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1441. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
So you have all this coded and ready to implement for CCP, right?
- by Funkmaster Whale - at 2013.07.11 19:31:00
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1442. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Yeah let's make the Flaylock easier to use. It's just too hard to get kills with it. While we're at it let's double the splash radius. Also, make the splash damage 100% of the direct damage. There's no reason I should be doing anything other than ...
- by Funkmaster Whale - at 2013.07.11 19:28:00
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1443. Passive booster question... - in General Discussions [original thread]
No reason not to queue the boosters one after the other. Keep in mind thought that if you bought any Omega boosters when they were on sale that the game will utilize whichever booster you activated last first.
- by Funkmaster Whale - at 2013.07.11 19:22:00
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1444. Current state of Nova Knives? - in General Discussions [original thread]
Iron Wolf Saber wrote: Since 1.2 Knives have scored more kills on me than the flaylocks have so that say's something at least. Anecdotal evidence. I haven't been killed once by Nova Knives so the only thing that "says" is you should play be...
- by Funkmaster Whale - at 2013.07.11 17:52:00
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1445. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
ER-Bullitt wrote: Here are the major forum complaints over the past week or two in a nutshell from my perspective (I am a dedicated heavy, and run AV the majority of the time in pub matches to protect my squad from Tanks, LAV's, Dropships and ...
- by Funkmaster Whale - at 2013.07.11 17:35:00
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1446. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Alright, I know a lot of complaints have been made about Logis being over effective but those complaints have never really specified that it's the Caldari Logi that is breaking the game. The problem lies in how incredibly versatile they are while ...
- by Funkmaster Whale - at 2013.07.11 16:56:00
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1447. invisible mercs - in Technical Support/Bugs [original thread]
I had this happen to one of my squad mates and he was just running a militia fit. He ended up going 32-0 while cracking up over coms after every kill. CCP needs to fix this immediately cause I've been seeing reports of people who have figured ou...
- by Funkmaster Whale - at 2013.07.11 16:39:00
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1448. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Three uplinks per person is still almost 50 uplinks per team, and would only get worse as the player cap increases. That's why I think it's better to have a team cap, just like vehicles. That would still require that ...
- by Funkmaster Whale - at 2013.07.11 04:11:00
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1449. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
I think the Forge Gun is great at doing what it was intended to do: taking out vehicles as well as unwary infantry. There is a certain skill to the gun that justifies it's power. It's CQC effectiveness is pretty bad as long as you know how to stra...
- by Funkmaster Whale - at 2013.07.11 01:37:00
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1450. True Logi - in General Discussions [original thread]
I think that Logis get kind of screwed over in the "stats to drool over" department. I wish the character sheet was a bit more in depth and gave some other stats like: WP/D ratio, # of people revived, total health repaired, WP/minute avg., # of to...
- by Funkmaster Whale - at 2013.07.11 01:02:00
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1451. Tanks + Dropships: 50% price reduction - in General Discussions [original thread]
As an infantry I can agree that all things vehicle related above LAVs need a price cut. The WP gains for drop ships are so meager that it doesn't justify the cost. Tanks are great for WPs buy even they could use a price cut. Tank support really co...
- by Funkmaster Whale - at 2013.07.11 00:54:00
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1452. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I think at the very least something should be done about the number of active uplinks one character can drop.
- by Funkmaster Whale - at 2013.07.11 00:04:00
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1453. Damage mods - in Feedback/Requests [original thread]
BL4CKST4R wrote: Damage modules are pretty useless already. Lol.
- by Funkmaster Whale - at 2013.07.10 15:19:00
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1454. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Rust Rage wrote: Does anyone have a rough estimate for how many million points it takes to make one decent proto fit? That is how long it will take new players to have a fair chance in Dust. If you can't beat a proto...
- by Funkmaster Whale - at 2013.07.10 15:13:00
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1455. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Henry Stanley wrote: are there plans for a ship yard or anything like that like a junk yard for titans or battleships or anything similiar i would love to hear some of ccp ideas for future outpost or just cool places to ...
- by Funkmaster Whale - at 2013.07.10 15:06:00
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1456. 1.3 is that all? - in General Discussions [original thread]
The changes in the dev blog are stated to be released on Thursday, not what is scheduled for 1.3. The only supposed thing that we know is coming in 1.3 is changes to aiming as CCP Mintchip stated in that huge thread about aiming way back. Nothing ...
- by Funkmaster Whale - at 2013.07.09 20:36:00
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1457. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
I'm loving the changes you guys are making to attack/defending. As it stands now taking a district is such a tedious multi-day process that it makes it seem like a job. The new changes will make it much more convenient for corporations to be able ...
- by Funkmaster Whale - at 2013.07.09 17:32:00
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1458. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
castba wrote: Judge Rhadamanthus wrote: Take Manus peak. Stand in the middle and DOMINATE the whole map. It's so OP it makes me wonder if you ever tested it. Vid or it didn't happen. forge is fine. Big power but plenty of drawbacks. Only ...
- by Funkmaster Whale - at 2013.07.09 02:38:00
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1459. 0uter.Heaven Kicked =( - in The War Room [original thread]
All this drama and all I want to do is have some good fights... That's the real tragedy of PC. All these corporations have joined these mega conglomerates in order to reduce competition, and now everyone's in a fuss because you can't make a move w...
- by Funkmaster Whale - at 2013.07.06 21:09:00
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1460. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
Meeko Fent wrote: Funkmaster Whale wrote: They have already addressed this. They intend to give each weapon other specialization skills but ran out of time. That's why you see some skills (Fitting Optimization - 6x) which do useless things l...
- by Funkmaster Whale - at 2013.07.06 17:33:00
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