates. It is what I do. Unless a tank kills me then they get my full attention. I love to blow me up some tanks!
As much as I dislike the idea of sidearm only... I originally ran the Core Flaylock on my Calogi. That being said, pre-nerf. So probably not now!
But when I started to migrate from Assault to Logi, I did find it strange that I also killed more and died less like so many of you. So I agree, the logi is the only suit that fullfills its role successfully, so I agree with one of the posts above in buffing all other suits rather than nerfing the Logi.
If you can't accept change, you will fail in this world.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |