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341. Dual Wielding Sidearms - in Feedback/Requests [original thread]
Colt Walker44 wrote: The two would take the place of a heavy or light weapon. The only combos we have right now are HVY+SDRM, LGHT+LGHT, LGHT, and LGHT+SDRM. "Dual Wield" would be your light weapon, technically, leaving you a sidearm, another l...
- by Fizzer94 - at 2013.10.30 19:05:00
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342. Dual Wielding Sidearms - in Feedback/Requests [original thread]
I put the combined sidearms in the heavy slot so each sidearm could be used individually if desired. I don't think having two sidearms + a light/heavy weapon would be very balanced, because you wouldn't be giving up something significant to be abl...
- by Fizzer94 - at 2013.10.30 18:49:00
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343. Dual Wielding Sidearms - in Feedback/Requests [original thread]
Hmm. This could be done. You would have to fit two identical sidearms(no ScP+SMG or ASMG+BSMG, ect.) in both of your weapon slots. You could use both of them at the same time by selecting them in the selection wheel, their icon would look like t...
- by Fizzer94 - at 2013.10.30 18:37:00
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344. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymore Krelborn wrote: but you don't need the proto weapon on a logi...with a gek I can out last a tanked out proto assault with a duvolle plus I can drop a link and get back up to help me, and the repair and replenish our ammo with the hive....
- by Fizzer94 - at 2013.10.30 01:46:00
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345. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Fizzer94 wrote: Seymor Krelborn wrote: Fizzer94 wrote: Make logis fill their equipment slots. Problem solved, now a Logi can't be a better assault, or a better heavy. Scouts need a buff anyway, and even assaults...
- by Fizzer94 - at 2013.10.30 01:28:00
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346. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Fizzer94 wrote: Make logis fill their equipment slots. Problem solved, now a Logi can't be a better assault, or a better heavy. Scouts need a buff anyway, and even assaults can make better scouts than scouts. they ...
- by Fizzer94 - at 2013.10.30 01:20:00
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347. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Meeko Fent wrote: Cosgar wrote: Seymor Krelborn wrote: Cosgar wrote: If you're asking this question, you have no attention for detail. see this is one of those "profound" internet comments that suggests the author has some deep un...
- by Fizzer94 - at 2013.10.30 01:01:00
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348. Slot Madness - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Ulysses Knapse wrote: RydogV wrote: It is not about the number of slots...but how you use them ;) The way you say it makes it sound like it's possible to effectively use such a low number. Stand...
- by Fizzer94 - at 2013.10.29 22:52:00
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349. Slot Madness - in Feedback/Requests [original thread]
High slot amounts usually comes with bad base stats. So really all that a lot of slots does is increase versatility. I'm not sure that heavies are supposed to be too versatile, and commandos get versatility in the form of two light weapons.
- by Fizzer94 - at 2013.10.29 22:49:00
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350. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Lol at implying Ishukone makes lower quality things than Freedom. You underestimate the Caldari.
- by Fizzer94 - at 2013.10.29 03:50:00
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351. Names - in Feedback/Requests [original thread]
There's nothing wrong with your name. It's a lot better than some others I've seen.
- by Fizzer94 - at 2013.10.28 23:53:00
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352. Sisters of EVE dropsuit - in Feedback/Requests [original thread]
This could be the ultra-fast sidearm wielding medic that some people want.
- by Fizzer94 - at 2013.10.28 22:28:00
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353. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Lynn Beck wrote: The problem with that though would be any 2 man suicide squad could do an instakill on any HAV out there, it should be instead of a direct 'i want to kill you' av weapon, i think it should cause enough damage over time that- if...
- by Fizzer94 - at 2013.10.28 07:03:00
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354. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Ah. Well then, I guess the damage increase to weakpoints would be enough actually. You should only have to hit an HAV there once and 1 more time anywhere else to kill it though.
- by Fizzer94 - at 2013.10.28 06:46:00
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355. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Lynn Beck wrote: Fizzer94 wrote: Ulysses Knapse wrote: Fizzer94 wrote: God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine...
- by Fizzer94 - at 2013.10.28 06:28:00
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356. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Fizzer94 wrote: God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I per...
- by Fizzer94 - at 2013.10.28 04:34:00
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357. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG. I just hate the f...
- by Fizzer94 - at 2013.10.28 03:51:00
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358. Dancing with the Plasma Cannons - in Feedback/Requests [original thread]
Artificer Ghost wrote: Before anyone says anything, I'd like to point out that almost every time I run the Plasma Cannon, I obliterate everything. Installations, people, tanks, LAVs, you name it. First time I ever used it I went 24/5 (Taking ou...
- by Fizzer94 - at 2013.10.28 02:11:00
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359. Invisible dropsuits - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: With such useful and constructive criticism, its a wonder anyone comments in these forums. Its working as intended. Stealth is a viable tactic in this game.
- by Fizzer94 - at 2013.10.28 01:50:00
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360. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
John Demonsbane wrote: Ulysses Knapse wrote: John Demonsbane wrote: I think I envision it more as the Amarr version of the forge gun, not the swarm launcher. Heavy weapons are designed for long-term engagements. This is an alpha strike ...
- by Fizzer94 - at 2013.10.27 21:44:00
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