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Kaius Coriolanus
Gothic Wars Consortium
4
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Posted - 2014.01.21 19:14:00 -
[1] - Quote
To those of you that use energy weapons and are familiar with EVE Online I think you'll agree with the following. Ever since the laser rifle came out I've been focused on using energy weapons, but to be fair I've also skilled it every other weapon so I could better understand them all. The thing that bothers me as I'm sure it does for a lot of you is the way they over heat and do damage to the user. There are a few other weapons that over heat but they don't do any damage to the user. That leaves the energy weapon user focused on a few things
>ammo >heat build up >the target
If you over heat you take damage, cant change weapons, and can't reload. If there is going to be a over heat system in game it needs to apply the same for all the weapons that use it. Or if over heating is going to damage the user then we should follow the lore of EVE.
(this is where I drop the bomb)
Amarr weapons should not use ammo, and heat build up is the only thing you need focus on. In EVE Amarr weapons are very cap heavy, but they do not use ammo like the other empires do.
I've seen some other posts where people feel that having your Scrambler Rifle charged should cause heat build up every second its charged, with this new system I see nothing wrong with that.
Don't even get me started on the Laser Rifle, honestly it's terrible right now. Just slap a scope on it, increase the base damage and make it into the Amarr Sniper rifle. It is a beam weapon after all.
This has been a long post, lets dive right in and start this..... |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1478
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Posted - 2014.01.21 19:22:00 -
[2] - Quote
Extend the optimal range of the Laser out by 20m, so that its optimal is 65-100m, then increase its zoom fidelity by about 25-33%. Then make the damage of the laser rifle rise with thEe tiers, so that instead of 17/17/17, it is 16/17/18. And finally, standardize the overheat feedback damage to 150.0 damage for all tiers. This would fix the Laser Rifle.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Kaius Coriolanus
Gothic Wars Consortium
4
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Posted - 2014.01.21 19:44:00 -
[3] - Quote
The Laser Rifle defiantly needs a heavy stat change, but even if you change the numbers what ROLE does it fill on the field? |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1478
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Posted - 2014.01.21 20:07:00 -
[4] - Quote
Kaius Coriolanus wrote:The Laser Rifle defiantly needs a heavy stat change, but even if you change the numbers what ROLE does it fill on the field? Long range suppression. Nobody knowingly walks out of cover if they know there is an enemy beam nearby.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1097
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Posted - 2014.01.21 20:20:00 -
[5] - Quote
Kaius Coriolanus wrote:In EVE Amarr weapons are very cap heavy, but they do not use ammo like the other empires do. You're mistaken. All the good laser crystals degrade over time. Additionally, ammunition is painfully easy to manage in EVE regardless of weapon type (with the exception of two very poor launcher systems) and as such isn't actually a balancing factor, whereas it is a balancing factor in Dust 514.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Kaius Coriolanus
Gothic Wars Consortium
4
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Posted - 2014.01.21 20:38:00 -
[6] - Quote
Ulysses you right to an extent, tech one crystals don't degrade. How ever you still have to reload every other weapon type but not energy weapons else youre changing ranges. The real issue i have is that they are the only weapons that damage the user on over heat. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1097
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Posted - 2014.01.21 20:45:00 -
[7] - Quote
Kaius Coriolanus wrote:Ulysses you right to an extent, tech one crystals don't degrade. How ever you still have to reload every other weapon type but not energy weapons else youre changing ranges Like I said, all the good laser crystals degrade. Tech I is not good.
I also disagree with your analogy. In EVE, reloading is pretty much a non-issue for all weapons. The rate of fire is so low and the ammunition capacity of the turrets is so high that even projectile turrets don't have problems with reloading. Additionally, heat is not analogous to capacitor for multiple reasons. As such, I'm going to have to disagree with the notion that infantry laser weapons should not use ammunition at all.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Kaius Coriolanus
Gothic Wars Consortium
4
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Posted - 2014.01.21 20:59:00 -
[8] - Quote
That's fine if you disagree, but something must be done about the overheating.
>all weapons that over heat cause damage to the user >only weapons that are holding a charge or in the case of the laser rifle increase in damage over time build up heat >remove over heating >or if Amarr weapons are going to be the only ones that do damage on over heat, remove ammo from Amarr rifles then they don't have to manage heat and ammo
For a long time vehicles didn't have to worry about ammo so it's not unheard of, they of coarse changed that. I don't think the last opinion is the best one but it does follow lore. Also I read up on your views and I can agree with such a change |
Garth Mandra
The Southern Legion The Umbra Combine
296
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Posted - 2014.01.21 21:05:00 -
[9] - Quote
On a slightly different note I'd think it might be good if laser weapons didn't have clips.
Keep the ammo/battery limits to stop people from having infinite ammo since too much interplay is lost without the limit (hives, supply depots etc) but make it so that energy weapons never need to reload.
Do this and increase/balance the heat build up so that you get similar overall performance to the rest of the weapons. Then instead of worrying about reloading and clip size energy weapons deal with heat.
Perhaps have the reload button vent heat at a slightly faster rate?
Oh and add an overheat mechanic that isn't frustrating and arbitrary. |
Kaius Coriolanus
Gothic Wars Consortium
5
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Posted - 2014.01.21 21:11:00 -
[10] - Quote
Gath I like that idea, i think that's much better. I'm going to bump that to the top if it's ok |
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
18
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Posted - 2014.01.21 21:27:00 -
[11] - Quote
Somebody in another similar thread suggested that overheating should damage ammunition rather than the player. |
Kaius Coriolanus
Gothic Wars Consortium
6
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Posted - 2014.01.21 21:32:00 -
[12] - Quote
that was Ulysses Knapse |
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