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1501. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Bones McGavins wrote: Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your ar...
- by Funkmaster Whale - at 2013.06.12 01:22:00
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1502. [Feedback] M1 and Core Locus Grenades - in Feedback/Requests [original thread]
In recent PC matches I've been unfortunate enough to witness the devastating power of these grenades. There seems to be this epidemic where people can't do enough damage to each other with guns due to various things including frame rate, aiming co...
- by Funkmaster Whale - at 2013.06.10 03:17:00
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1503. Battered Merc Syndrome: Cronos - in General Discussions [original thread]
Every optimist I play with has this mentality of "imagine what this game will be like in 5 years", which is so counterintuitive it hurts my brain. A game isn't supposed to be fun "in five years". We pick up games to entertain ourselves for the few...
- by Funkmaster Whale - at 2013.06.09 18:59:00
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1504. Update in June?! - in General Discussions [original thread]
Aero Yassavi wrote: It's Uprising 1.2. Not a major update, but still a good one. All we know so far are new armor platings, Ferroscale Plates and Reactive Plates. As well as corporation roles, supposed fixes to memory leaks stifling perform...
- by Funkmaster Whale - at 2013.06.07 07:19:00
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1505. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
I also was a TAC user and believe the nerf was justified. That being said, the RoF change was necessary but went too far. It's now too easy to not suffer from recoil when using the ACOG because the RoF is so painfully slow. I know people will whin...
- by Funkmaster Whale - at 2013.06.06 17:05:00
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1506. [feedback] TAR Nerf - in Feedback/Requests [original thread]
As a TAR user I think the nerf was entirely justified as the gun became a jack of all trades (infantry-wise) which shouldn't be the case with any weapon. The only gripe I have is that the rate of fire is a bit too low: a single-shot should be able...
- by Funkmaster Whale - at 2013.06.06 04:34:00
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1507. assault riffle fitting optimizaton skill - in Technical Support/Bugs [original thread]
Knarf Black wrote: All the weapon optimization fitting skills affect PG instead of CPU for some reason, even the Flaylock, which never uses enough PG (2 for Proto) to see any effect from maxing out the skill. Most of the fitting optimization...
- by Funkmaster Whale - at 2013.06.05 01:39:00
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1508. Constant Character Skipping and Teleporting - in Technical Support/Bugs [original thread]
I've been having this exact same issue except it's only been happening for the past few days. I'm also located on the east coast in Atlanta and have tried resetting/restarting the router, modem, and PS3 to no avail. There may be some correlation a...
- by Funkmaster Whale - at 2013.05.30 07:25:00
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1509. Extreme Server Lag/Disconnects 5/29 - in Technical Support/Bugs [original thread]
Since I started playing today I have been getting constant network lag and stuttering. Walking is inconsistent as it keeps teleporting me back and forth from where I was to where (I presume) the server thinks I ought to be. On top of that, I will ...
- by Funkmaster Whale - at 2013.05.30 00:24:00
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1510. Sticky:Manus Peak Ambush OMS Feedback - in OMS Gamemode [original thread]
CCP LogicLoop wrote: RINON114 wrote: Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traver...
- by Funkmaster Whale - at 2013.05.29 07:16:00
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1511. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: The performance issue after extended period of play should be memory related. It could either be memory leak, or memory fragmentation. The former is relatively easy to detect and fix - we've found and fixed a few minor lea...
- by Funkmaster Whale - at 2013.05.24 06:17:00
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1512. Lag Monster - in General Discussions [original thread]
I've gotten so used to this game's ridiculous lag and terrible hit detection that playing any other game that actually has a steady FPS is weird for me. Everything from bullets registering to throwing grenades to switching equipment seems to have ...
- by Funkmaster Whale - at 2013.05.20 23:34:00
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1513. Please Optimize the Weather Effects! - in General Discussions [original thread]
It seems like every the RNG decides to add the 'dust storm' weather effect to the map, the game turns into a slide show and makes it nigh impossible to aim when everything is stuttering. Please optimize the engine before releasing things that make...
- by Funkmaster Whale - at 2013.05.19 00:25:00
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1514. Character Race Reset... - in Feedback/Requests [original thread]
I think etc etc that this would be a great idea etc etc... But right now etc etc CCP has other things etc etc to worry about etc, like balancing the game etc and optimizing the engine etc etc etc etc. etc Web definitions and so forth: continuin...
- by Funkmaster Whale - at 2013.05.17 18:39:00
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1515. Option to Limit Weather Effects - in Feedback/Requests [original thread]
Please give us an option to reduce or even turn off the weather effects. I know that you are keen on diversifying the atmosphere of the maps, but every time there's a map with some weather effect the game turns into a slide show. The FPS drop make...
- by Funkmaster Whale - at 2013.05.17 18:31:00
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1516. increase the range of all weapons - in General Discussions [original thread]
sammus420 wrote: If i can see you I should be able to shoot you, and vice versa at nearly any range. The problem with the old sharpshooter was cry babies who didn't have it cried about being shot. Up the weapon range for everyone, problem solve...
- by Funkmaster Whale - at 2013.05.07 05:28:00
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1517. Disappointed in Uprising - in General Discussions [original thread]
It seems like after all the promises of stability improvements and balance that things seem to have gone one step forward, two steps back. Weapons feel silly with the reduced range. I can literally see bullets disappearing in front of my face, gi...
- by Funkmaster Whale - at 2013.05.07 00:46:00
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1518. Firearm Effective Range - in General Discussions [original thread]
The AR isn't "useless' by any means. While the range on it has been reduced, everyone has suffered a similar reduction due to the SS skill being removed. I do agree that the range on it is pretty pathetic. I'm pretty sure a slingshot could shoot f...
- by Funkmaster Whale - at 2013.05.06 19:44:00
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1519. The SP system needs to be uncapped - in General Discussions [original thread]
Why does it seem like every thread is always derailed into a collection of personal attacks and name calling? You really think pathetic insults about living in mom's basement or calling each other scrubs and carebears or what have you gives any sc...
- by Funkmaster Whale - at 2013.05.04 21:06:00
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1520. The SP system needs to be uncapped - in General Discussions [original thread]
While caps can be frustrating because it essentially makes half the week a waiting game, what you suggest would allow people to grind their specializations in a week's time. Not only that, no cap would exacerbate the AFK issue even more, as people...
- by Funkmaster Whale - at 2013.05.04 16:43:00
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