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RuckingFetard
Better Hide R Die
22
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Posted - 2013.02.09 17:57:00 -
[1] - Quote
Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.02.09 18:00:00 -
[2] - Quote
Both should just have faster overheats. |
gbghg
L.O.T.I.S. Legacy Rising
375
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Posted - 2013.02.09 18:02:00 -
[3] - Quote
Its cause people who who don't know how to counter them do stupid stuff like charging a HMG and die, and them claim that its OP cause their AR couldn't beat it at its optimum range. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.09 18:02:00 -
[4] - Quote
Instead of making this thread why don't you use the search feature. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:05:00 -
[5] - Quote
RuckingFetard wrote:Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches...
+1 Leave my alts HMG alone. |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.09 18:09:00 -
[6] - Quote
RuckingFetard wrote:Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches... Same reason why people say the gek is OP, if the gek is OP then those 2 weapons are aswell |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 18:14:00 -
[7] - Quote
Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close. |
IRuby Heart
DIOS EX.
326
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Posted - 2013.02.09 18:27:00 -
[8] - Quote
Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
You're a smart man. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2013.02.09 18:31:00 -
[9] - Quote
Sleepy Zan wrote:Both should just have faster overheats.
And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user at your max range, you're well within his range, and if he can aim at all he'll do a good chunk of damage to you before needing to hit cover for a moment. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.02.09 18:32:00 -
[10] - Quote
RuckingFetard wrote:Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches...
+1
If laser rifles and HMG were as OP as people claim you would see nearly everyone with them in a battle. Thats just not the case.
The thing is the people who use them are good at using them, giving the illusions that they confer some kind of unfair advantage. Alot of people try the laser rifle because they hear its OP, realised they suck at it and go back to assault rifles.
I don't use the laser rifle, because I tried it and suck at it. I'll stick to my shotgun thank you. But don't nerf the laser rifle or the HMG this game has had enough whine induced, sorry "community feedback" induced nerfs.
My 2 isk. |
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General Tiberius1
ZionTCD Legacy Rising
205
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Posted - 2013.02.09 18:33:00 -
[11] - Quote
Sleepy Zan wrote:Both should just have faster overheats.
just the laser, MG has been nerfed enough the laser(and i mean the normal one) shouldn't be able to bring down a heavy in one go. leave the advanced and proto lazers alone though/ |
General Tiberius1
ZionTCD Legacy Rising
205
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Posted - 2013.02.09 18:34:00 -
[12] - Quote
Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
what he said
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zenilret
Sugar Plum Fairies
0
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Posted - 2013.02.09 18:36:00 -
[13] - Quote
Fivetimes Infinity wrote:On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
I love my HMG and i agree with what you are saying, from what i have noticed there is a sweet zone to them. if your too close while easier to hit someone you can get smashed on. To far away and you are wasting your time |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2013.02.09 18:48:00 -
[14] - Quote
I actually think the lasers need a buff, and not like changing anything except turn the skills on for them. Currently the skills for lasers do nothing at all, lvl 1 op and level 5 op will not increase the time u can fire before overhearing. Also the pro sows not decrease the cool down time. The most important skill that is broken with the laser is the sharpshooter, it does not increase the effective range, it simply just moves it. The laser does not melt anyone faster then a gek. Starting off firing at an ar the laser will lose because of the dmg build up required. It takes about 50-60 "bullets " from the laser to kill someone from the get go, if people are idiots the laser does and will end someone very fast after it has built up heat, probably between 15 and 25 bullets. Also it is unique to shields....armor reduces dmg by 20% |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.02.09 19:00:00 -
[15] - Quote
General Tiberius1 wrote:Sleepy Zan wrote:Both should just have faster overheats. just the laser, MG has been nerfed enough the laser(and i mean the normal one) shouldn't be able to bring down a heavy in one go. leave the advanced and proto lazers alone though/ Nope HMG to, currently overheat isn't even a factor for it. That and Dust Fiend's suggestion about having to spool up a little. Doesn't need any other nerfs imo.
Another thing I wouldn't really consider a nerf is for it to start out at it's most accurate and loose accuracy as you fire. So just flip that mechanic and it still kills good and nothing really to complain about. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.09 19:04:00 -
[16] - Quote
Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
LOL. so how many people should I be able to kill with my proto type clip. 1 or 2 people is too many? Do you realize how many people one can kill with a clip of AR. or clip of shotgun? Wow, do you proofread and realize what you are asking?
