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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 08:50:00 -
[31] - Quote
It's a PS3 game. They are constrained by the limitations of the hardware the PS3 launched with seven years ago, which is a long-ass time ago in terms of Moore's law. So having massive battles, having huge worlds to explore or fight on, these things just aren't going to be possible.
Jayquan18 wrote:This isn't coming to PC in the future. If want to play on a platform that has no limits then move to PC...
Of course it's going to move to the PC in the future. It is built on the Unreal 3 engine, which clearly has no problem being used for either PC or PS3 games, and it has had keyboard/mouse support for a long time now. The only reason they have to not bring it to the PC is that, right now, they have a game to finish making. But once Dust reaches the "release" point where they have all their launch features in and it stops being in open beta, they'll be able to start making steps toward a PC release. And you can bet that that's exactly what they'll do, because they have everything to gain and nothing to lose by doing so.
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Heinz Doofenshertz
BetaMax.
360
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Posted - 2013.02.09 08:53:00 -
[32] - Quote
Actually once they finish the Release client, they will begin working on the next expansion, and all the while they are working on the PS4 client, the reality is they wanted to make a console game, I really doubt they will port it to PC, but I won't say they will never do it. but they have about 10 years of content planed right now, give them time, EVE took 10 years to get to where it is now, and they still have 10 years of features planed for it. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.09 09:04:00 -
[33] - Quote
WTB Dust 514 on UE4 on PC where the entire game looks like this awesome hi-res avatar I'm typing next to. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 09:27:00 -
[34] - Quote
Heinz Doofenshertz wrote:Actually once they finish the Release client, they will begin working on the next expansion, and all the while they are working on the PS4 client, the reality is they wanted to make a console game, I really doubt they will port it to PC, but I won't say they will never do it. but they have about 10 years of content planed right now, give them time, EVE took 10 years to get to where it is now, and they still have 10 years of features planed for it.
"Actually" you have no idea what CCP will do, but thanks for your guesswork, anyway. The reality is that they wanted to reach a new customer base. They've done it. Porting the game to PC will not change it, and CCP has even dropped hints about that being something they're planning as well (and is why they've gone ahead and added in KB+M support so early on).
So yeah, obviously they'll continue development of the game. And obviously they'll be preparing for the PS4. But you're kidding yourself if you think they aren't going to work toward porting their Unreal 3 engine game with KB+M support already included to the platform CCP is most well-known on. |
Heinz Doofenshertz
BetaMax.
360
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Posted - 2013.02.09 09:34:00 -
[35] - Quote
Actually, I do, I spend alot of time talking to the devs, between asking questions about API stuff for mysite, EVE stuff, and just asking about how their days are going. I have read and watched everything they have put out. they are going to be using the same expansion plan that EVE uses, 2 major ones a year after launch and smaller updates in between.
This is not guesswork, this is Information that is out there for everyone.
Like I said I can not say they won't port it, since they haven't really said anything, and a wink or nod interpreted by a report mean very little, but from what they have said they are focused on getting the game out, and having a client for the PS4. not to mention the million other things they want to do |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.09 09:50:00 -
[36] - Quote
I know that it's still a beta but I don't think dust will ever be like a true MMO as much as people are hoping, I expect a lot of improvements but the core game will most likely be what it is here just a lot of added skills, items, maps, and game modes. |
Darkstar Matari
MoG Militia
16
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Posted - 2013.02.09 10:53:00 -
[37] - Quote
Judy Maat wrote:Squally 160 wrote:Considering we already impact the EvE universe in FW stuff, id say the MMO parts are trickling in. But yeah, its a beta, herpin and derpin' whewre is the button fight for Gallente? caldari? I dont call influence when you cannot chose wich side you influence stuff
In-game already, under Corporation, only Directors or CEOs can access this atm, but it IS there, and working fine. So yes, this IS ingame.
I *Would* like an instant battle *side chooser* thing, but that is a totally different point, and more something for the features/ideas discussion forum.
I am also sick of the word MMO being confused with MMORPG. Yes DUST has some RPG elements (skillpoints, character progression etc) at its core it is an FPS, not an RPG. A *lot* of the things people complain about it not being an MMO because it is missing X feature, that is more often than not a confusion, and they mean a certain RPG feature not a particular MMO feature.
EDIT: As mentioned a few times, the MMO aspect is definitely there, with entire systems being fought over, and won, by the direct interaction of DUST Mercs. Just because this isn't available to the lone-wolf in an NPC corp, does not mean it is not there, and is not used constantly. It is, and it definitely is done constantly. This is happening right this minute, with whole solar systems changing hands because of DUST Mercs.
This is not to say that the MMO part cannot be expanded on, or the information shouldn't be made more transparent ingame. It can, and should. But to say it is not there atm, is rather ignorant imo. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 11:30:00 -
[38] - Quote
Heinz Doofenshertz wrote:but from what they have said they are focused on getting the game out, and having a client for the PS4. not to mention the million other things they want to do
None of this is mutually exclusive with porting the game to the PC. |
G Torq
ALTA B2O
88
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Posted - 2013.02.09 12:00:00 -
[39] - Quote
Fivetimes Infinity wrote: Of course it's going to move to the PC in the future. It is built on the Unreal 3 engine, which clearly has no problem being used for either PC or PS3 games, and it has had keyboard/mouse support for a long time now. The only reason they have to not bring it to the PC is that, right now, they have a game to finish making. But once Dust reaches the "release" point where they have all their launch features in and it stops being in open beta, they'll be able to start making steps toward a PC release. And you can bet that that's exactly what they'll do, because they have everything to gain and nothing to lose by doing so.
...except various types of support from Sony:
- Financial backing
- Technical support
- Marketing & Gameshows
- Tie-ins with Sony gear
(The world outside your bedroom is a lot more complex than you think)
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