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201. [Request] Dust 514 Blu-ray Disk - in Feedback/Requests [original thread]
NextDark Knight wrote: You know microwaving disks puts metal dust in your food and is poison. Good thing I use the old microwave in the garage, huh. I would never put metal in the good one
- by Fizzer94 - at 2014.01.22 20:23:00
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202. [Request] Dust 514 Blu-ray Disk - in Feedback/Requests [original thread]
Krom Ganesh wrote: Dust leaves a save file on the system, right? (I've never actually checked) Buy a bunch of cheap flash drives, transfer the save to the flash drives, and get a hammer. Will do. Not quite a satisfying as microwaving disk, b...
- by Fizzer94 - at 2014.01.22 16:17:00
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203. [Request] Dust 514 Blu-ray Disk - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Just destroy your controller or PS3. So you actually have to pay for your senseless frustration. I would pay for the disk. $60 standard price... I'm not mad at my PS3, I'm mad at Dust, and want to microwave it without co...
- by Fizzer94 - at 2014.01.22 16:12:00
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204. [Request] Dust 514 Blu-ray Disk - in Feedback/Requests [original thread]
Send me one. So I can break it, I am frustrated with your game, and can't vent my anger at digital information.
- by Fizzer94 - at 2014.01.22 15:41:00
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205. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Tallen Ellecon wrote: They didn't hurt all Logis, just the support ones. And again no..... They created specialisation into the Logi role. Killed the Logi Slayers. Bring balance to equipements. Nerfed the "grena...
- by Fizzer94 - at 2014.01.22 14:03:00
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206. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Aero Yassavi wrote: My initial concern is the complications of a someone just getting into scouts to use the cloak. At level 1 with only 15% fitting reduction, the standard cloak field will cost 136 CPU and 29.75 PG. Given the CPU and PG provid...
- by Fizzer94 - at 2014.01.22 06:27:00
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207. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Damn CCP! You're busting my balls here... Giving me a bonus to uplinks, then nerfing them? That Laser Rifle fix had better be awesome.
- by Fizzer94 - at 2014.01.22 06:22:00
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208. Female heavy suits - in Feedback/Requests [original thread]
Best thread on the forums! Seriously, explain... "Ect" isn't enough information.
- by Fizzer94 - at 2014.01.22 04:50:00
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209. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Fizzer94 wrote: Laser Rifle Overheat, backwards damage profile, small optimal range, no dispersion Scrambler Rifle Semiautomatic, Overheat Tactical Blaster Rifle Semiautomatic, Small Magazine Burst Blaster Rifle Burs...
- by Fizzer94 - at 2014.01.21 23:55:00
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210. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: Bojo The Mighty wrote: Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS. ...
- by Fizzer94 - at 2014.01.21 23:18:00
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211. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit. No, because the rifles beat lone heavy without a dedicated logi. This is why Heavies are pic...
- by Fizzer94 - at 2014.01.21 22:14:00
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212. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS. But it outranges the TAC AR, it's all about p...
- by Fizzer94 - at 2014.01.21 22:06:00
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213. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: As Effective range decreases, DPS should increase by relation
Therefor Rail Rifle should have the least Damage Per Second followed by Scrambler Rifle (ignoring charge) and increasing as we approach combat rifle and As...
- by Fizzer94 - at 2014.01.21 21:42:00
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214. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Summ Dude wrote: PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what usin...
- by Fizzer94 - at 2014.01.21 21:32:00
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215. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: GET ATMESON wrote: No range just nerfd the RR crazy range a little. Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well ...
- by Fizzer94 - at 2014.01.21 20:50:00
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216. Energy Weapon Revamp - in Feedback/Requests [original thread]
Kaius Coriolanus wrote: The Laser Rifle defiantly needs a heavy stat change, but even if you change the numbers what ROLE does it fill on the field? Long range suppression. Nobody knowingly walks out of cover if they know there is an enemy be...
- by Fizzer94 - at 2014.01.21 20:07:00
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217. Energy Weapon Revamp - in Feedback/Requests [original thread]
Extend the optimal range of the Laser out by 20m, so that its optimal is 65-100m, then increase its zoom fidelity by about 25-33%. Then make the damage of the laser rifle rise with thEe tiers, so that instead of 17/17/17, it is 16/17/18. And final...
- by Fizzer94 - at 2014.01.21 19:22:00
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218. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: ] So is it really ridiculous in asking for more range on a weapon that clearly packs bigger heavier rounds than rifle counterparts? I didn't ask for the HMG to outclass them in range, just to compete better. Actually, the ...
- by Fizzer94 - at 2014.01.21 14:58:00
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219. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Fizzer94 wrote: PEW JACKSON wrote: Fizzer94 wrote: The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype" T...
- by Fizzer94 - at 2014.01.21 12:08:00
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220. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
Your proposal is a bit too harsh. 5WP!?... You are letting your bitterness show. If anything it should be MLT: 25 WP STD: 30 WP ADV: 50 WP PRO: 80WP
- by Fizzer94 - at 2014.01.21 11:34:00
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