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261. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
An ultra high-tech autoloaded crossbow would be more fitting... The bolts should have either EMP, Explosive, Penetrating, or Hybrid Charge tips. It could use ultra-high tension nanoweave strings along with a small railgun accelerator for maximum d...
- by Fizzer94 - at 2014.01.09 04:47:00
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262. railguns need to be toned down a bit - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Fizzer94 wrote: Rock, meet paper. Large Railguns were designed to destroy Madrugars, and they destroy Madrugars, working as intended. No its not, its a iwin button against every vehicle, it does more damage to sh...
- by Fizzer94 - at 2014.01.08 07:11:00
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263. [Request] Minmatar Scout Racial Bonus - in Feedback/Requests [original thread]
Just give Nova Knives a OHK animation for rear and side attacks. A quick stab in the upper spine/neck, +50WP. If they come from the side, it stabs them in the temple. It should have a toggle feature, so if someone doesn't like it, they can turn it...
- by Fizzer94 - at 2014.01.08 05:25:00
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264. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Rock, meet paper. Large Railguns were designed to destroy Madrugars, and they destroy Madrugars, working as intended.
- by Fizzer94 - at 2014.01.08 05:16:00
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265. A Positive Look on the new Class Skill Bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: I do not want to increase the TTK. I want it reduce like in chromosome. The faster the TTK, the closer this feels like COD imo. I think you are confused. If you want a longer TTK, you want it increased... Unless you wan...
- by Fizzer94 - at 2014.01.08 02:18:00
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266. repping shields - in Feedback/Requests [original thread]
Kilo Shells wrote: I like the idea but it think a should booster would be more appropriate like on tanks Yes! Make it regen 500 Shield HP immediately, but it has a 10 second recharge and a short range. If their shields are depleted, it "jumps...
- by Fizzer94 - at 2014.01.08 00:59:00
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267. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Shotgun and Sniper Rifle. Done. /thread
- by Fizzer94 - at 2014.01.07 22:55:00
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268. [request] More options to lower graphics quality - in Feedback/Requests [original thread]
Yes. Ideas: 1) An option to remove flowers and friends. 2) An option to greatly reduce the texture quality. I want to see extremely low res textures as an option. 3) An option to increase draw distances for for most of the larger assets, such as ...
- by Fizzer94 - at 2014.01.06 19:36:00
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269. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
Make it consume 1 "round" per second while fully charged. Also make it begin to gradually heat up after 5 seconds of full charge, and discharge and overheat after 10 seconds of being fully charged. This would solve your 'walking around with a full...
- by Fizzer94 - at 2014.01.04 10:25:00
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270. Have racial starter fits spawn with correct weapon. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Solaire Randash wrote: Minmatar starter fit with Combat Rifle. Amarr with Scrambler rifle. Gallente with Plasma Rfle. Caldari with Rail Rifle. Scrambler Rifle is the only one with a special ability. What special a...
- by Fizzer94 - at 2013.12.18 01:59:00
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271. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
+1 40 WP for downing an enemy. 10 for finishing them off. 60 for headshot kills, because they down and kill at once. The Player that downed them gets credit for the kill.
- by Fizzer94 - at 2013.12.18 01:19:00
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272. been playing Halo, and thinking about heavies. - in Feedback/Requests [original thread]
MMO FPS .
- by Fizzer94 - at 2013.12.17 14:14:00
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273. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
TechMechMeds wrote: I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht. Go. The Racial Rifles can kill ...
- by Fizzer94 - at 2013.12.16 16:42:00
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274. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cosgar wrote: The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff...
- by Fizzer94 - at 2013.12.16 03:38:00
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275. [Request] Camouflage Paint for LP Weaponry and Items - in Feedback/Requests [original thread]
Lt Royal wrote: Camouflage Paint I was wondering it would be nice and to be aesthetically pleasing see faction specific LP weaponry have their own distinct camouflage paint jobs. We have this in EVE for faction weaponry/ships and I just think i...
- by Fizzer94 - at 2013.12.14 15:38:00
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276. Meta 1 Mode - in Feedback/Requests [original thread]
This could be the 'Arena' game type talked about so long ago. There could be some Gallentean stadium that the fights take place in. The entire event would feel very televised, the jumbotron would show the perspective of random mercs, and there wou...
- by Fizzer94 - at 2013.12.14 08:57:00
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277. Can someone please tell me the use of a cal suit now - in Feedback/Requests [original thread]
Caldari suit users are merely content for the real audience, Gal suit users. Duh. Now get back to being cannon fodder!
- by Fizzer94 - at 2013.12.12 00:01:00
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278. Flamethrower - in Feedback/Requests [original thread]
I think a Gallente Plasmathrower would make an excellent heavy weapon.
- by Fizzer94 - at 2013.12.11 17:44:00
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279. Charge Rifle Sound = Binaural beats = Effecting my brain = Needs changed now! - in Feedback/Requests [original thread]
Apparently they reduce stress levels, can help kick an addiction, increase athletic capabilities, and increase pain tolerance. Why would you want to remove a feature like that? I applaud CCP for looking out for our heath and wellbeing... Seriousl...
- by Fizzer94 - at 2013.12.11 17:09:00
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280. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Well I think a medium dropsuit+rifle is too powerful for one player to use. If it takes two non-rifle users to take out a rifle user, it should take two people to use a rifle. They should definately be controlled by two players, one controls the m...
- by Fizzer94 - at 2013.12.11 15:48:00
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