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21. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
Charizard Zakalwe wrote: So then you'd also lose the ability to hack enemy HAV's? Or drive them? what about turret skills? If you have some advanced blaster turrets, do I need L3 of Small Hybrid Turrets to shoot or get into a passenger seat? If...
- by Galrick M'kron - at 2013.04.09 20:02:00
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22. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
Also, how about vehicle recalling? You can only do this with ground vehicles when they're directly below the MCC and you're out of the vehicle. It would be an option in the deployment menu. An RDV would simply fly down, pick your vehicle up, and t...
- by Galrick M'kron - at 2013.04.09 08:06:00
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23. Turret Operations/Pilot - in Feedback/Requests [original thread]
I guess the skill is also about maintaining your turrets out of battle.
- by Galrick M'kron - at 2013.04.09 07:22:00
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24. [Request] Allowing Grenades to be fit to Weapon slots - in Feedback/Requests [original thread]
POCKPICKETER wrote: Galrick M'kron wrote: Since grenades are already listed under weapons, I think they should be able to be fit to a weapon slot (any slot that can fit a sidearm can also fit a grenade). This could make for interesting suppo...
- by Galrick M'kron - at 2013.04.09 05:52:00
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25. [Request] Allowing Grenades to be fit to Weapon slots - in Feedback/Requests [original thread]
Since grenades are already listed under weapons, I think they should be able to be fit to a weapon slot (any slot that can fit a sidearm can also fit a grenade). This could make for interesting support builds. As to switching between grenades, I s...
- by Galrick M'kron - at 2013.04.08 18:53:00
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26. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I guess because this Dust and EVE are suppose to be the kind of games where the ability to betray your allies and generally be an @ssh0le adds to the hardcore and brutal nature of the game. But even in EVE, to get...
- by Galrick M'kron - at 2013.04.07 12:19:00
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27. Corporation Tax - in Feedback/Requests [original thread]
1.I'm in favor of having a corp tax, but it shouldn't be possible to set it higher than 20%. Also, it should be displayed prominently in a corp description. 2.I have no clue about the taxing system in EVE. 3.Absolutely yes. It should be around 30%...
- by Galrick M'kron - at 2013.04.07 09:17:00
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28. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
Why doesn't anyone like the lock system? It's there to prevent unwanted vehicle-stealing, while the skill restriction is there to prevent some guy from calling in a bunch of madrugars for his teammates who haven't put a single skill point into tanks.
- by Galrick M'kron - at 2013.04.07 09:12:00
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29. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
I also personally think the standard variant AR is OP since it outcompetes all other weapons, even in their niches. I suggest a significant increase in recoil (I mean real recoil, not the cosmetic one we have now). It should go something like this...
- by Galrick M'kron - at 2013.04.07 09:07:00
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30. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
Someone shouldn't be able to jump into a vehicle if they don't have the skills necessary to drive it. This should decrease vehicle-stealing by blueberries. Also, maybe a toggled lock that is on by default, preventing anyone other than the person w...
- by Galrick M'kron - at 2013.04.07 06:02:00
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31. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Galrick M'kron wrote: (...) Or, how about heavies using rolling scouts as bowling balls? LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly,...
- by Galrick M'kron - at 2013.04.07 04:59:00
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32. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
I'm all for a heavy, short range, High-damage AOE area denial weapon. +1
- by Galrick M'kron - at 2013.04.07 04:42:00
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33. [Request] Minmatar storm rifle - in Feedback/Requests [original thread]
How about making it look like a semi-futuristic AK-47? Nice idea though, MORE DAKKA is always better.
- by Galrick M'kron - at 2013.04.06 08:10:00
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34. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
I think this should be an option in your fitting, under a "cosmetic" tab. You can purchase colors and logos with Aurum (they never run out) but you always have your corporation's color design and logo. The color scheme is like in the OP, but your ...
- by Galrick M'kron - at 2013.04.05 11:36:00
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35. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Krakata wrote: +1 yes please. Maybe the move would totally deplete your stamina. A final get out of dodge move. Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another m...
- by Galrick M'kron - at 2013.04.05 09:10:00
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36. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Skihids wrote: Nova Knife wrote: Actually... Small railguns are just as hilariously broken as Missiles. The 'reduced' efficiency against vehicles is about the same thing as the reduced splash damage for small missiles. As soon as that gets...
- by Galrick M'kron - at 2013.04.03 18:30:00
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37. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
I'm also for dives to the side and forward/backward rolls. They should consume stamina though.
- by Galrick M'kron - at 2013.04.03 16:40:00
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38. Drones, and How I Think They should Work Part 1: Dropsuit Drones - in Feedback/Requests [original thread]
I think the DMC should be an equipment slot. Drones should have a bandwidth cost based on their base model and their fitted modules/equipment/weapons. Logis would be most suitable for drone-carrying, since they have a high CPU and PG. Also, since ...
- by Galrick M'kron - at 2013.04.03 16:34:00
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39. Militia snipers need a nerf - in Feedback/Requests [original thread]
If your adv scout suit doesn't have armor/shield tanking modules, it has the same ehp as a STD scout suit. The only thing that goes up with suit tiers is the number of slots and PG/CPU.
- by Galrick M'kron - at 2013.04.03 11:29:00
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40. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Due to Amarr prudishness, I expect all their suits' male/female models to be identical.
- by Galrick M'kron - at 2013.04.01 18:44:00
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