The Laser is broke. The operational and proficiency skill points do nothing..nothing ...it is broke. There is not a not any changes in heat up or cool down. To boot, the increase in laser range (sharpshooter) makes the rifle weaker at short range...it just moves the window that it does damage...it does not increase it like all other weapons in dust. So at high sharpshooter I do bad damage at 70 meters but now damage at 105 meters...etc.
Please devs is this on purpose? |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.09 19:07:00 -
[17] - Quote
William HBonney wrote:I actually think the lasers need a buff, and not like changing anything except turn the skills on for them. Currently the skills for lasers do nothing at all, lvl 1 op and level 5 op will not increase the time u can fire before overhearing. Also the pro sows not decrease the cool down time. The most important skill that is broken with the laser is the sharpshooter, it does not increase the effective range, it simply just moves it. The laser does not melt anyone faster then a gek. Starting off firing at an ar the laser will lose because of the dmg build up required. It takes about 50-60 "bullets " from the laser to kill someone from the get go, if people are idiots the laser does and will end someone very fast after it has built up heat, probably between 15 and 25 bullets. Also it is unique to shields....armor reduces dmg by 20%
Sorry did not see your post....this should be read by everyone. The weapon is too niche. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 19:08:00 -
[18] - Quote
lDocHollidayl wrote:LOL. so how many people should I be able to kill with my proto type clip. 1 or 2 people is too many? Do you realize how many people one can kill with a clip of AR. or clip of shotgun? Wow, do you proofread and realize what you are asking?
Killing a couple people at max range without needing to reload is probably excessive, yes. When you're effective outside the range at which anything but other LRs and sniper rifles can engage you, that in itself is a pretty big advantage. Should you also be able to just hold down the button and kill a couple people with no real threat to yourself? I don't think so. I think, like sniper rifles, the damage of LRs should still be good, but it shouldn't have such a huge killing potential in a short period of time at long ranges.
And no, I don't actually proof read my posts, thanks for asking. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2013.02.09 19:20:00 -
[19] - Quote
The laser is only an alpha weapon after it has charged for about 40 rounds....that is not a big window for killing, plus it is all Estimation of range for the laser, can I hit him? U must shoot to even see if you can and that giant flashlight isn't good for your own survival . A duvoulle can kill 2 people easy with one clip. And will kill the first person faster then the laser...the laser will kill the second quicker because of the heat build up.
Having range is very deceptive because the more you push the range the less effective you are up close, which changes the gameplay entirely. An Ar with more range does the same dmg throughout, the added fangs has no adverse effect while the laser suffers for putting points into a skill. |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2013.02.09 19:25:00 -
[20] - Quote
Sleepy Zan wrote:General Tiberius1 wrote:Sleepy Zan wrote:Both should just have faster overheats. just the laser, MG has been nerfed enough the laser(and i mean the normal one) shouldn't be able to bring down a heavy in one go. leave the advanced and proto lazers alone though/ Nope HMG to, currently overheat isn't even a factor for it. That and Dust Fiend's suggestion about having to spool up a little. Doesn't need any other nerfs imo. Another thing I wouldn't really consider a nerf is for it to start out at it's most accurate and loose accuracy as you fire. So just flip that mechanic and it still kills good and nothing really to complain about. Blank |
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YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 19:29:00 -
[21] - Quote
I gotta say u guys do have cool names. Tombstone was a bad @ss movie, one of the best westerns ever. (except maybe Silverado). Still waiting to see some names from that movie. Did u guys throw away your scrambler pistols? Just wanted to know so i dont have to see myself gunned down by pistols anymore. GG against and with you guys ....although enemies. LOL |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2013.02.09 19:29:00 -
[22] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Both should just have faster overheats. And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user at your max range, you're well within his range, and if he can aim at all he'll do a good chunk of damage to you before needing to hit cover for a moment. Haha, you think the HMG should spool up?? Lets have the rifles be black powder muzzle loaders to boot, just to make sure something else has been regressed to ancient times. |
Roy Ventus
Foxhound Corporation
172
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Posted - 2013.02.09 19:43:00 -
[23] - Quote
Laser rifles seem fine to me. Maybe a shorter overheating? Ehh. I'd imagine the different types of laser rifles having different qualities that make them more balanced.
Laser Rifle #1 has long range but doesn't do much damage. It's overheating time is larger, thus a longer lasting beam.
Laser Rifle #2 doesn't have long range but it does a good amount of damage. It's over heating is shorter, thus a shorter lasting beam.
Laser Rifle #3 has more ammo, but does more damage to armor than it does to shields. Has a long over heating time.
