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1041. [Request] Give me an GÇ£SGÇ¥! Give me an GÇ£EGÇ¥ Give me a GÇ£WGÇ¥ too! - in Feedback/Requests [original thread]
It is a pain to give directions when you are facing generally South so that the GÇ£NGÇ¥ is at the bottom of your mini map. Then you have to remember that East is 90 degrees clockwise from the GÇ£NGÇ¥ and West is 90 decrees counterclockwise from th...
- by Fox Gaden - at 2014.01.16 16:42:00
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1042. Fix the RE's - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Maken Tosch wrote: The delay you experience is a valid mechanic. It was implemented back in Chromosome when REs were abused like a rented mule. Come on Maken - you should know better or you just dont use them enough. ...
- by Fox Gaden - at 2013.12.24 14:28:00
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1043. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
I really donGÇÖt know why anyone would bother QQing about Snipers. Other than playing Sniper for a week or two every once in a while when I need to update my Sniper guide, I have been playing on the front line since Uprising. If I keep moving and ...
- by Fox Gaden - at 2013.12.24 14:21:00
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1044. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Auris Lionesse wrote: TheEnd762 wrote: Auris Lionesse wrote: TheEnd762 wrote: Auris Lionesse wrote: Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. that way I can actually see who im...
- by Fox Gaden - at 2013.12.24 14:07:00
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1045. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Regarding range, I just red someone report getting a kill at 596m. Some of the maps arenGÇÖt that long from end to end. You are probably thinking of the optics rather than the range. I noticed that they removed a building on the corner of the Or...
- by Fox Gaden - at 2013.12.24 13:47:00
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1046. Sniper Review - in Feedback/Requests [original thread]
This is a well thought out post and I respect your skill and perspective. But it is also very one sided. It would have been clear even without you mentioning it that you only play a Sniper. Having played both Sniper and Frontline Infantry I am afr...
- by Fox Gaden - at 2013.12.24 13:34:00
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1047. Tanks for listening - in Feedback/Requests [original thread]
Too many radical changes will just take tanks from being OP to being completely useless. We need to look at smaller steps. 1) Reduce tank spam by making Tanks less viable for people who donGÇÖt specialise in tanks. Nerf vehicle health by 25%, bu...
- by Fox Gaden - at 2013.12.24 13:09:00
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1048. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Quil Evrything wrote: Fox Gaden wrote: I am not concerned with the state of unskilled tankers against skilled tankers. I am concerned that if a team does not have a skilled tanker to clear the field of the unskilled tankers, then they are ou...
- by Fox Gaden - at 2013.12.23 22:44:00
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1049. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Artificer Ghost wrote: 501st, I'd just like to remind you that Fox is probably having a bad day (Start being Canadian again, gosh dernit), and he is more than likely smarter than you. He owns a successful schooling corporation with over 100 pla...
- by Fox Gaden - at 2013.12.23 22:19:00
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1050. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
501st Headstrong wrote: This is a battlefield, not a playground where everything is controlled. Get out a tank and hunt down the squads of tanks if it is becoming such an issue. Stop whining about how one person should be able to drive off some...
- by Fox Gaden - at 2013.12.23 20:27:00
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1051. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
I define Successful as getting more infantry kills than losses (even when there is an experienced tanker killing them) and going ISK positive. I am not concerned with the state of unskilled tankers against skilled tankers. I am concerned that if a...
- by Fox Gaden - at 2013.12.23 20:11:00
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1052. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Vin Mora wrote: As new tanker that just runs Militia Tanks, I see some wisdom in your words. However , tanks are inifinity harder to kill with AV now, so until a sweet spot is achieved where AV is useful enough to warrant use, then Tanks shoul...
- by Fox Gaden - at 2013.12.23 17:48:00
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1053. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Honestly I feel tanks are fine the way they are. Their hp isnt that strong at all when a couple of remotes and a flux grenade will pop the grand majority. You can also simply avoid them most of the time with the right setup o...
- by Fox Gaden - at 2013.12.23 15:57:00
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1054. Squad vehicle lock - in Feedback/Requests [original thread]
Agreed. Maybe they could at least drop it to 10 seconds.
- by Fox Gaden - at 2013.12.23 15:41:00
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1055. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tanks on a single team....
- by Fox Gaden - at 2013.12.23 15:32:00
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1056. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned...
- by Fox Gaden - at 2013.11.27 17:14:00
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1057. Training - in Feedback/Requests [original thread]
- Corp only, but that should only apply to the Squad Leader or individuals joining, so you can bring people from other Corps in by having them in your squad. - Corp Directors and Terrestrial Combat Officers have the option to kick any participant...
- by Fox Gaden - at 2013.11.27 16:46:00
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1058. Rigs - in Feedback/Requests [original thread]
Rigs would be a good thing to add in an expansion down the road. But letGÇÖs wait until we have all the suits first, then start adding further levels of complexity.
- by Fox Gaden - at 2013.11.27 16:12:00
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1059. Dropship GÇ£training wheelsGÇ¥ make them harder to fly - in Feedback/Requests [original thread]
T8R Raid wrote: I never let go of the flight stick, good way to get shot by anti aircraft. Have you flown a Militia Dropship recently? Do you never allow the stick to return to a neutral position? Does the Militia Dropship never change its o...
- by Fox Gaden - at 2013.11.26 19:45:00
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1060. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
The timers are there in EVE too. They insure that the fights happen in a time when the defenders can muster and defend the district. Without them, how would a German Corp be able to defend against a Californian Corp? How would the Californian Corp...
- by Fox Gaden - at 2013.11.26 19:29:00
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