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Ollurd Gallente
Cerberus Network.
12
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Posted - 2013.06.14 19:43:00 -
[1] - Quote
It'd be similar to a leveling system, but instead of just leveling up, it would be able to decrease based on player performance. I think this would solve the current problem with matchmaking.
Players with a low mercenary rating would get matched up with players with similar ratings, and players with a higher mercenary rating would get paired with players with a similar rating.
As a mercs rating gets higher, the chance of receiving officer weapons as salvage at the end of a match would be greater.
And also, when, and if, a commander mode is added, players with a higher rating would be able to apply for the position, similar to MAG.
A player's Mercenary Rating would be displayed alongside the characters' name.
Low rating = Blue
Medium Rating = Green
High Rating = Red
Those are just the color codes. The actual Mercenary rating would be a number. It would look something like this.
Name Corporation Mercenary Rating
Ollurd Gallente Cerberus Network. 28 (It would be green)
0 - 20 = Blue
20 - 40 = Green
40 = 60 = Red
What do you guys think about this? Do you think it would help with sorting out matchmaking? |
Scheneighnay McBob
Bojo's School of the Trades
1583
|
Posted - 2013.06.14 19:45:00 -
[2] - Quote
Good idea, but how would ratings change?
The rating system would also be a great way to deal with AFKers |
Anarchide
Greedy Bastards
83
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Posted - 2013.06.14 19:46:00 -
[3] - Quote
How do you improve if you aren't challenged by better players? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1686
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Posted - 2013.06.14 19:47:00 -
[4] - Quote
You mean like an ELO rating system? |
Ollurd Gallente
Cerberus Network.
12
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Posted - 2013.06.14 19:47:00 -
[5] - Quote
Scheneighnay McBob wrote:Good idea, but how would ratings change?
The rating system would also be a great way to deal with AFKers
Average damage dealt during a match, kills, deaths etc., basically it would use all of those stats that currently come up at the end of a match. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
880
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Posted - 2013.06.14 19:50:00 -
[6] - Quote
Cosgar wrote:You mean like an ELO rating system? I beleive during E3 they said that there is an ELO rating in place already, it just doesn't take currently owned gear into account, which plays more of a factor in winning / losing than past performances. |
Ollurd Gallente
Cerberus Network.
12
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Posted - 2013.06.14 19:52:00 -
[7] - Quote
Anarchide wrote:How do you improve if you aren't challenged by better players?
If a player with a blue rating joined a squad where the squad leader has a green rating, he'd be able to play in that tier. but if he's just going solo, he'll just be matched up with equally skilled players hopefully.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
166
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Posted - 2013.06.14 19:55:00 -
[8] - Quote
Works for me. I would have more fun playing people at my level which would be blue. If you started using proto you should quickly move up to green and so on. |
Funkmaster Whale
0uter.Heaven League of Infamy
16
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Posted - 2013.06.14 20:00:00 -
[9] - Quote
Anarchide wrote:How do you improve if you aren't challenged by better players?
Simple, the matchmaking system would team a good player or two with a couple mediums and more bads, same with the other team. For squads, an average would be taken and matched with another squad near or around that average.
Too many games happen where one team is full squads and the other is a bunch of solo scrubs. There needs to be a system in place that balances full squads vs full squads. |
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