Laser Rifle #4 Does a lot of damage while being long range. It's weakness is it's record low over heating time.
Something like that. |
King Kobrah
SyNergy Gaming
33
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Posted - 2013.02.09 19:59:00 -
[24] - Quote
If I catch one more guy camping on the pipelines with a LR during a skirmish, i'm going to break my TV |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 20:09:00 -
[25] - Quote
William HBonney wrote:The laser is only an alpha weapon after it has charged for about 40 rounds....that is not a big window for killing, plus it is all Estimation of range for the laser, can I hit him? U must shoot to even see if you can and that giant flashlight isn't good for your own survival . A duvoulle can kill 2 people easy with one clip. And will kill the first person faster then the laser...the laser will kill the second quicker because of the heat build up.
Having range is very deceptive because the more you push the range the less effective you are up close, which changes the gameplay entirely. An Ar with more range does the same dmg throughout, the added fangs has no adverse effect while the laser suffers for putting points into a skill.
You do damage with those 40 rounds. Even with no damage mods and LR Ops 1 I can kill a couple assaults in a single LR mag. Maybe three if they're all lined up nicely.
As for estimating range, as with every other weapon in the game, if you're in range your reticule will turn red and your Efficiency will go from 0% to whatever%. You don't need to waste ammo on that.
High tier ARs can kill a couple people in one mag, but you need to be at close range and relatively accurate. You also need to avoid being killed by the people you're trying to shoot. The difference is that LRs out-range almost everything else, so you can do your damage without any serious risk to yourself. |
Gelan Corbaine
BetaMax.
103
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Posted - 2013.02.09 20:16:00 -
[26] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Both should just have faster overheats. And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user at your max range, you're well within his range, and if he can aim at all he'll do a good chunk of damage to you before needing to hit cover for a moment.
Spool up would kill the HMG . Assaults can already strafe out of HMG spray with little damage if they are near decent cover due to the HMG's initial bullet spread . Add in spool time to that spread and the Assault can pretty much just stand there and Alpha the heavy in the head with an AR.
You would would have to rely on complete surprise to kill with it which is would be ridiculous to expect as a big lumbering high sig heavy.
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Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.09 20:16:00 -
[27] - Quote
My opinion:
Laser: Skills should be fixed, so that they actually do something.
It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shots with Laser Operation 1 (which you need to use the Laser). There's no point in having an overheat function if you never have to be aware of it.
Up the initial damage slightly and bring the damage when heated down slightly.
HMG: It should overheat faster in general. The standard HMG should overheat after using about 200 shots (about half a clip) with HMG Operation 1 (which you need to use the HMG). For info it currently overheats after 252 shots fired (173 shots left) with HMG Operation 1.
Possibly change the HMG Operation skill to a 2% decrease in heat build-up instead of 3%. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.02.09 21:05:00 -
[28] - Quote
YourDeadAgain76 wrote:I gotta say u guys do have cool names. Tombstone was a bad @ss movie, one of the best westerns ever. (except maybe Silverado). Still waiting to see some names from that movie. Did u guys throw away your scrambler pistols? Just wanted to know so i dont have to see myself gunned down by pistols anymore. GG against and with you guys ....although enemies. LOL Well doc, is tombstone. I am from young guns and doc didn't use pistols and I still am :) once the sights come back we will see more pistol. But I thought id try lasers and I hate the way they heat up so it is hard to discuss their dmg |
trollface dot jpg
Destined 4 Biomass
24
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Posted - 2013.02.09 21:15:00 -
[29] - Quote
RuckingFetard wrote:Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches... You know the crows nest above Bravo in Ashlands? When an HMG can sit up there and wipe out people at Charlie, the HMG moves from being "situational" to "useful in most situations". That is why the cries for the nerf.
As for the laser, I know you can heat it up and just swipe it across people for kills, but since it's so weak up close, I don't think it's in need of a nerf. |
Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.02.09 21:18:00 -
[30] - Quote
Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
heres a few thoughts of my own on the laser rifle, EVERY GUN IN THIS GAME CAN KILL TWO OR MORE PEOPLE WITHIN ONE OF ITS CLIPS. other then that, if an LR guy is good at keeping his distance, you need only call an LAV in to close the gap, if thats too much to be worth it, then he must not be doing anything too special. I mean theres only two places i know of in the game that an LR guy can post up on and be almost completely safe, and those two spots have disadvantages too. So really i dont think its overpowered at all.
as far as HMG's go, if my toxin smg can beat a majority of them then i think there fine where they are. |
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