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1341. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Letting people go prone slows down gameplay considerably, because it becomes very effective to lay on the ground somewhere and shoot people as they come by. Anyone who has played Battlefield 3 will know what I mean here. No prone means that the st...
- by Fivetimes Infinity - at 2012.08.28 18:07:00
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1342. Sniping with a mouse. - in Feedback/Requests [original thread]
Timothy Reaper wrote: If a sniper takes you down, tell your team's sniper(s) and they will look for him and take him out. Sounds easy enough to me. Easy to write, not as easy to do in practice. In reality, non-terrible snipers are very diffi...
- by Fivetimes Infinity - at 2012.08.28 10:23:00
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1343. Sniper Rifle/Scout Overhaul - in Feedback/Requests [original thread]
The game isn't about specific roles. In fact, the scout suit is kind of **** for sniping with. Certainly as far as militia suits go the scout suit is about the worst for sniping. So trying to redo entire game systems for the sake of making the sco...
- by Fivetimes Infinity - at 2012.08.28 10:11:00
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1344. no more shield delay? - in General Discussions [original thread]
The delay between recharging is really short if you still have some shields left. If your shields are depleted, they take a lot longer to start regenerating. The numbers for the assault suit if I'm not mistaken are, for example, 1 second and 6 sec...
- by Fivetimes Infinity - at 2012.08.28 09:13:00
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1345. Sniper Feedback - in Feedback/Requests [original thread]
If you ever want to get serious about sniping you'll need a keyboard/mouse. You will never be competitive as a sniper without the precision of a mouse.
- by Fivetimes Infinity - at 2012.08.28 01:04:00
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1346. Your 'I can't believe I just pulled that off moment' - in General Discussions [original thread]
Skirmish map with the towers, playing a sniper as usual. I'm up in the hills by B, near my team's side, when enemy guys attack that point. Kill a few, but a scout and assault see me and start heading up the hill at me. I fire my last shot at the s...
- by Fivetimes Infinity - at 2012.08.27 23:15:00
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1347. to all the hate mail i got from being a dropship pilot - in General Discussions [original thread]
Do people not immediately snipe you out of parked dropship guns? I always like seeing people doing that tactic because it means, if they have a mobile CRU, it's a free kill every 20 seconds or whatever. Pretty cool.
- by Fivetimes Infinity - at 2012.08.27 21:31:00
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1348. Sniper Feedback - in Feedback/Requests [original thread]
Getting close to the sniper can mean going all the way across the map, through an enemy spawn point, and across rough terrain. All the while you are going to be exposing yourself to the sniper in question, as well as other enemy players. A few day...
- by Fivetimes Infinity - at 2012.08.27 21:27:00
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1349. [REQUEST] match selection -> secure level as eve - in Feedback/Requests [original thread]
It would spread players out too much and greatly increase the time it takes to find a suitable match to play. It would also make gear upgrades kind of pointless. Why bother spending that ISK on better gear if all it'll do is put you in a match wi...
- by Fivetimes Infinity - at 2012.08.27 21:20:00
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1350. Sniper Feedback - in Feedback/Requests [original thread]
Sniping is probably the least skill-intensive way to play Dust right now, and yet it's easily the best way to play on a sheer KDR/ISK basis. It baffles me when people suggest it's either fine as-is or needs a buff. Variations for sniping isn't b...
- by Fivetimes Infinity - at 2012.08.27 20:33:00
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1351. [Suggestion] Encouraging AUR purchases - in Feedback/Requests [original thread]
Colour of suits doesn't matter for anyone except people sniping at long range. Anyone on the ground is going to have a read arrow above their head. Black, red, pink, camouflage, it's all the same when they're detected by sensors. Mobius Kaethis...
- by Fivetimes Infinity - at 2012.08.27 17:47:00
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1352. Sniping with a mouse. - in Feedback/Requests [original thread]
Timothy Reaper wrote: Most 'over-powered' weapons/vehicles problems I've heard of can easily be countered with teamwork. I'd say not easily, no, but even if that were true, is that a good thing? Should a sniper require coordinated people to ...
- by Fivetimes Infinity - at 2012.08.27 16:06:00
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1353. Attack Chopper type vehicle - in Feedback/Requests [original thread]
They've talked about plans to have 8 vehicle types in the game by release, including an APC, an attack aircraft of some sort, and a personal speeder bike of sorts. Two more vehicles after release are planned, including MTACs (mechs).
- by Fivetimes Infinity - at 2012.08.27 08:30:00
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1354. Sniping with a mouse. - in Feedback/Requests [original thread]
Forge guns wouldn't be any more of a counter to snipers than other snipers are currently. They're ridiclously good against infantry, forge guns are, but for long-distance precision shots against infantry a sniper in a concealed spot will always be...
- by Fivetimes Infinity - at 2012.08.27 08:28:00
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1355. [Suggestion] Dust 514 vs. EVE hijacking idea - in Feedback/Requests [original thread]
Drifts rather far away from what Dust is about and into what EVE is about. As for attacking EVE players, CCP people had mentioned in the past the possibility of Dust corps being able to construct surface-to-space weaponry on planets they control t...
- by Fivetimes Infinity - at 2012.08.27 08:27:00
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1356. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
They've been improving the graphics as they've improved optimization. Based on the screens we can see that they clearly have a version of Dust (presumably running on the PC) which looks really good. But for the builds we've played they've been str...
- by Fivetimes Infinity - at 2012.08.27 05:49:00
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1357. Sniping with a mouse. - in Feedback/Requests [original thread]
I have to say I am genuinely pretty surprised that there hasn't been more of an outcry about sniping. Maybe once the hit detection is fixed, and you guys get to see what we're really capable of...
- by Fivetimes Infinity - at 2012.08.27 05:46:00
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1358. Logical inconsistencies - in Feedback/Requests [original thread]
Assault rifles and sniper rifles sights are the same issue. The sights are electronic things that presumably feed directly into the helmets of the characters. They're not scopes so much as cameras. There aren't iron sights because people aren't ac...
- by Fivetimes Infinity - at 2012.08.27 05:41:00
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1359. Movement - in Feedback/Requests [original thread]
There's a real problem with hit detection currently and, yeah, sometimes you'll shoot people repeatedly and they won't die. There's nothing to do. If your first shot doesn't register (if you're a sniper) I recommend switching targets. You can easi...
- by Fivetimes Infinity - at 2012.08.27 05:27:00
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1360. Sniper Feedback - in Feedback/Requests [original thread]
200 m is actually a fairly long range for Dust. Do assault rifles not do damage at that range? Well, I haven't used anything but the militia and breach ARs much, but certainly the high-fidelity, low RoF AR should be able to fill the battle rifle n...
- by Fivetimes Infinity - at 2012.08.27 01:49:00
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