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1481. To the forever moaning "bitter vets". - in General Discussions [original thread]
I feel like we're delving into the realm of Meta-QQ: Crying about other people crying. Nothing says desperation more than people who announce "I am leaving!". The people who make such threats feel like they're entitled to CCP asking them to stay. ...
- by Funkmaster Whale - at 2013.06.27 15:57:00
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1482. Swarm launcher operation incorrect description - in Technical Support/Bugs [original thread]
It rounds up: 3 * 1.2 = 3.6 rounded up to 4. So at level 5 it would be 4.5 but you get 5 in your clip.
- by Funkmaster Whale - at 2013.06.26 20:02:00
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1483. Uprising 1.2 Patch Notes - in General Discussions [original thread]
People will never be satisfied and will always have something to complain about. I'm really glad CCP is at least addressing a lot of core imbalances in the game and am glad they've been listening to feedback. These changes don't seem like much, bu...
- by Funkmaster Whale - at 2013.06.26 05:35:00
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1484. The real problem with Contact Grenades - in General Discussions [original thread]
I use them and agree they are a cheap mechanic. I get killed by them enough to justify me carrying them. That being said, they should do about half as much damage and half as much blast radius.
- by Funkmaster Whale - at 2013.06.23 17:10:00
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1485. We need more BPOs. - in General Discussions [original thread]
The only time I think there should ever be a proto BPO is one won from a tournament. They would be terrible for the economy. ISK is already borderline useless anyways.
- by Funkmaster Whale - at 2013.06.22 06:51:00
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1486. GREAT JOB DEVS! - in Feedback/Requests [original thread]
I think the game is pretty great too! People have to realize that this entire game is the first to run on this sort of complex server architecture, which presents many hoops to jump through for the Devs. Unlike the PC and EVE, programming for the ...
- by Funkmaster Whale - at 2013.06.22 06:38:00
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1487. Sticky:Community Spotlight: The Drunk Heavy - in Announcement and Events [original thread]
DS 10's videos have some really insightful comments, some that I agree and some not. The best thing is he spurs discussion on pertinent topics about the game in a very presentable form. As a side note, I love hunting you down when I see you in my...
- by Funkmaster Whale - at 2013.06.21 15:30:00
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1488. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
Because progression is part of the game? What's the point of progressing if you'll never use your achievements? I make enough in PC to buy 500 fully fitted proto suits and still have plenty left over. I consider me wearing a proto suit as charity...
- by Funkmaster Whale - at 2013.06.20 04:35:00
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1489. Any hope for non-instanced battles/Open-world mechanics in the future? - in General Discussions [original thread]
I'm loving DUST so far, even beyond all the bugginess, and I sincerely hope for this game to succeed. My only question is if there will ever be any plans to implement the MMO in the MMOFPS. It's great being able to have individual skill paths and ...
- by Funkmaster Whale - at 2013.06.19 22:52:00
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1490. Reflection: Gear-based Matchmaking coming up? - in General Discussions [original thread]
If the rewards for the higher-tiers remained the same as they are now, no one would bother playing in higher tiers. It'd be nice to play at the proto-level on an even footing with other players as long as the rewards for the gear spent were justif...
- by Funkmaster Whale - at 2013.06.17 19:35:00
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1491. Uprising 1.2 from E3 - in General Discussions [original thread]
J'Jor Da'Wg wrote: Iron Wolf Saber wrote: I would like to overly caution against the crystal ball usage though. While this may be a clearer image it may or may not contain everything for 1.2. aka CCP is so slow they can't even get this li...
- by Funkmaster Whale - at 2013.06.14 20:07:00
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1492. An idea for matchmaking...Mercenary Rating! - in General Discussions [original thread]
Anarchide wrote: How do you improve if you aren't challenged by better players? Simple, the matchmaking system would team a good player or two with a couple mediums and more bads, same with the other team. For squads, an average would be tak...
- by Funkmaster Whale - at 2013.06.14 20:00:00
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1493. Squad lock vehicles already - in General Discussions [original thread]
I think a good mechanic would be that blues can't hop in the driver seat if the car isn't their's. Squad lock mechanic would also be nice since I'm usually having to dodge blueberries from getting in my LAV to try and pick up my squad instead.
- by Funkmaster Whale - at 2013.06.14 19:56:00
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1494. CCP- whats your stance on thousands of maps - in General Discussions [original thread]
It would be cool to have a system where the maps are procedurally generated based on the type of planet you're on, but I think that technology wouldn't be implemented for a long time. There are too many other things to sort out even with the curre...
- by Funkmaster Whale - at 2013.06.14 19:50:00
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1495. Uprising 1.2 from E3 - in General Discussions [original thread]
All you guys freaking out about these things need to relax. The OP by no means has posted a full list of changes. All you guys are crying about the AV tanks and yet have no idea what fixes or changes they are making to dropships. Relax, wait it ...
- by Funkmaster Whale - at 2013.06.14 18:01:00
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1496. CCP, can we get an ETA for proper racial bonuses? - in General Discussions [original thread]
Hopefully things get changed in the supposed "early July" patch. Until then it's just a waiting game.
- by Funkmaster Whale - at 2013.06.14 16:46:00
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1497. Logistics Suit Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: Reduce PG and CPU, and then give it per-level bonuses to reduction of PG and CPU required to fit Nanite Injectors, Nanohives, and Repair Tools. Basically, set them up so they can have an ok tank and car...
- by Funkmaster Whale - at 2013.06.14 16:44:00
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1498. Logistics Suit Balance - in Feedback/Requests [original thread]
The Caldari Logi specifically needs to be looked at. Most people right now are running them as beefed up Assault suits because they have the most customizability of any suit in the game. 5 high and 4 low slots on top of the most CPU/PG as well as ...
- by Funkmaster Whale - at 2013.06.14 15:53:00
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1499. Has PC failed? - in General Discussions [original thread]
I think PC was really rushed to be released and that in turn caused it to fail. As it stands, players in corps don't really benefit from it aside from the ego boost. There is nothing in PC that makes it unique from instant battles, unless you coun...
- by Funkmaster Whale - at 2013.06.13 21:44:00
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1500. 6/11 Server Issues - in Technical Support/Bugs [original thread]
Server seems to be disconnecting everyone. PSN errors when connecting. Corp battles and and contacts not loading followed by disconnects. Any word, CCP?
- by Funkmaster Whale - at 2013.06.12 01:35:00
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