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581. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: Wow,just wow. It's a 100% fair trade. Slots for stats. Lemme guess,you want highest base stats AND most slots? T-t-that level of selfishness is simply crazy. Logis have a right to survive just as much as assaults do. You ca...
- by Funkmaster Whale - at 2014.03.29 16:33:00
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582. I think 1.8 is the best DUST has ever been - in General Discussions [original thread]
Hardly. 1.8 may be the best DUST has ever seen for Scouts and Heavies, but everyone else mostly got screwed. Logis and Assaults are pretty whack right now. They get absolute crap equipment or weapon bonuses that are hardly useful as is. Scouts ...
- by Funkmaster Whale - at 2014.03.29 16:12:00
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583. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more base stats and the most module slots they ...
- by Funkmaster Whale - at 2014.03.29 15:59:00
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584. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Fizzer94 wrote: Assaults would whine about not having the best base stats. Assaults whine about everything. Just like Scouts, Heavies, and Tankers whined for months and months. Then CCP suddenly makes them the new FotM and lo and behold.
- by Funkmaster Whale - at 2014.03.29 15:57:00
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585. Assault Suits are Gimped - in General Discussions [original thread]
Bethhy wrote: Put two equally skilled players, one in a Caldari scout and one in a Caldari Assault for a 1vs1 On an open field spawning normally on either end.... And the Caldari Assault should win almost every time... Bethhy wrote: Assaul...
- by Funkmaster Whale - at 2014.03.29 15:30:00
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586. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
Aim assist. Controller gets it. Mouse doesn't. Insane input lag, framerate lag, and hit detection make it really hard. I got an EagleEye M/KB converter to play Mouse with Aim Assist. Magically fixes all hit detection issues and CQC gunplay. It's...
- by Funkmaster Whale - at 2014.03.29 09:31:00
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587. Assault Suits are Gimped - in General Discussions [original thread]
Joseph Ridgeson wrote: The thing is that Assaults don't have a role, niche, basically something that says "I am better at this than anyone else." People like to say "Assaults are good at assaulting" but that is like saying "dropships are good a...
- by Funkmaster Whale - at 2014.03.29 09:22:00
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588. Assault Suits are Gimped - in General Discussions [original thread]
CCP you really need to address the Assault suits sometime soon. What you did to medium suits was just sad. You got rid of somewhat useful bonuses and replaced them with utterly pathetic ones. Not only that, the stat differences between Assault...
- by Funkmaster Whale - at 2014.03.29 07:56:00
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589. Request:Possible buffs for Assaults/Logis - in Feedback/Requests [original thread]
I would start with rebalancing the slots and CPU/PG of Assault suits a bit. I still can't fit nearly what I want on a Assault ck.0 with maxed fitting skills without a CPU enhancer. Compare that to my Sentinel ck.0 that has more CPU/PG than he kn...
- by Funkmaster Whale - at 2014.03.29 06:38:00
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590. What the hell is DNS doing in DUST PC? - in The War Room [original thread]
Dr PepperPoP wrote: -snip- It's not just clone packs, it's the entire system that ultimately appropriates the clone pack as "Step 1" for a corp wanting to assault a district. Having multiple tiers of clone packs would put a bandaid on it, b...
- by Funkmaster Whale - at 2014.03.29 06:15:00
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591. What the hell is DNS doing in DUST PC? - in The War Room [original thread]
Current PC mechanics pretty much prevent any and all competition. DNS pretty much did what any powerful conglomerates would do if put in the situation: consolidate power. This game's playerbase of "elite" players has been a constant recycling of...
- by Funkmaster Whale - at 2014.03.29 00:54:00
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592. Your fits for 1.8? - in General Discussions [original thread]
Caldari ck.0 3x Complex Shield Extender 1x Complex Shield Recharger 1x Complex Cardiac Regulator 1x Enhanced CPU Enhancer 1x Complex Profile Dampener Boundless Combat Rifle Ishukone Assault SMG Core Locus Grenades Ishukone Gauged Nanohives A...
- by Funkmaster Whale - at 2014.03.29 00:06:00
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593. Single/Burst Fire Weapons and Lag - in General Discussions [original thread]
Patrick57 wrote: I had unbelievable lag on the SRL just a minute ago. Couldn't hit anything with my Shotgun, but the Heavies were dead on with their HMG shots. Your CR and TAR aren't the only ones feeling the effects of the lag. In a br...
- by Funkmaster Whale - at 2014.03.28 23:47:00
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594. Single/Burst Fire Weapons and Lag - in General Discussions [original thread]
Anyone else have issues with guns like the CR or TAR and playing in laggy conditions, mainly in places like the Gallentr Research Lab or Orbital Artillery installations? Everytime I get lag in these installations the gun seems to lock up and not ...
- by Funkmaster Whale - at 2014.03.28 23:38:00
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595. How Do You Envision Planetary Conquest? - in General Discussions [original thread]
Able to run at 30+ FPS.
- by Funkmaster Whale - at 2014.03.28 23:33:00
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596. [Feedback] 1.8 Damage Modules - in Feedback/Requests [original thread]
I'm pretty sure most people are in agreement that nerfing damage modules was needed, but the way CCP went about rebalancing them has put them in the cabinet of "borderline useless" modules. Some have suggested doing something like 3% / 5% / 7%. ...
- by Funkmaster Whale - at 2014.03.28 04:53:00
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597. CCP. There is a forge gun bug - in General Discussions [original thread]
They know about it. How quickly they'll fix it is the important thing. AV nerf compounded with non-functioning weapon is pretty devastating
- by Funkmaster Whale - at 2014.03.28 00:56:00
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598. Brick Tanking - in General Discussions [original thread]
I used to brick tank in 1.7 but have switched. I play with 3 extenders, recharger, cardiac and shield regulators, CR, core Nades, Ishukone assault SMG, and Ishukone gauged hives. The one thing I hate about brick tanking is how slow you are to rec...
- by Funkmaster Whale - at 2014.03.27 19:03:00
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599. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
This patch was in development for ~3 months and is by far one of the buggiest releases thus far. How do things like this happen? Is there seriously no comprehensive testing done on a patch before it's released?
- by Funkmaster Whale - at 2014.03.27 05:37:00
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600. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
+1 to Forge Gun misfiring. My Ishukone Assault FG wasn't able to get a single shot off in some cases. +1 to Caldari Sentinel shield recharge delay being bugged: If shields get taken out but no damage is taken right after -> 1 second recharge ...
- by Funkmaster Whale - at 2014.03.26 06:58:00
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