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141. [Video] Framerate vs Rate of Fire - in General Discussions [original thread]
Bethhy wrote: Kevall Longstride wrote: Brought to the attention of CCP Rattati. This University study on the fundamentals of frame rate on a FPS game should be a MUST read for CCP Shanghai and all CPM's. "The rate at which frames a...
- by Funkmaster Whale - at 2014.12.13 18:32:00
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142. [Video] Framerate vs Rate of Fire - in General Discussions [original thread]
I want to make a follow up video comparing theoretical vs practical DPS of weapons like the CR and Burst AR in normal vs laggy conditions. Ill get on it later tonight.
- by Funkmaster Whale - at 2014.12.13 17:19:00
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143. [Video] Framerate vs Rate of Fire - in General Discussions [original thread]
Joseph Ridgeson wrote: Interesting. But do you know for sure that automatic weapons are not suffering the same problem? I would certainly like to see that side by side comparison if you can. Thanks for the video. That's certainly something t...
- by Funkmaster Whale - at 2014.12.13 08:02:00
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144. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Framerate can also play a huge factor
- by Funkmaster Whale - at 2014.12.13 07:41:00
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145. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Here's the video I promised you Rattati This was my best attempt at showing you how framerate affects burst-fire weapons. This plays a huge part into why the Burst AR is so weak, especially when you consider that it has an even lower RoF. In la...
- by Funkmaster Whale - at 2014.12.13 07:38:00
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146. [Video] Framerate vs Rate of Fire - in General Discussions [original thread]
Video Link I've been intending to make this video for a while. A lot of people don't seem to feel framerate drops because they use automatic weapons that simply require you to hold the trigger and aim. Conversely, burst-fire and semi-auto weapo...
- by Funkmaster Whale - at 2014.12.13 07:36:00
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147. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cat Merc wrote: We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+7.5, EM at +10/-10, Explosive at -10/+10. I totally agree. I've really thought about this too.. Right now there's such a strong disp...
- by Funkmaster Whale - at 2014.12.13 00:56:00
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148. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
What if we changed Damage Mods back to 3/5/10% but instead of flat damage you could split them into +armor or +shield damage. This would be a step in allowing more free form customization of weapons and would allow you to actively and dynamically ...
- by Funkmaster Whale - at 2014.12.12 22:23:00
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149. 1.10 is Where Dust Should Have Been at Uprising 1.0 - in General Discussions [original thread]
Maken Tosch wrote: Funkmaster Whale wrote: I think if anything the biggest stopgap for this game has been (a) poor game performance/framerate and (b) no consistent eng-game for veteran players to prevent them from decimating newbies. These...
- by Funkmaster Whale - at 2014.12.12 21:21:00
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150. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Rattati, if you really want to make the Burst AR competitive give it the same RoF as the Combat Rifle. Right now the Burst AR suffers from an awkward delay between shots that the CR doesn't as well as a damage profile that doesn't allow it to effe...
- by Funkmaster Whale - at 2014.12.12 21:00:00
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151. New orbitals - in General Discussions [original thread]
Honestly the 300 WP Orbital is the dumbest, most useless thing I've ever seen. Like, could they not just make it like 2000 WP and make it a crappier laser strike or something? It's just pathetic how useless the 300 WP is and now instead of that "...
- by Funkmaster Whale - at 2014.12.12 20:42:00
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152. 1.10 is Where Dust Should Have Been at Uprising 1.0 - in General Discussions [original thread]
I think if anything the biggest stopgap for this game has been (a) poor game performance/framerate and (b) no consistent eng-game for veteran players to prevent them from decimating newbies. These are single-handedly the two biggest complaints I...
- by Funkmaster Whale - at 2014.12.12 20:32:00
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153. My 3 week gameplay review. - in General Discussions [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse. Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 ...
- by Funkmaster Whale - at 2014.12.12 20:15:00
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154. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Imp Smash wrote: You guys who are tired of having to eject sentinels from CQC can keep going around and around with ideas on how to weaken the class -- but y'all aren't getting anywhere. Y'all keep trying to figure out a way to make sentinels w...
- by Funkmaster Whale - at 2014.12.12 07:45:00
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155. Strongbox drop rate increased? - in General Discussions [original thread]
About 3 seconds of that voice and I completely stopped caring about what he had to say and turned it off.
- by Funkmaster Whale - at 2014.12.12 07:33:00
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156. [REQUEST] By officers - in General Discussions [original thread]
CCP Rattati wrote: Alex-ZX wrote: CCP, we officers want a blueprint of our weapons, and i completely agree with that idea, lol, I talked with almost all officers and the agree that we should have our officer weapon in a cool blueprint so pp...
- by Funkmaster Whale - at 2014.12.12 05:09:00
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157. This 1.10 Update Sucks. - in General Discussions [original thread]
TEBOW BAGGINS wrote: since when was ambush not absurd since they butchered the spawning system over a year ago Watch this from about 1:00. I literally have the team spawn in front of me as I blast them and they continue to spawn there. Typic...
- by Funkmaster Whale - at 2014.12.12 04:46:00
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158. Uprising 1.10 Framerates - in General Discussions [original thread]
CommanderBolt wrote: Funkmaster Whale wrote: Does anyone else feel like framerates have gotten worse this patch? The game gets incredibly choppy when I'm engaging targets and it's been getting pretty irritating. I play M/KB so it starts to f...
- by Funkmaster Whale - at 2014.12.12 04:40:00
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159. Uprising 1.10 Framerates - in General Discussions [original thread]
Does anyone else feel like framerates have gotten worse this patch? The game gets incredibly choppy when I'm engaging targets and it's been getting pretty irritating. I play M/KB so it starts to feel especially awkward when framerates drop. Has a...
- by Funkmaster Whale - at 2014.12.12 04:25:00
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160. My Twitch Stream - in General Discussions [original thread]
Watch his stream! We need moar! Moar streamers!
- by Funkmaster Whale - at 2014.12.11 03:20:00
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