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521. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Jebus McKing wrote: I really like the differences in precision values and I think this has the potential to change things up quite a bit. But I have the feeling that without base scan radius changes this new system, while looking really cool i...
- by Fox Gaden - at 2014.11.17 16:34:00
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522. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Spectral Clone wrote: Now you just need to apply racial variation in precision/range/dampening across all classes of suits. Then we will have an incredibly interesting meta. Perhaps the commando suit should be a scanning platform to scan mediu...
- by Fox Gaden - at 2014.11.17 16:32:00
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523. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Evan Gotabor wrote: I donGÇÖt understand why the commando have less scanning ability than a sentinel. Not if we respect the logic -½-áless tank better scanning-áprecision-+. I also have questions about EWAR, but itGÇÖs about vehicleGÇÖs activ...
- by Fox Gaden - at 2014.11.17 16:13:00
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524. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
It is awesome that you made this work. It is a great improvement to the foundation of how scanning works. I am sure this will be messy when released. We are bound to miss something in the planning and find something is completely OP or UP when th...
- by Fox Gaden - at 2014.11.17 13:33:00
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525. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Imp Smash wrote: (1) My Adv Cal Sent gets 1 shot from NKs. However I have only noticed that with Min scouts. I *think* other scouts take two as I have taken two to die. (2) I contest that based on 1 factor. Sprint speed can be buffed -- but mo...
- by Fox Gaden - at 2014.11.17 13:13:00
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526. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Zatara Rought wrote: Increase the time before the spool up give you optimal damage, increase the heat buildup incrementally. This sounds more interesting than simple cries of GÇ£nerf damage!GÇ¥ Were you thinking a slower rate of fire until ...
- by Fox Gaden - at 2014.11.14 22:20:00
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527. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Zatara Rought wrote: Where is the data that a non plate stacked heavy get's 1 shot by NK's? That is from personal experience. The Sentinel fits I use have no more than a single plate (unless a logi begs me to run a brick fit) and I have mean...
- by Fox Gaden - at 2014.11.14 20:24:00
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528. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Zatara Rought wrote: Man, I am probably in the minority here..but I would prefer if they nerfed the standard hmg damage a bit. While I disagree with you on this, I don't do PC, so we may be coming at it from different perspectives. I would be...
- by Fox Gaden - at 2014.11.14 16:58:00
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529. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Sequal Rise wrote: Heavies purpose isn't to keep a point/group from CQ attacks? Right now heavies camp on rooftop with HMG destroying everything at mid range. 20m is already big for a 800 DPS weapon, but right now it's way too much. The over...
- by Fox Gaden - at 2014.11.14 15:57:00
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530. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Leadfoot10 wrote: Rattati, Thank you for dialing back the hipfire kick and adding increased delay to the RR. I was fine with the kick we had in the hotfix before, as it only started on the 15th round, but I am not looking forward to the i...
- by Fox Gaden - at 2014.11.13 19:45:00
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531. So I've been working on something... - in Feedback/Requests [original thread]
What are ScotsmanGÇÖs and StormraiderGÇÖs positions at CCP? Have they been doing any work on DUST, or do they just happen to play Scout and Commando respectively? Also, how cool is it to design your own suit? And how cool will it be when your...
- by Fox Gaden - at 2014.11.13 13:33:00
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532. So I've been working on something... - in Feedback/Requests [original thread]
CCP Logibro wrote: I think you might like it. [img]http://cdn1.eveonline.com/community/forums/NewStuff.PNG[/img] More to come soon, no date for when you'll get to see it for yourselves This is what I have been saying Rouge should be doi...
- by Fox Gaden - at 2014.11.13 13:24:00
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533. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
Someone made a good point about these being expensive BPOGÇÖs to buy when the player might not like them once they try them. Can we have single use versions of these suits as well? Exactly the same, with the same restrictions and same lack of ski...
- by Fox Gaden - at 2014.11.13 00:42:00
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534. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
Her Chosen wrote: Sorry, a PRO BPO suit that only can fit STD mods... Why not buy a STD BPO and the MLT mods? The APEX suit is not practical, obtainable for new players or poor players, or worth using on a competitive level. Its just somethi...
- by Fox Gaden - at 2014.11.13 00:30:00
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535. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
iWanderer wrote: Also, Fox, those are not the final values that were implemented and now anulled and waiting to be reimplemented. In answer if this or that should have more or less time, use my spreadsheet and try out different values. Well ...
- by Fox Gaden - at 2014.11.06 12:40:00
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536. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Fox Gaden - at 2014.11.06 00:17:00
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537. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question. How long should it take a suit to rep from 0 to full...
- by Fox Gaden - at 2014.11.05 20:37:00
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538. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
I am willing to bet Rattati has the same problem we have with the 30 fit limit. The fact he has not said anything suggests to me that he has not figured out what he can do about it yet.
- by Fox Gaden - at 2014.11.05 19:11:00
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539. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Personally disagree with you Mr Dravon on this one. Specifically as I see it the pilot suit should be role affirming, a restriction placed to the use of specialist vehicles it could provide simple di...
- by Fox Gaden - at 2014.11.05 19:08:00
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540. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Pilot suit is the only suit for which I support "Sidearm Only".
- by Fox Gaden - at 2014.11.05 18:59:00
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