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21. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Ok so, I think being given more freedom in terms of movement pretty much improves any game. Nothing is more frustrating in a game than it telling you "sorry you can't go here" when it's object that's like knee-high that is standing in your way. T...
- by Funkmaster Whale - at 2015.03.15 01:39:00
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22. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Like, why don't they just add a gravity modifier to the map randomizer so we have low-gravity planets and everyone gets to jump high? The movement in this game is pretty **** anyways. The pinnacle of FPS movement of which I have experienced was...
- by Funkmaster Whale - at 2015.03.14 00:08:00
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23. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Logged in to play a few games. Haven't been on since 1.10 dropped. The jumping stuff is really gimmicky. Honestly they should have just increased jump height across the board by like 10-20% instead of making a module out of it. Infantry only Amb...
- by Funkmaster Whale - at 2015.03.13 20:22:00
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24. Lag has killed this game for me - in General Discussions [original thread]
It's been almost 2 years now since Uprising, and the framerate has only gotten progressively worse since then. I think it's pretty safe to assume at this point that DUST will never see smooth 30+ FPS gameplay in its lifetime. It's a bummer, reall...
- by Funkmaster Whale - at 2015.03.13 20:05:00
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25. CCP Rattati is OP as frak - in General Discussions [original thread]
CCP Rattati wrote: Atiim wrote: From what I see in the picture he died 12 times against randoms while using an Officer Suit. That's about as overpowered as Planetary Response Organization. better to go 29/12 and win than 12/0 my friend...
- by Funkmaster Whale - at 2015.03.06 22:30:00
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26. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Like some others have said, the AScR and Laser weapons in general needed their profile tuned IMO more than the damage. Laser rifles are already incredibly strong vs shield-tanked suits, this will just make it damn near impossible to lose vs a shie...
- by Funkmaster Whale - at 2015.03.06 21:58:00
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27. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Funkmaster Whale wrote: My god, infantry-only Ambush? Is this for real? The very thing I think has been pleaded for since Chromsome. I might actually have to plug-in my PS3 again... Trust me, vehicles are the least of...
- by Funkmaster Whale - at 2015.03.06 06:02:00
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28. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
My god, infantry-only Ambush? Is this for real? The very thing I think has been pleaded for since Chromsome. I might actually have to plug-in my PS3 again...
- by Funkmaster Whale - at 2015.03.06 05:57:00
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29. Cheap tactics that really need to be removed or limited. - in General Discussions [original thread]
The problem isn't "roof camping" per se, but the fact that there's so many maps with high-ground that's only accessible by dropship. This in turn makes the only options to clear high uplinks (a) very obvious dropship or (b) orbital strike. Consi...
- by Funkmaster Whale - at 2015.02.24 09:39:00
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30. BPOs have ruined this game. - in General Discussions [original thread]
Out of all the issues this game has or has had in the past, you pick BPOs as the one that "ruined this game"? I don't even know where to start.
- by Funkmaster Whale - at 2015.02.22 19:44:00
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31. New Cal & Gal Assault Bonus - in General Discussions [original thread]
Honestly all the Assault bonuses need to be reworked to give a hybrid offense/defense bonus like the other classes of suits have. Scouts gets two bonuses either to range, dampening, precision, hacking, w/e. Sentinels get two resistance bonuses to ...
- by Funkmaster Whale - at 2015.02.15 21:10:00
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32. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Jesus. You got mad enough to break a controller? Maybe you should put the game down and go take a walk or something. Like, I've gotten mad as hell at the game but I just turn the game off when I get angry. Ragequitting is a healthy alternative,...
- by Funkmaster Whale - at 2015.02.15 20:48:00
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33. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Ask the players, they don't choose those weapons, and when they do, they perform worse with them than other weapons. It's just facts, that need to be reconciliated with those things. Why indeed? Because they're niche weapo...
- by Funkmaster Whale - at 2015.02.13 20:16:00
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34. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Saved for later post. Could you edit the graph and make the color differentiation a bit more apparent? It's incredibly hard to read the graph because I'm having to go into MS Paint to make sure I'm looking at the correct respective shade of blue....
- by Funkmaster Whale - at 2015.02.13 04:19:00
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35. No More. CCP, this needs addressing immediately. - in General Discussions [original thread]
Meta level lockout isn't going to teach noobs to play the game. Organized squads that spam uplinks and work together are still going to dominate regardless of what gear they have. People scapegoat "proto gear" because they assume that proto is a...
- by Funkmaster Whale - at 2015.02.12 23:27:00
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36. No More. CCP, this needs addressing immediately. - in General Discussions [original thread]
Umm there hasn't been a single change yet that's been oriented towards "vets". Please, name one. Every update since 1.9 is CCP trying new ways to milk money out of the game via Aurum. Matchmaking is the way it is because the player numbers are so...
- by Funkmaster Whale - at 2015.02.12 23:13:00
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37. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I se...
- by Funkmaster Whale - at 2015.02.12 19:05:00
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38. CCP, when did you add this new outpost? - in General Discussions [original thread]
CCP Rattati wrote: My thought is to allow players to choose Ambush Domination would mostly happen on smaller maps Skirmish on the big ones, 3-4 and 5 point that way players can pick and choose, pilots should be in Skirmish if they want air t...
- by Funkmaster Whale - at 2015.02.12 10:58:00
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39. CCP, when did you add this new outpost? - in General Discussions [original thread]
CCP Rattati wrote: it was a little bit of an experiment and we were ready to pull it if necessary. On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing pe...
- by Funkmaster Whale - at 2015.02.12 00:34:00
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40. Orbital Spawns. - in Feedback/Requests [original thread]
CCP Rattati wrote: we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. ...
- by Funkmaster Whale - at 2015.02.09 21:16:00
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