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1061. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
TechMechMeds wrote: The best solution i believe is to have eve pilots owning the districts and building surface infrastructure, timers relative to how long jumps from one district to another take even if its a mere 1 jump away, tough sht welco...
- by Fox Gaden - at 2013.11.26 18:17:00
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1062. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
Krom Ganesh wrote: Fox Gaden wrote: You just need to designate starting locations where you are allowed to launch Clone Packs from. I would suggest that these starting points should either be your own district, or if you donGÇÖt own a distri...
- by Fox Gaden - at 2013.11.26 17:59:00
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1063. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
I thought about suggesting a similar arrangement, but it is nice to see someone else had the same thought. I donGÇÖt have enough ISK on DUST side to run something like this myself anyway. I would think this would be good for CCP as it will allow ...
- by Fox Gaden - at 2013.11.26 17:51:00
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1064. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
Planetary Conquest was supposed to be like the board game Risk. Then the restrictions on clone starter packs were removed. This allowed anyone to attack any district in the game regardless of location. It made location meaningless. Think of it as ...
- by Fox Gaden - at 2013.11.26 17:22:00
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1065. Dropship GÇ£training wheelsGÇ¥ make them harder to fly - in Feedback/Requests [original thread]
A self stabilizing ability was added to the Militia dropships to return them to a stable state when you let go of the controls. This would make taking off without crashing easier for new pilots, but it makes landing harder. I am not a very experi...
- by Fox Gaden - at 2013.11.26 17:05:00
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1066. Recruitment Channel - in Feedback/Requests [original thread]
There should be a DUST Recruitment Channel that mercs automatically join when they join an NPC corp. They can leave channel if they want, but it should be an opt out scenario rather than an opt in scenario for people who are not in a Player Corp. ...
- by Fox Gaden - at 2013.11.21 16:15:00
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1067. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Implement: GÇ£You break it, you pay for it!GÇ¥
- by Fox Gaden - at 2013.11.08 19:14:00
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1068. [Request] Make the Watch List work - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not really sure what CCP even plans for the watchlist In EVE the Watch List tells me if they are online or not. Was very handy when a Corp with 3 people in it declared war on Immortal Guides in EVE recently. If th...
- by Fox Gaden - at 2013.11.02 01:52:00
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1069. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Actually, I am fairly happy with the way Uplinks are working right now.
- by Fox Gaden - at 2013.10.22 14:03:00
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1070. [Request] Include Chat Channels in the Availability list for Squad Finder - in Feedback/Requests [original thread]
The Squad Finder will allow us to open our squads to our Corporation, Alliance, or make it Public, as well as giving us the Private option. Please add an option to open our squads to specific Chat Channels. Have a Chat Chanel option in the Availa...
- by Fox Gaden - at 2013.09.30 15:54:00
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1071. [Request] Make the Watch List work - in Feedback/Requests [original thread]
I was trying to link up with someone over the weekend, but we were not in any of the same chat channels. I thought I would use the Watch List to watch to see if he was on, but then I realized that the Watch List does not tell you if that person is...
- by Fox Gaden - at 2013.09.23 16:03:00
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1072. [Suggestion] Allow infiltration of enemy districts - in Feedback/Requests [original thread]
My off hand comment got a few likes, so I might as well post it as a suggestion. There has been talk that when PVE is added, members of a Corp will be able to enter Planetary Conquest districts owned by their Corp when there is not a battle going...
- by Fox Gaden - at 2013.09.11 18:53:00
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1073. [Requests] Communication with our Corp members - in Feedback/Requests [original thread]
A lot of consol players never make it to the forums, so posting an important message on your Corp forums does not mean that all your Corp members will see it. To insure all your members get the message you need to show it to them in game. However...
- by Fox Gaden - at 2013.09.10 15:07:00
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1074. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Having Drop Uplinks spawn slower than CRUGÇÖs, but have skills and better equipment reduce that gap seems like a good idea. You could also have the low end Drop Uplinks appear on the map/radar for a longer period of time when someone spawns, and...
- by Fox Gaden - at 2013.08.01 12:06:00
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1075. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
No, making Drop Uplinks harder to find would not immediately end Drop Uplink spamming. What it would do is slowly reduce Drop Uplink spamming as spamming would no longer be the only way to keep Drop Uplinks on the field. People would no longer fee...
- by Fox Gaden - at 2013.08.01 11:41:00
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1076. [Request] Option to turn off melee - in Feedback/Requests [original thread]
For some reason I quite often accidentally melee when I try to shoot a Shotgun. This has made the Shotgun almost unusable for me. Since I have never gotten a melee kill I would be quite happy to simply turn the melee option off if I had that option.
- by Fox Gaden - at 2013.07.30 17:42:00
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1077. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
My origional idea was to have Drop Uplinks and Nanohives go back to having a 30m detection range, but I thought the idea of them pinging on the radar when used was more interesting. Also, if everyone does not need to equip drop uplinks, then othe...
- by Fox Gaden - at 2013.07.29 19:57:00
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1078. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Drop Uplink spam started because Drop Uplinks are visible to everyone, which made them extremely easy to locate and destroy. The only reliable way to insure that your team has a spawn point at strategic points is to drop so many Drop Uplinks that ...
- by Fox Gaden - at 2013.07.29 16:16:00
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1079. [Suggestion] To make AFKGÇÖing pointless - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: So, what with people who stay in the MCC because they have some kind of commander role during battles? Just another lacking idea on this forum. When we can pilot the MCC and it becomes a real command platform, then there...
- by Fox Gaden - at 2013.07.24 18:55:00
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1080. [Suggestion] To make AFKGÇÖing pointless - in Feedback/Requests [original thread]
More possible triggers: - Move to a position over 100m from where you were two minutes ago. I am trying to think of whether this one could be exploited. If you just put a rubber band on the joystick your character would eventually run into some...
- by Fox Gaden - at 2013.07.24 15:19:00
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